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更新頻率:
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平均音訊長度:
51 minutes
嘉賓訪談
有贊助商
影片 Podcast
英語
美國
173 集
自從 2023年6月23日
episodic

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There is a half of every online game that almost nobody thinks about. Matchmaking, inventory, entitlements, and the account services that decide whether you actually get in on launch night. By Mitchell Patterson's own estimate it is about five percent of a game's budget, and close to all …

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A game takes four to five years to build. A vesting schedule takes four tofive years to finish. So the people who greenlit it have been paid and movedon before anyone finds out whether it worked.Colan Neese said that about forty minutes into this episode and it reframedthe whole hour. Microsoft mov…
Microsoft is reportedly ending day-one first-party releases on Game Pass and capping cloud gaming hours. Most people read that as a subscription story. On this episode it turns into a much bigger one.Greg Posner is joined by Simon Pulman, Justin Ruiss and Colan Neese for an hour that opens on Contr…
The internet spent the week arguing about which game wins the holiday. We think that is the wrong question, and the right one is which brand still has your attention after the controller goes down.This is the first episode of Never Entertained, a new show we do live every Friday at 10am ET. Four of…
GTA 6 is already the biggest launch Colan Neese's team has tracked since they started measuring in 2019, and it is on pace to pass Call of Duty: Modern Warfare's peak roughly two months before it ships. Here is the part nobody is pricing in. The marketing has not started. Everything the i…
Make-A-Wish sorts every wish into four kinds: to go, to meet, to be, or to have. Travel is still the biggest category overall, but when a child anywhere in the world asks to have something, the number one request is gaming. April Stallings runs charitable gaming fundraising for Make-A-Wish Internat…
GTA 6 is leaking all over the internet, Wolverine is getting dragged before anyone has even played it, and D23 may have quietly shown just how serious Disney is getting about games. This week on Player Driven Live, Greg Posner and Colan Neese are joined by Justin Ruiss from BWG Global to break down…
If George Clooney walks into a coffee shop, everyone looks up. If Banksy walks in without the mask, nobody does, and the work outside is worth millions.That's  Nathan Lindberg's description of the gaming creator economy, and he's spent twenty years inside it. GamePro through the prin…
Three of the biggest names in games reported inside a single week and the headline numbers pointed three different directions. Nintendo's profit nearly doubled. Roblox missed on revenue while its player count rose. Take-Two was hours from reporting a loss. Underneath all of it sat the same que…
Most anti-cheat scans your game. Anybrain watches how you move. Andre Pimenta, CEO and cofounder of Anybrain, joins Player Driven to explain why your mouse and keyboard are a fingerprint, how AI just made cheating easy for everyone, why consoles are no longer safe, and why the real product isn&apos…
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