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Wright Bagwell

Wright Bagwell makes games. He also tinkers, mods, hacks, manifests, errs, shares, and designs. I met Wright at Zynga, where he spearheaded the Farmville 2 design, which went incredibly well (like, incredibly, well). Before that he led the Dead Space series, and before that he made Quake mods, whi…

Devin Low

Devin Low is a legendary game designer, both in the sense that he’s designed a ton of successful games, but also because he designed Legendary, the highly successful Marvel deck building game. There is only one Devin Low in play at a time. Devin joined us in Wizards of the Coast R&D after playi…

Chris Galvin

Chris Galvin ran the first Midwest Regionals for Magic: the Gathering in 1996, and supported 1,300 players so well that when the time came, Wizards believed he’d be a good fit for their organized play department. Over time, Chris helped to support building out important regional events (such as Pro…

Panayoti Haritatos

Sometimes there’s a man… Pany Haritatos has wanted to make games since he wanted to do anything, and because of this impulse he’s made a ton of games — big, successful, ones — for Kongregate, Zynga, Snap, Series Entertainment and who knows where else. Given Pany’s bent, his games could be anywhere.…

Tom Lapille

Tom Lapille logged nearly seven years at Wizards of the Coast working on Magic: the Gathering, then went on to lead game design at Skylanders and Pocket Gems. Tom’s a master of the TCG-making craft, and he’s also continued growing his skills by making 0-to-1 happen in the digital sphere on his rece…
Feragatname: Bu sayfaya yerleştirilmiş podcast ve sanat eserleri, sahibinin mülkiyetinde olan ve Listen Notes, Inc.'e bağlı olmayan veya tarafından onaylanmayan Brian Schneider'e aittir.