關於這個 Podcast 🔗
I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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Software development of any kind is in a difficult place right now. We all have those times we would love to say screw it and move on, but is that really the answer? Probably not, at least not right now. Some thoughts in this episode.
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以前的節目 🔗
Why Short Games Feel So Satisfying (for Players and Developers)
In this episode of the UI Buzz podcast, host Peter Witham reflects on the satisfaction of short games compared to long-running open-world experiences like World of Warcraft. He explains how shorter games—often idle or progressive title…
Peter returns after a busy summer with a catch-up episode covering two main topics:
Concept driven mini projects: Instead of building full games or apps, Peter has been creating small, focused projects to explore specific mechanics (like player tracking and object movement in idle/progressive game…
In this episode of UIBuzz, I reflect on a busy month away, share the release of my game MooFO on Itch.io, and discuss my take on AI declaration of use in game development. Including why I think the "AI used" checkbox needs more granularity.
I also open up about intentionally stepping back from side…
I sit down with my good buddy Leo G. Dion from the EmpowerApps show to discuss Apple's WWDC 26 developer conference. We cover the announcements and where we think this year will go for developers and users.
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This week, I'm diving into the recent announcement that AI company Anthropic is financially supporting Blender, the beloved open-source 3D modeling tool. Anthropic pledged 240,000 euros as a corporate Patron member — but the community pushback was swift.
Blender responded transparently, apologized …
In this episode, I dive into a fascinating challenge with my hacking game, Project Hack.
A developer played it, wrote a script that instantly hacked all available server money, and exposed a major design problem I hadn't considered.
Now I'm wrestling with how to reward skilled players without brea…
In this episode, I share my surprisingly positive experience diving into 3D game development with Godot.
Despite what I'd read online, performance has been more than acceptable for my current project.
I also walk through my mixed results exporting 3D assets from Unity into Godot — models come in fi…
I'm sharing a crucial reminder about data protection: automate your offsite backups now. I've seen too many drives fail over the years.Whether you're using GitHub, cloud services, or your own home lab, make sure you have encrypted remote backups.One day, it might save everything you've created.
…
I'm pivoting my hacking game Project Hack from Unity to web technologies—React, TypeScript, and Vite.
This shift lets players write JavaScript scripts to hack in-game, using the Monaco editor and a custom terminal. I'm building for desktop with Tauri and adding D3.js for network visualizations.
The…
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