Ask Me Anything (AMA) with Oliver Gunasekara and 2024 Annual Report Review
Welcome to the latest episode of Beyond Oil: The Rise of Critical Metals. In this episode, Holly Nielsen from Impossible Metals Marketing presents the company’s newly released Annual Report and shares key insights. The conversation then shifts to a live Q&A with CEO and Co-Founder Oliver Gunasekara…
The Seven Years War In Assassin's Creed Rogue
Ubisoft Developer Interview with James Nadiger
Assassin’s Creed Rogue lets players explore the frozen world of the Arctic coastline of North America. Players inhabit the memories of Shay Cormac, an Irish Assassin who switches sides to join the Templars, against the backdrop of the Seven Years’ War,…
The Medieval Holy Land In Assassin's Creed
Ubisoft Developer Interview with Raphael Lacoste
For nearly two decades, the Assassin’s Creed video games have transported players to worlds of the past. From the hot sands of the medieval Middle East to the frozen Arctic of 18th century Canada; the variety of periods, people and places of the past…
Alexander Graham Bell
Assassin’s Creed Syndicate transports us to the action-packed streets of London in 1868. Players set out on a quest to liberate the city from the grip of the criminal underworld. But they don’t do it alone. Supplying them with a healthy amount of ingenious gadgets to defeat their enemies, is none o…
The Implications of China’s Deep Sea Mining Strategy on US Defense Presence in Oceania
Episode Description
Today on the podcast, we welcome Lucia Fogler, a University of Virginia student researcher in public policy and global security. Lucia shares her research on how China is positioning itself as a leader in deep-sea mining—and what that means for U.S. national security.
From mappi…
Ancient Egyptian Architecture In Assassin's Creed Origins
Historians Review & Ubisoft Developer Interview with Maxime Durand
In Assassin’s Creed Origins players can do what no tour group today can do: clamber all over and inside the monuments of Ancient Egypt, from the Sphinx to Cleopatra's Palace, from the temple at Karnak to the Great Pyramids.
In this …
Revolutionary Paris In Assassin's Creed Unity
Assassin’s Creed Unity offers a stunning recreation of 18th century Paris, which in modern times is the home of Ubisoft. How did this setting affect the developers’ work? Did this personal connection make things easier or harder? And how did the developers approach the intense history of the French…
Viking Age Music In Assassin's Creed Valhalla
The Assassin’s Creed games specialise in recreating the places and sounds of the past. But how can we know what music our ancestors listened to? If we can, how well does ancient music work within a modern audience’s expectations of what music is? And how does making music for a video game differ fr…
Episode 8: Holly Nielsen
Cite Your Sources!
Historian and game writer Holly Nielsen (Amberspire, Neurocracy) joins us to discuss ambiguous worldbuilding and the use of biased and unreliable narrators in historical sources. Should your world have a solid foundation? Or is everything up for debate?
For more info the GNK bo…
Dr Holly Nielsen on Canon & Ambiguity
We talk with Holly Nielsen about Amberspire, games in historical contexts, citing sources, and the Whiggish nature of skill trees.
Follow Holly on Bluesky at https://bsky.app/profile/hollynielsen.bsky.social
Amberspire releasing May 6! https://store.steampowered.com/app/3350750/Amberspire/
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