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Process is Matthew Seiji Burns' first novel, in some ways following directly from his work on Eliza (and the under-appreciated rest of his narratives for the Zachtronics/Coincidence catalog) but in other ways, exploring weird new territory in the realms of unreliable narration, meditations on tec...
Rasheed Abueideh and Rami Ismail talk about Dreams on a Pillow. We talk about how the game combines layered, poetic audiovisuals and gameplay with history and folklore in order to create an account of the Nakba "that is so true to what happened that it is borderline-illegal to say it." You can ...
Lilith Walther aetherboosts her way on over to talk about Nightmare Kart, its previously life as Bloodborne KART, its demake predecessor Bloodborne PSX, and the relationship between retro aesthetics, open development practices, and a general attitude of... YOLO? Nightmare Kart will be out for...
The one and only droqen puzzle-platforms on over to discuss his latest game The End of Gameplay, and how it responds to the stubbornly present, all-too-alive gameplay in his game Starseed Pilgrim. This requires a provisional definition of gameplay. Whether the conversation's other tributaries are...
Barney Oram gets into different patterns of sound design, in all sorts of different roles and at all sorts of different scales—plus his love of film in general and Billy Wilder in particular, the durable ethos that "if it sounds good, it is good," and his extensive experience recording loud sound...
免责声明: 本页面嵌入的播客和封面图片来自 Drew Messinger-Michaels,归其所有者所有,与 Listen Notes, Inc. 无关联,也未获得 Listen Notes, Inc. 背书。