# Matt Leacock

Top podcast episodes
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Game Design Unboxed 131: Pandemic

In episode 131 of Game Design Unboxed, we chat with game designer Matt Leacock about his “infamous” game Pandemic. Matt explains how his path into game design was shaped by watching his artsy uncle create games as a hobby and by growing up surrounded by “bad” games from the 1970s that he couldn’…

#84 Characteristics of Games Pt. 4

As a mentat myself, I feel like mentats are commonly misunderstood. Not surprising as we are just so far superior in intellect to the average peon. Coincidence that mentat and mensa are such similar words? I think not. Games we played: 2:39 - Neuroshima Hex (2006, Michał Oracz, Portal) 8:29 -…

S3E04.1 - The Mating Game (bonus)

#PangolinScienceGames #TheMatingGame #SexualSelection #BoardGames #Science #Bonus Summary In this bonus episode of Gaming with Science, we’re joined by Dr. Andrea Roth Monzón and Dr. Andrew Thompson of Pangolin Games to discuss their upcoming Kickstarter project, The Mating Game. We dive into how …

Episode 1: What We Talk About When We Talk About Games

In this first episode, I introduce myself and tell you about this project. In the main part of the episode I talk about the language we use when talking about board games and what that language tells us about how we see board games. Works cited: Novels: TSCHICK, Wolfgang Herrndorf, Rowohlt, 2010 …

GameHead Games Wave 2 Sneak Peek

We catch up with Paul Solomon from GameHead Games, trade notes on recent plays, then dig deep into what Wave 1 taught him about selling small box board games that actually last. We break down the biggest hooks in GameHead Wave 2, from time-travel trick taking to semi-co-op scoring, plus Gen Con pla…

GenCon 2018 - Game Development

We delve into how different designers and publishers approach game development, hoping to gain a better appreciation of how important this step is to the life of any game. Panelists: Matt Leacock, Christopher Badell, Ray Wehrs, Jason Hill Geoff Engelstein

Essen 2016 - Designing Cooperative Games

Matt Leacock (Pandemic, Forbidden Island/Desert) and Antoine Bauza (Ghost Stories, Hanabi, Samurai Spirit) discuss their passion for cooperative play and the challenges and differences in designing cooperative games.

GenCon 2016 - Designing Games with a Partner

Matt Leacock, Rob Daviau, Bruno Faidutti and Bruno Cathala explore the process of co-designing games. Why work together? How do they divide up the work? How do they playtest? How do they deal with conflict? How do they know when the game is done?

GenCon 2015 - Thunderbirds

Chris Birch chats about the first big board game release from Modiphius: Thunderbirds, designed by Matt Leacock (Pandemic). Players are characters on the International Rescue team. Their goal? Thwart disasters triggered by The Hood.

#141- Daybreak - Matt Leacock's finest Cooperative Game?

Tom and Kev discuss Daybreak by legendary designer Matt Leacock. See this as a video podcast on our YouTube Channel! - https://www.youtube.com/@twentyminutetabletop Remove Ads & Support the Podcast - Patreon https://www.patreon.com/c/TwentyMinuteTabletop/ Join our Discord Community : https://discor…