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ТЪРСЕНЕ на МИНАЛИ ЕПИЗОДИ

Търсене в минали епизоди на GURPStalk.

ДРУГИ ЕПИЗОДИ В ТОЗИ ПОДКАСТ

Prepare for Action

What do you do with a split group when combat breaks out? Pat and Che discuss combat mechanics and pacing in role-playing games. Pat explains his approach to handling combat in his Star Trek campaign "Imminent Destinies," where he uses action time (one minute) rather than the traditional one-second…

Horse Hockey

Can players get use from AI for their characters... and some other horse hockey... Pat and Che discuss the use of AI tools in tabletop role-playing games (RPGs), particularly focusing on GURPS. They addressed how players can use AI to assist with character creation while maintaining engagement with…

Dark Arts

What use might so-called AI tools have for an RPG? Che and Pat recorded an episode of their podcast discussing the use of "dark arts" - specifically AI tools like NotebookLM, Lumo, and Gemini - in role-playing game preparation. They shared how these tools help with research, analysis, and creating …

GURPSing Settings

How do you GURPS up a setting like Star Trek? This episode of GURPStalk focuses on Pat and Che's ongoing project to create a Star Trek-inspired GURPS campaign set in 2225 in the Beta Quadrant near the He'shra (Orion Syndicate territory). Pat explains their approach to worldbuilding, including the d…
How do we make Star Trek telepathy feel real? Pat and Che conduct a deep dive into GURPS mechanisms, specifically focusing on developing a Betazoid character concept for their upcoming Star Trek: Imminent Destinies campaign. Pat demonstrates his approach of prioritising concept over mechanisms, sho…
Опровержение: Подкастът и произведенията на изкуството, вградени на тази страница, са от Che Webster & Patrick Mullen, което е собственост на неговия собственик и не е свързано с или одобрено от Listen Notes, Inc.