# Gareth Damian Martin

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Setting your own limits: CITIZEN SLEEPER 2: STARWARD VECTOR builds on the scifi roleplaying game

CITIZEN SLEEPER 2: STARWARD VECTOR is a special kind of game, one that builds so gently and thoroughly on its predecessor, with a bigger universe to explore for lovers of heartfelt science fiction. Developer Gareth Damian Martin joins us again, to share design intentions about expanding this world,…

325: Citizen Sleeper

This week we played Citizen Sleeper, the second game from In Other Waters developer Jump Over The Age, solo developer Gareth Damian Martin. Citizen Sleeper is a narrative game with mechanics inspired by tabletop games and visual novels. It tells the story of a Sleeper, a human consciousness in a ro…

257: In Other Waters

In this “Narrative Exploration Game” by Gareth Damian Martin you play as an AI that inhabits an advanced dive suit worn by scientist Ellery Vas as she explores a distant planet and encounters alien life for humanity’s first time. As an AI, you experience the world through a beautiful but cryptic us…

136: IFComp 2017 pt. 2

Continuing our coverage of IFComp 2017, we’ve played a dozen more games. Check out past two episodes for an intro to IFComp and our first batch of this year’s games. Let us know what caught your attention from this year’s competition! Games covered: 00:01:26 Insignificant Little Vermin by Filip H…

Diving Deep in In Other Waters

When you think about it the ocean is kind of like space. Today we're talking about In Other Waters by Jump Over the Age! A game about the wonder and devastation of ecological science, and good menus. Get In Other Waters on Steam, Humble, GoG, or Nintendo Switch!!! Follow Jump Over the Age's work …

PARAGRAPHS w/ John Rogers, Citizen Sleeper 2 Design Works

Welcome to Pixels and Paragraphs, part of the Sound Stone Network. This is the bonus show, where you get to hear me, Darren Hupke, interview some of the raddest writers behind the greatest gaming books. Each episode, you’ll get to hear from a new guest as they discuss their book, talk about their p…

Do Good Games Taste Like Gasoline?

When Bennett Foddy was a fellow at Oxford, the college sold off its wine cellar and let the fellows judge the bottles. After twenty-four samples, the one that stopped him tasted like gasoline. That is now roughly how he picks games, and it turns out to be a useful way to think about difficulty, tas…

Do Good Games Taste Like Gasoline?

When Bennett Foddy was a fellow at Oxford, the college sold off its wine cellar and let the fellows judge the bottles. After twenty-four samples, the one that stopped him tasted like gasoline. That is now roughly how he picks games, and it turns out to be a useful way to think about difficulty, tas…

296: September Indies, Gamescom, Signet City, & More

This weeks episode is a grab bag, featuring a some game news from Gamescom, a rundown of five essential September releases, some gushing about CONTROL: Resonant. We chat about Gareth Damian Martin's teasing of Signet City, and then finish with some talk of Cursed Words and Resonance: A Plague Tale …

Úna-Minh Kavanagh, writer, producer and Irish-language game localiser (Among Us, VVVVVV).

My guest today is an Irish writer, producer, and multimedia creator whose work spans journalism, video games, language, and digital culture. Born in Vietnam, she was adopted at three days old by a primary school teacher from County Kerry, and brought to Ireland at six weeks of age. Irish became one…