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The final stage of the graphics pipeline is composition/display. In this lecture we look at antialiasing algorithms, compositing, the depth buffer, and monitors. [Note: The beginning part of this lecture is the remainder of the rasterization lecture, and this lecture spills into the overflow lecture.]
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本 Podcast 中的其他單集
The final stage of the graphics pipeline is composition/display. In this lecture we look at antialiasing algorithms, compositing, the depth buffer, and monitors. [Note: The beginning part of this lecture is the remainder of the rasterization lecture, and this lecture spills into the overflow lectur…
Jeremy Sugerman from Stanford describes GRAMPS, a programming model for graphics pipelines and heterogeneous parallelism.
John Nickolls, chief compute architect for NVIDIA's GPUs,
discusses NVIDIA GPU graphics and compute architecture.
We turn away from a fixed-function graphics pipeline and explore what we can do with a user-programmable pipeline, where not only pipeline stages but also the structure of the pipeline can be customized. We look at Reyes, delay streams, and the programmable culling unit.
This lecture contains the overflow from the 4 pipeline lectures, mostly the composition/display lecture.
免責聲明: 本頁面嵌入的 Podcast 和封面圖片來自 John Owens,歸其所有者所有,與 Listen Notes, Inc. 無關聯,也未獲得 Listen Notes, Inc. 背書。