ÜBER DIESEN PODCAST 🔗
Dive into the world of video games accessibility with host Steve Saylor and guests. Learn from the perspectives of accessibility specialists, players with disabilities and game developers who all contribute to the mission of Advancing Accessibility in the gaming industry. Get to know their stories, their journey and how they work to bring video games to more players. This limited podcast series is brought to you by Player Research - a Keywords Studio.
Hosts:
Aktualisierungshäufigkeit:
semiweekly
Durchschnittliche Audiolänge:
58 minutes
Gastinterviews
Hat Sponsoren
Englisch
Kanada
9 Folgen
seit 30. Juli 2024
episodic
NEUESTE FOLGEN 🔗
As a natural follow up to our episode on Blind Accessibility, Steve is joined by Jenna (Jennissary) from Descriptive Video Works to talk about writing, producing and implementing audio description for video games. Learn about the opportunities, the innovations and challenges in the mission of makin…
VERGANGENE FOLGEN SUCHEN
Vorhandene Folgen von Advancing Accessibility durchsuchen.
FRÜHERE EPISODEN 🔗
Making video games accessible is crucial, but a game ultimately doesn't sell if people don't hear or see anything about it. Failing to include disabled audiences in marketing beats, assets and announcements can lead to even the most accessible games to fall under the radar of millions of players wo…
Gaming audiences include a wide variety of players with different preferences, play-styles and needs. Blind and low-vision players are no exception and have been gaming ever since the early days of video games. How do they do it? And what can game developers do to better include players who cannot …
Making video games accessible is crucial, but a game ultimately doesn't sell if people don't hear or see anything about it. Failing to include disabled audiences in marketing beats, assets and announcements can lead to even the most accessible games to fall under the radar of millions of players wo…
Gaming audiences include a wide variety of players with different preferences, play-styles and needs. Blind and low-vision players are no exception and have been gaming ever since the early days of video games. How do they do it? And what can game developers do to better include players who cannot …
Assistive technology has been enabling people with disabilities to live a more accessible, independent life for ages… but what about gaming? How can these tools and devices help gamers engage with games in ways that render those experiences comfortable and enjoyable?
Learn about Grant Stoner’s jou…
Assistive technology has been enabling people with disabilities to live a more accessible, independant life for ages… but what about gaming? How can these tools and devices help gamers engage with games in ways that render those experiences comfortable and enjoyable?
Learn about Grant Stoner’s jou…
For the first episode of the Advancing Accessibility Podcast, host Steve Saylor meets with Player Research’s Game Accessibility Lead: Améliane F. Chiasson. Learn about the fundamentals of accessibility, how it applies to video games and how teams can make sure to bring their vision to a wider aud…
For the first episode of the Advancing Accessibility Podcast, host Steve Saylor meets with Player Research’s Game Accessibility Lead: Améliane F. Chiasson. Learn about the fundamentals of accessibility, how it applies to video games and how teams can make sure to bring their vision to a wider aud…
Das waren alle Folgen dieses Podcasts
Rechtliche Hinweise: Der auf dieser Seite eingebettete Podcast und das Bildmaterial stammen von Player Research Accessibility, das Eigentum seines Eigentümers ist und nicht mit Listen Notes, Inc. verbunden ist oder von diesen unterstützt wird.
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