ОТНОСТНО ТОЗИ ЕПИЗОД

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ТЪРСЕНЕ на МИНАЛИ ЕПИЗОДИ

Търсене в минали епизоди на GURPStalk.

ДРУГИ ЕПИЗОДИ В ТОЗИ ПОДКАСТ

How do we make Star Trek telepathy feel real? Pat and Che conduct a deep dive into GURPS mechanisms, specifically focusing on developing a Betazoid character concept for their upcoming Star Trek: Imminent Destinies campaign. Pat demonstrates his approach of prioritising concept over mechanisms, sho…

Shenanigans

Can you run an open table in a long-form manner with a consistent, grounded campaign world? And what about mysteries: can you run an investigative game in an open world style? Pat and Che discuss the challenges of running an open table while maintaining a consistent, grounded campaign world. Pat ar…

GURPSing Settings

How do you GURPS up a setting like Star Trek? This episode of GURPStalk focuses on Pat and Che's ongoing project to create a Star Trek-inspired GURPS campaign set in 2225 in the Beta Quadrant near the He'shra (Orion Syndicate territory). Pat explains their approach to worldbuilding, including the d…

Horse Hockey

Can players get use from AI for their characters... and some other horse hockey... Pat and Che discuss the use of AI tools in tabletop role-playing games (RPGs), particularly focusing on GURPS. They addressed how players can use AI to assist with character creation while maintaining engagement with…

Dark Arts

What use might so-called AI tools have for an RPG? Che and Pat recorded an episode of their podcast discussing the use of "dark arts" - specifically AI tools like NotebookLM, Lumo, and Gemini - in role-playing game preparation. They shared how these tools help with research, analysis, and creating …
Опровержение: Подкастът и произведенията на изкуството, вградени на тази страница, са от Che Webster & Patrick Mullen, което е собственост на неговия собственик и не е свързано с или одобрено от Listen Notes, Inc.