# Emma Kinema
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emma kinema is an American labor organizer and co-founder of Game Workers Unite. In addition to her full-time job as a quality assurance tester, Kinema volunteered as a games industry organizer in 2018 and 2019. She was hired by the Communications Workers of America union in 2020 to organize video game and tech workers as part of the Campaign to Organize Digital Employees, the first American initiative of its kind in those sectors.
Belabored: Game Workers Unite and Win, with Emma Kinema
Workers at a division of games conglomerate Activision Blizzard shocked the industry by becoming one of the first collective bargaining units in U.S. gaming.
The post Belabored: Game Workers Unite and Win, with Emma Kinema appeared first on Dissent Magazine.
#45 - On the Unionization Frontlines with Autumn Mitchell, Emma Kinema and Chris Lusco
Hot off the heels of major unionization wins at Blizzard Entertainment and Bethesda Game Studios, Senior Editor Bryant Francis is joined by Emma Kinema of the CWA, as well as Autumn Mitchell and Chris Lusco of Bethesda Softworks, to discuss the ongoing surge of organizational efforts sweeping the v…
There’s Heart in the Art and the Boat Is Afloat, with Tanya X. Short
Tanya X. Short descends to our dunj to talk about her ten years as the Captain of Kitfox Games. We talk about about long-term studio survival, what so-called AI really is, and making systems-driven games with heart—as well as the necessity of a tea-witch in all functional partnerships.
You can fin…
Democracy at Work, with Jessica Rizzo
Jessica Rizzo stops by to talk about the labor of making games—and specifically, the vitally important, structurally maligned discipline of Quality Assurance—in the context of her work with ABetterABK, Game Workers Unite, and CODE-CWA. Building on our previous conversation with Emma Kinema here on …
Being Real with Victor Burgos
Victor Burgos stops by to talk about his studio's debut game, Neko Ghost, Jump! We get into the difficulty of figuring out who your game is for, the challenge of controlling scope and scale when working with a small, part-time team, and the perils of trying to live and work in the frankly-sometimes…
Designing for Empathy, with Anisa Sanusi
Anisa Sanusi is an accomplished UI/UX designer, probably best known for her work on Elite Dangerous and Planet Coaster—two utterly different games that bring with them utterly different challenges in terms of usability, accessibility, tone, and scope. She's also the founder of the Limit Break mento…
What We Heard and What We Learned in 2020
For our hundredth episode, we're trying something a little different and editing together some of our favorite moments from the past year of the 'cast. If you've been looking to catch up but haven't had the time to dive into entire longform interviews, then this should provide a good place to start…
That Real Genuine Connection, with Emma Kinema
Game Workers Unite is at the forefront of the effort to unionize the games industry—and according to Emma Kinema, the best way to do that is to treat it as an industry, organized under a single union rather than broken up by role or discipline. Why is that the way to go? How could the change improv…
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