# Jonas Tyroller
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#13 - Skill Floors and Ceilings, Complexity in Strategy Games, and YouTube Marketing (With Jonas Tyroller)
This week SoBad and Nirvana talk to Jonas Tyroller, developer of Islanders, Will You Snail? and Thronefall. We discuss how the simplified strategy systems of Thronefall make it slightly at odds with its genre, how being a working game dev is worth aspiring to, and the positives and negatives of You…
56 - Developing new features alongside existing features
In this episode I talk about plugging the new dungeon rooms into my existing level generation code.
I also talk a bit about this video by Jonas Tyroller: https://youtu.be/o5K0uqhxgsE?si=xsDR3GqyTXdKSX_i
Here is the jungle mockup if you want to check it out: https://mastodon.gamedev.place/@hea…
Ep. 027 - How Jonas Tyroller Sold Over 960,000 Copies Of His Games
I chat with Jonas Tyroller about how he sold over 960,000 copies of his game.
► Play Thronefall: https://store.steampowered.com/app/2239150/Thronefall/
► Learn how to make money from your indie games (free webinar): https://www.fulltimegamedev.com/opt-in-how-to-make-six-figures
Building a best-selling game with a tiny team – with Jonas Tyroller
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In today’s episode of The Pragmatic Engineer, I’m joined by Jonas Tyroller, one of th…
Jonas Tyroller: Making Games Alone Again, Project Overload, Profitable Game Ideas | Ep. #043
I chat with Jonas Tyroller about solo dev, project overload, optimization, and even open up Thronefall inside of Unity.
► Get access to Bezi
► Follow @Jonas Tyroller
Make Your Indie Game Go Viral
This is a Game Dev Podcast with my guest Gavin Eisenbeisz (Two Star) and your host Jonas Tyroller. In this episode I want to learn how to make wildly successful indie games that go viral a lot.
Links to my Guest
➤ Wishlist Cuffbust on Steam: https://store.steampowered.com/app/2592220/CUFFBUS…
If Jonas Tyroller Had To Start Over...
Join the Discord: https://discord.gg/a2hceZhcfJ
Jonas Tyroller (creator of Thronefall, Will You Snail, and co-creator of Islanders — both million+ sellers) shares his complete indie game dev blueprint for 2026, prototyping advice, business strategy, and brutally honest lessons from huge successes a…
A Podcast About Game Development Episode 3
Chapters
0:00 Intro
10:10 Deadlines, productivity, and changing how games get made
15:53 The future of game development and AI
38:11 Dodo Derby
47:15 Building an audience and finding your path as an indie dev
References
Jonas Tyroller's Video - https://www.youtube.com/watch?v=s4k7yDfYx24
PEAK - ht…
Next Fest is now a Game Jam
0:00 Intro2:14 Forecasting Launch Success and the First 72 Hours6:30 Validating Games and Finding Early Playtesters15:12 Designing for New Players and the Right Audience29:54 Game Jams, Steam Next Fest, and Indie Discoverability40:56 Building an Effective Playtesting Process48:12 Interpreting Feedb…
Why performant code matters (but gets widely ignored), with Casey Muratori
Brought to You By:
• Antithesis – verify your system’s correctness without human review or traditional integration tests – and avoid bugs or outages.
• Sentry – application monitoring software considered “not bad” by millions of developers.
• turbopuffer – a vector and full-text search engine built…
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