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Værter:
Opdateringsfrekvens:
every 35 days
Gennemsnitlig lydlængde:
57 minutes
Gæsteinterviews
Engelsk
USA
395 episoder
siden 11. november 2012
episodic
eksplicit indhold

SENESTE EPISODE 🔗

Recorded at Metatopia 2025 Presented by Geoff Engelstein Loss aversion is a core effect in human psychology. Simply stated, losses make people feel worse than gains make them feel better. In other words, the negative emotions from losing $100 are stronger than the positive emotions from gaining $…

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SIDSTE EPISODER

Recorded at Metatopia 2025 Presented by Ted Hayes  In this panel, we introduce  a practical, visual way to understand how your game's systems connect. We'll explore a simple framework for representing events, quantities, and states as nodes in a graph, and see how these diagrams can quickly revea…
Recorded at Metatopia 2025 Presented by Meguey and Vincent Baker Every game is based on some underlying models of our social reality. In this panel, we will discuss how to think about these models and how they will affect the games you create, with Apocalypse World as a working example.
Recorded at Metatopia 2024 Presented by Meguey Baker Games and stories have told us that life is nasty, brutish and short, while the true story of human society is built on solidarity and empathy. In this panel, we will discuss how we can come together and care for each other in games and in life…
Recorded at Metatopia 2024 Presented by Curt Covert Self-Publishing is not for everyone, nor is opening a small business as a board game publisher. We will discuss why this is the case and then, for the undaunted, discuss the challenges, pitfalls to avoid, best practices for success and planning …
Recorded at Metatopia 2024 Presented by Stephanie Bryant and Melissa Lewis-Gentry What's Agile and why would I use it? Join us for a quick overview of Agile principles and practices that can help you tune your game design process into more flexible, powerful, and satisfying ways of working, wheth…
Recorded at Metatopia 2024 Presented by Melissa Lewis-Gentry Usability is often thought of in game design after mechanics or systems have been developed. User experience design doesn't have to be an afterthought. This panel will go over design frameworks centering player interaction with the game…
Recorded at Metatopia 2024 Presented by Meguey Baker, Meri Baker The Bakers lead this panel which will focus on how a family or close friends can share the experience of game design, for better or worse.
Recorded at Metatopia 2024 Presented by Jason Pitre Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we wil…
Recorded at Metatopia 2024 Presented by Geoff Engelstein This session will go over the core processes and skills required for successful game design. While intended for people in the early stages of their design journey, we welcome designers of all skill levels to refresh their toolkit and provid…
Ansvarsfraskrivelse: Podcasten og kunstværket, der er indlejret på denne side, er fra Jason Pitre, som tilhører dens ejer og ikke er tilknyttet eller godkendt af Listen Notes, Inc.