BU BÖLÜM HAKKINDA
Brian Asklev designed my favorite wargame of last year, 1812: Napoleon's Fateful March. We discuss what went into his phenomenal design, his upcoming game Baltic Empires, event design, and the challenges of playtesting multiplayer games.
Outro music: Sons of Kemet "The Hour of Judgement"
ingilizce
Amerika Birleşik Devletleri
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SON BÖLÜMLERİ ARA
Game Design Deep Dive için geçmiş bölümleri ara.
BU PODCAST'IN DİĞER BÖLÜMLERİ
Mary Flanagan, is a game designer, professor, and an author. She joins us to discuss her book, co-authored with Mikael Jakobson, PLAYING OPPRESSION: THE LEGACY OF CONQUEST AND EMPIRE IN COLONIALIST BOARD GAMES. We discuss representation of non-western cultures, colonialist mechanisms, and whether o…
Pako Gradaille has flexed an impressive range of historical topics and systems with his designs Plantagenet, Cuius Regio, Habemus Papam, and Onoda. We discuss how solitaire games can present challenging narratives, considerations when designing negotiation-based systems, and much more.
https://gam…
SEASON FINALE: We welcome designer and developer Joe Schmidt to discuss In the Shadows: Resistance in France 1943-1944 (a game we designed together), his Levy & Campaign game Henry, solitaire design for Gunnar Holmback's Weimar Republic (GMT), and his development work on the forthcoming ga…
In this episode, a proper interview with Fred Serval, designer of A Gest of Robin Hood, Red Flag Over Paris, and A Very Civil Whist. Fred is also the host of an excellent channel dedicated to historical tabletop gaming, Homo Ludens. We discuss his design approach and how it informs critique of othe…
Feragatname: Bu sayfaya yerleştirilmiş podcast ve sanat eserleri, sahibinin mülkiyetinde olan ve Listen Notes, Inc.'e bağlı olmayan veya tarafından onaylanmayan Dan Bullock'e aittir.
DÜZENLE
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