# Clint Hocking
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clint hocking (born 18 September 1972) is a Canadian video game director and designer. He has primarily worked at the Canadian divisions of Ubisoft, where he developed three titles, and briefly worked at LucasArts, Valve, and Amazon Game Studios.
Hocking started his career at Ubisoft, where he first designed and wrote scripts for 2002's Tom Clancy's Splinter Cell.
Three Angry Gamers Ep 220: We Are All Lucas
Hosts:KurtJamieNickLucas
News:
Next generation Xbox console Project Helix announced
Sony cancels future single player PC game releases
Marvel’s Wolverine launches September 15, 2026
RUMOR: Sony Santa Monica working on God of War spinoff focused on Faye, targeting first ha…
Three Angry Gamers Ep 220: We Are All Lucas
Hosts:KurtJamieNickLucas
News:
Next generation Xbox console Project Helix announced
Sony cancels future single player PC game releases
Marvel’s Wolverine launches September 15, 2026
RUMOR: Sony Santa Monica working on God of War spinoff focused on Faye, targeting first ha…
Hell Broke Loose - The Making of Far Cry 2 | Clint Hocking (Creative Director)
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Today I’m talking with Clint Hocking, Creative Director of Far Cry 2 and Watch Dogs: Legion.
Clint has had a long and varied career in the video game industry, working on the original Splinter Cell games, as well as roles at Ubisoft, Valve, LucasArts, and Amazon Game Studios. This …
DGC Ep 472: Splinter Cell: Chaos Theory (part one)
Welcome to Dev Game Club, where this week we start a new series on 2005's Tom Clancy's Splinter Cell: Chaos Theory. We set it in its time, talk about the Clancy of it all, and then get into the play and presentation. Dev Game Club looks at classic video games and plays through them over several epi…
DGC Ep 473: Splinter Cell: Chaos Theory (part two)
Welcome to Dev Game Club, where this week we continue our series on Tom Clancy's Splinter Cell: Chaos Theory. We cover lots of topics, delving into stealth and AI systems, objectives and their communication, and other thoughts. Dev Game Club looks at classic video games and plays through them over …
DGC Ep 474: Splinter Cell Chaos Theory (part three)
Welcome to Dev Game Club, where this week we continue our series on Tom Clancy's Splinter Cell: Chaos Theory. We talk about the game's tone, the depth of mechanics and their uses, the spaces, and the use of fidelity. Dev Game Club looks at classic video games and plays through them over several epi…
DGC Ep 477: Psychonauts (part two)
Welcome to Dev Game Club, where this week we continue our series on Psychonauts. We unravel more about what this game even *is*, while at the same time looking at things like level design, abilities and powers, and other topics, before turning to listener mail. Dev Game Club looks at classic video …
DGC Ep 479: Splinter Cell CT Bonus Interview with Clint Hocking
Welcome to Dev Game Club, where this week we revisit our Splinter Cell conversation with a return interview with Clint Hocking. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Podcast breakdown: 1:08 Interview 1:04:47 Break 1:05:11 Out…
Delays, Release Dates, And FF14 FanFest Highlights
This week we've got some delays to cover, some exciting release dates, and some FF14 news highlights from FanFest. We also have some interesting, if not expected, comments from Clint Hocking with regards to developing a game that has too many people involved.Then in the back half Xya talks about FF…
DGC Ep 480: Psychonauts (part four)
Welcome to Dev Game Club, where this week we conclude our series on Psychonauts. We talk about how the game gates certain things on the basis of what seems optional and Brett monologues a bit about some later levels before we talk takeaways. Dev Game Club looks at classic video games and plays thro…
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