# Rob Donoghue
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rob donoghue is a game designer who has worked primarily on role-playing games. Together with Fred Hicks he created the Fate system and has been designer or lead designer of numerous award-winning role playing games. He was a lead designer of the role-playing games Spirit of the Century and a designer of The Dresden Files Roleplaying Game, and has also worked closely with Cam Banks on the Cortex Plus games, a lead designer for Leverage: The Roleplaying Game, and as a designer for Marvel Heroic Roleplaying.
Control Structure #156: Fringe Farm
After a long break, Steven and Andrew are back at it, talking about RASPBERRY!, Microsoft, Python, AMD, AVIF, and a few more things. It's been a long while.
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Raspberry Pi 4 on sale now from $35 – Raspberry Pi
Raspberry Pi 4 B+ – PCI Express
macOS Catalina 10.15 Beta 5 Release Notes | App…
Episode 79 – Agile Design and Publishing
Agile Design and Publishing
Recorded at Metatopia 2015
Presented by Rob Donoghue and Emily Dresner
Join our panelists for a discussion of how nerdy business concepts such as Agile software development to can be applied to your gaming experience. Key concepts of agile software design include rap…
Episode 75 – Matters Of Scale
Matters Of Scale: Running A Small Gaming Business
Recorded at Metatopia 2015
Presented by Fred Hicks, Rob Donoghue and Steve Segedy
Game publishing is a very different beast depending on how new you are to the industry and how much reach you and your game might have. Small press and independent …
Episode 45 – Icons and Anchors
Icons and Anchors
Recorded at Metatopia 2013
Presented by Rob Donoghue & Jason Pitre.
Icons and anchors are fascinating pieces of RPG design technology, establishing people and organizations within settings that are strongly tied to player characters and to each other. Let’s talk about how these…
Episode 312 - Economics and Trade as Design Elements
Recorded at Metatopia Online 2020
Presented by Jason Pitre, Rob Donoghue, Emily Dresner, Kenneth Hite
The 100 GP Pearl: Economics and Trade as Design Elements. Economics and trade have long been foundational elements of game design, from the hyperinflation of dungeon pillaging to the free traders…
Episode 77 Thinking about Session 0 and The Murderbot Diaries
In which I think a bit about what I like to bring to Session 0 and Inspiration Goat rightfully demands discussion on the Murderbot Diaries.
Rob Donoghue's tweet about backgrounds |
https://twitter.com/rdonoghue/status/1389025610232647682
Blog Post about Backgrounds |
https://githyankidiaspora…
Fate Points and Aspects (Fate) with wendi yu
Transcript
This week, Sam talks with wendi yu about the Fate Point economy, a meta currency system from Fate by Fred Hicks and Rob Donoghue and published by Evil Hat. Some topics discussed include:
* Getting into storygames
* “Generic” RPGs
* When crunch kills the vibe
* The Hero’s Journey
* The (l…
Control Structure #156: Fringe Farm
News
Raspberry Pi 4 on sale now from $35 - Raspberry Pi
Raspberry Pi 4 B+ - PCI Express
macOS Catalina 10.15 Beta 5 Release Notes | Apple Developer Documentation
Has the Python GIL been slain? - By
Python consumes a lot of memory or how to reduce the size of objects? / H…
The Weekly Podcast no.338 – End of Fate, John Blanche Passes, TTRPG Crowdfunding and Unnumbered Worlds
The Fate roleplaying game line, once the flagship system for Evil Hat Productions, may be nearing its end, highlighted by the release of the next game, Umdaar, as a PDF-only product. Since the record-breaking Fate Core crowdfunding campaign in 2013, the line has steadily declined to less…
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