GIỚI THIỆU VỀ TẬP NÀY
SoBad and Nirvana tackle the term 'artificial difficulty' and whether it is a useful term for game devs, as well as adjustable difficulty in games like Skyrim and whether players will often spoil their own experience with these systems.
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BẢN CHÉP ÂM THANH 🔗
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TÌM KIẾM CÁC TẬP TRƯỚC
Tìm kiếm các tập trước của When Does It Get Fun?.
CÁC TẬP KHÁC TRONG PODCAST NÀY
SoBad and Nirvana talk to the eloquent Doom wad review master, MtPain27 about how nostalgia affects our views of video games and film and SoBad tries to quantify art (he's crunchin' numbers again).
Nirvana and SoBad discuss the many tropes of bad video game writing, Zero Escape: The Nonary Games, how Morpheus gets around being 'exposition man', and Dark Souls for the 50th time.
SoBad and Nirvana discuss how annoying Atreus is in God of War, how
annoying the talking head is in God of War, and hentai games get brought up at one point (definitely SoBad's doing).
SoBad and Nirvana are joined this week by Hempuli, the creator of Baba is You, Environmental Station Alpha, and a whole host of other fun puzzle games. We talk about the dangers of receiving early feedback when developing a game, where inspiration comes from for creative pursuits, and losing intere…
On today's episode Nirvana and SoBad have MegaBlast in the studio to
discuss his game design journey. Mega talks about scaling back
expectations as development has continued, modding Warcraft, Starcraft
2, and Doom, and he ends the episode with an insightful quote.
Tuyên bố miễn trừ trách nhiệm: Podcast và tác phẩm nghệ thuật được nhúng trên trang này là của WDIGF, là tài sản của chủ sở hữu và không được liên kết hoặc xác nhận bởi Listen Notes, Inc.
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