ÜBER DIESEN PODCAST 🔗
I'm fascinated by how teams do what they do in the real time space.
Whether it be small independent video game teams going it alone or large animation houses hand crafting every frame, each one of these creators has an interesting story to tell and a different approach to production through their tools and processes.
Realtime Roots is an excuse to pick their brains and tease out best practices so that we can all use them in our own work to become better creators. Whichever real time medium you might be in I hope you find something you can take away and use in your own creative endeavours.
Hosts:
Aktualisierungshäufigkeit:
every 43 days
Durchschnittliche Audiolänge:
63 minutes
Gastinterviews
Englisch
Großbritannien
27 Folgen
seit 31. Januar 2022
episodic
NEUESTE FOLGEN 🔗
Benni Hill is the Creative Director at Bonsai Collective developing Luna Abyss.Benni and I had similar trajectories into the games industry, founding our first studio together over 12 years ago (as of recording in 2024) so this discussion focuses on early trials and tribulations of making a game ov…
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FRÜHERE EPISODEN 🔗
Ian Forrester is the Senior Firestarter at BBC R&DIan specialises in open innovation and identifying new disruptive opportunities through open engagement and collaborations with start-ups, universities and early adopters.In this episode we talk about the R&D happening outside of the real-ti…
Originally from a Yorkshire mining community, Martin moved to London and became an animator over 15 years ago. Now a film visualisation supervisor, he has helped create huge action sequences for blockbuster franchises such as Jurassic World, Marvel, Fast & Furious, James Bond, and the DC Univer…
In today's episode, we review the shifts realtime industries experienced in 2023. We talk about how processes changed across the year, the exciting new opportunities along with technology adoptions we've taken on throughout the year. About Haz DulullWebsite: https://hazimation.com/LinkedI…
Today's guest is Mo Davoudian, CEO & Creative Director of Brain Zoo Studios. Mo Davoudian is an Emmy Award-winning Executive Creative Director and CEO of Los Angeles-based Brain Zoo Studios, where he has overseen projects with partners such as Warner Bros., Disney, Marvel, Activision, Elec…
Today's guest is Dan Pinchbeck, a founder and Creative Director of The Chinese RoomThe studio started it's journey publishing survival horror mods before releasing Dear Esther in 2012 which published to critical acclaim.Since then, The Chinese Room have released Amnesia: A Machine for Pig…
Lina is a principle animation engineer at NVIDIA working on Omniverse, a real-time simulation and collaboration platform for 3D production pipelinesLina has over 20 years of experience from working on titles such as “Battlefield”, “Gears of War”, “Paragon”, and “Fortnite.” During her 12 years at Ep…
Tim Repa-Davies is the General Counsel & CoSec at Sumo Digital Ltd which is part of the SumoGroup Ltd.He has an article series online called 'Contract Killers' which is definitely worth reading through. In today's talk, we break down a studio's journey into 3 sections: Years…
HaZ is the co-founder of production company HaZimation producing animated feature films, series and video games based on their propriety pipeline utilising Unreal Engine. Currently the company is in post-production of RIFT (animated feature film) as well as several video games and metaverse project…
Adam is a senior lighting technical director & Lighting Lead at Industrial Light & MagicHis work includes shot lighting and look dev across projects such as Transformers, Star Wars, Jurassic Park & Aladdin.Throughout our discussion we chat about how Adam thinks about real-time technolog…
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