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In 1998, Namco released Soulcalibur, the sequel to its hit weapons based fighting game Soul Edge. In this episode, David and Rob trace why producer Hiroaki Yotoriyama refused to just call it Soul Edge 2, and how designers Koh Onda and Koji Mitsunaga rebuilt the cast around defiance instead of fate.…
In 1981, IBM was the most dominant force in computing the world had ever seen, and the last company anyone expected to build a machine for the home. This week, we trace how a rejected 1979 business plan turned into the IBM Personal Computer, following the reluctant path from Frank Cary's boardroom …
In 2009, Rocksteady Studios released Batman: Arkham Asylum, a game that would hold the Guinness World Record for most critically acclaimed superhero game ever. On today's episode, we trace how a small studio rising from bankruptcy built a masterpiece through restraint. We explore the philosophy tha…
In 2003, Final Fantasy Crystal Chronicles brought the Final Fantasy name back to a Nintendo console for the first time in nearly a decade, and it did so by way of one of the strangest corners of Square's history. In this episode, David and Rob trace how the box office failure of Final Fantasy: The …
In 1980, two college students at UC Santa Cruz set out to build a game that could surprise even the people who made it. Rogue spread across university computer systems without ever being sold, made its creators almost nothing, and quietly gave an entire genre its name. Dave and Rob trace the full s…
Tuyên bố miễn trừ trách nhiệm: Podcast và tác phẩm nghệ thuật được nhúng trên trang này là của David Kassin and Robert Kassin, là tài sản của chủ sở hữu và không được liên kết hoặc xác nhận bởi Listen Notes, Inc.