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Welcome back to Two Crows Podcast. I'm your host Tylar Holmes and I have my emotional
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support Jordan with me while I read to you about the entities of the back rooms.
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Yes.
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Do do do.
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Jordan doesn't know much about the back rooms.
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I know nothing about the back room.
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And the first episode has not come out yet of levels 0 through 10. I didn't start my
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timer. I'm going to start a timer so that it's not too long for you. So we're going
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to go through some of the entities that are in the back rooms that we'll encounter during
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the levels that we discuss. And I'm only going through basic levels, not sub levels right
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now. Which may make sense, may not make sense to people.
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Only only the dom levels.
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Only the dom levels, not the sub levels. So entity one was called the night. Okay. Okay.
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The night.
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Entity one, dubbed by those who believe in it as the night, is more based on rumors and
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hypotheticals than solid information. It is theorized that this entity is more abstract
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than most organisms in the back rooms, potentially taking the form of a living location accessible
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from or able to move between different levels. It more so exists in the database as a potential
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explanation to a piece of as of yet indecipherable phenomena concerning the whereabouts of countless
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unlocated wanderers. In fact, there's so little information about this location entity as
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of writing this that we don't even know what it looks like.
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Wow. Now I have to ask, is it K-N, K-N-I-G-H-T or like night?
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Night. Like darkness. So there are several levels that are just filled with darkness
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that even light doesn't illuminate it.
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Oh God.
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And so they have deemed that there is possibly a creature that is causing it to be that dark
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and it's like absorbing the light. And so it's a possible explanation for this.
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And that could be the, okay. And that's the night.
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And they call wand, so they call the people from the front rooms, which is our reality,
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that go into the back rooms, wanderers. So if you hear that term, that's the humans that
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go into the back room.
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That's us.
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And humans aren't from the back room. So if there are humans back there, they are either
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from the front room or they have ancestors that traveled there and they were born there
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or they got trapped there and now they live there.
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All right.
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So the biology of the night, we don't know very much, but many believe the prior theory
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that the locale itself is a sentient entity taking wanderers by the hundreds or even thousands
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every year for some unknown purpose. Others believe the night is the byproduct of a different
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equally unknown organism who created the locale themselves and continuously lures unfortunate
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individuals into its domain.
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Apart from these theories, there is absolutely nothing known of or able to be speculated
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about the night.
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That's quite ominous.
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Yeah, it is pretty ominous. The discovery, so the first known theory to propose the idea
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of the night was posed by Meg, which I'll tell you what that stands for in a little
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bit.
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It's like a group of individuals that live in the back room and they are researching
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safety throughout the back room as well as like the different pathways and they're the
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ones who kind of get all of this information and gather it and put it together.
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So it was in the early 2000s that they discovered or thought of the night. As of yet, however,
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no confirmed report has been found of anyone actually encountering, entering this entity
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and returning to tell about it.
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Yeah, definitely ominous.
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So the second one, so entity two, so they just named or they numbered all the entities,
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so it was easy to look them up. But entity two is the windows.
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The windows.
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Is there any kind of rhyme or reason to the numbering system? Like with number one being
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the night, like is this like the strongest or the most powerful?
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No.
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Okay, so it's just random?
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As they discovered them and like as they just numbered them as they made a database for
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them.
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All right, so as they discovered them, that makes sense. Yeah. Okay.
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As you wander through the bowels of level three, you reminisce on your time within the
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front rooms, which is our world. You remember the feeling of wind on your skin and the freshness
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of the air, the chirping of birds and birds in the sky just mere days ago. Your life had
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been like that. And now here you are starving alone in the darkness. You see a faint glow
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in the distance. You slowly approach it almost as if the window itself was beckoning you
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to come closer.
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Is that light? It's been so long since I've seen the sky. So windows can, there's not
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a lot of them in the back rooms and they have, hold on, windows in the back rooms.
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Hold this one, tell me. Okay, here. I don't know. That's the same one. Stop it. The wiki
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back rooms is not giving me a good answer for windows here. Okay, the windows are creatures
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in the shape of a window. The window has a figure inside always pointing at the target.
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If the target is unaware of the creature, it will attack immediately. Windows will generally
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appear on level one through level two, although mainly on level one. Some windows are safe
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when there is no shadowy figure behind them. Some can lead you to level 1.5, which is the
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sub level of level one, between one and two, obviously. The windows start by pointing in
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the direction of the wanderer and whispering, telling the wanderer to enter the window.
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Once close enough, the entity will grab you and pull you in, even if the said window is
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closed. It is rumored that it's just an empty void on the other side, even if it shows land
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on the other side.
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Well, that's terrifying. Yeah. These windows can come in many different shapes and sizes,
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and the same goes for the shadowy figures behind them. The shadowy figures always look
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human and will whisper to wanderers to lure them into its trap.
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Wow. So any window you encounter will not, I guess, on those levels. It is an enemy,
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essentially.
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Only if there's a figure inside of them.
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There are windows that you need to find to get to other levels.
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Some levels don't have any windows, so if you see a window in that level, you know that
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it's an entity.
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Right. I'd probably just avoid all the windows. Run away!
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So entity three are the Smilers. Like that?
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Yeah, the Smilers.
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They're the ones I've seen the most in backroom-like videos, but Smilers, also known as the Smiling
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Things or the Night Hunters, are treacherous entities that roam most of the backroom's
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walls. The only distinguishable features of Smilers are their beady eyes and the enormous
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grins carved across their faces, the only things which reflect light. So they're like
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really dark in the darkness, and then you just see the smile and some eyeballs.
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Yeah, that's the stuff of nightmares.
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Smilers thrive in dark and damp areas. While generally passive, it is not difficult to
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agitate them through sudden flashes of light or visible light sources, as they are hypersensitive
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to this type of electromagnetic radiation. Wanderers who navigate dark levels with the
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aid of light run the risk of triggering Smilers, which will then give chase. The danger is
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further compounded when multiple Smilers are nestled together in the dormant state, as
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triggering one will typically trigger the entire group. If a Wanderer is fast enough,
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they may be able to escape Smilers with their life. Other strategies may be employed as
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well, such as extinguishing the light source or dropping it as a distraction to preoccupy
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them. When perturbed, the Smilers will prioritize destroying the light source over murdering
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the Wanderer. If the light is too close to the Wanderer, however, they will unfortunately
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be caught in the frenzy. The entities will attack with slashes and chomps, leaving deep
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gashes. Noticeable and rapid blood loss will result, and as such, it is advised to treat
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wounds as soon as possible. Those who escape attacks from the Smilers are typically left
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with extensive and long-lasting scars.
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Wow. So just, you know, don't shine flashlights on them. And if you do, roll that flashlight.
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Far away from your person.
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The earliest discovery or mention of Smilers is back in 2008 when a Wanderer was talking
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through a dark corridor in level 3 and heard a deep muffled noise. I think they meant walking,
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not talking. Upon seeing a smile flash in the distance, they ran away as far as they
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possibly could. The entity's nickname was adapted from what the Wanderer had described
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it as a Smiler. There have been earlier reports of Smilers, though many of them were inconsistent
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and conflicting, to the point that they were ultimately ruled out by MEG operatives as
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legitimate sightings until further proof had been discovered. Many of these old reports
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stated that these entities were smiling objects that seemed to be floating supernaturally,
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and many others had reported descriptions that seemed to identically match the ones
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of Smilers, though it was disregarded due to the lack of supporting evidence.
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So if you see a floating smile...
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I'd love to see a floating smile.
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Put out your lights.
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Entity 4 are Death Mobs.
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That name does not inspire confidence in me.
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It doesn't?
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You got Death and you got Mobs. Like, those are two words you don't want going together.
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While descriptions of Death Moth's appearance can vary from instance to instance, two main
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details remain consistent. The first detail regards a Death Moth's appearance. They seem
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to bear a striking resemblance to Moths belonging to the genus... Why do they do this to me?
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Echerontia.
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Little lab.
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The second detail regarding Death Moths is their abnormally large size, being much greater
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in size when compared to Moths found in the front rooms, though instances of smaller Death
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Moths have been documented. Research confirms that Death Moths reside in a large majority
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of levels throughout the back rooms.
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Yeah, a gigantic Moth with the name Death in front of it.
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And they say, hello, my name is Death Moth when they meet you.
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Hello, my name is Death Moth. Here to kill you.
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They seem to originate from the hive, though they primarily inhabit level five. For reasons
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currently unknown, however, there are frequently reports of smaller specimens being spotted
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in levels where Death Moths are currently documented to not inhabit. The following levels
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have been speculated to contain this entity. Level five is where the majority of all known
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Death Moths currently inhabit. This has become quite problematic for wanderers due to the
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certain sections of the level starting to become highly dangerous due to large colonies
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of Death Moths posing a threat to individuals attempting to travel through the level.
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Plans have been made in order to completely exterminate or greatly reduce the population
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of Death Moths found in level five, though these plans have yet to be carried out.
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Curious what those plans might be.
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Yeah.
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You see, like, get some bug spray?
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Yeah, right.
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Maybe some bear repellent.
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They're kind of cute.
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Aren't they?
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Behavior. The information section above lacked clarification considering the fact that the
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recorded specimens were all males. Male Death Moths are much smaller when compared to their
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female counterparts. Death Moths have also been observed to possess different behaviors
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depending on the specimen's gender. These behaviors, behavioral differences go as follows.
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Males, unlike females, can be tamed via almond water, but not recommended.
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But not recommended? Why would they not recommend it? I mean, I know it doesn't say, but like...
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Upon being tamed, they can be used as a means of defense.
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When tamed...
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Seems like a win-win.
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...can be utilized to scout out and potentially find other Wanderers. Also not recommended,
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it says.
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They are skittish. When ordered to search for other Wanderers, they may lead you to
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the Dolar Facelings or Skin Stealers. That's why it's not recommended.
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Okay.
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When in groups, male Death Moths tend to have a much more mischievous nature. Taming a male
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specimen has a limited span of obedience. Male Death Moths have strong instincts when
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coming across a female specimen, trying to intrigue or entice a female into being a mate.
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Oh, okay.
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Females produce Moth Jelly.
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Okay. What do we use that for?
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Like for toast, maybe?
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Moth Jelly is a nutritional jelly-like abdominal secretion produced by female Death Moths to
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feed their young and maintain their hives. Moth Jelly typically takes a violet coloration
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and has a similar consistency to honey, but slightly thinner. Moth Jelly is laced with
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strong pheromones that attract male Death Moths and causes them to enter an entranced
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state, becoming addicted to it and making them completely subservient to a particular
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hive's queen and willing to do whatever the queen wishes in exchange for more.
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The main source of Moth Jelly is, of course, female Death Moths. The highly aggressive
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nature of female Death Moths make trying to obtain Moth Jelly a dangerous and life-threatening
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endeavor, but the nutritious properties of the jelly makes it a reward that outweighs
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the risk. Are you sure? I'll live off my almond water.
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You're right.
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Moth Jelly can be found in any level with a high population of Death Moths, although
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rare. Moth Jelly packaged in bottles and jars also appear all throughout back rooms, even
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where Death Moths are not present, often labeled with a sticker reading, property of Royal
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Jelly Farms, accompanied by a logo of a purple crown.
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All right. I wonder what it tastes like, dude, if it's consumable by humans.
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It says right here, Moth Jelly is described as being exceptionally sweet and tasting like
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blueberries and honey with an aftertaste of lavender.
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You know, that sounds pretty good.
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It's also incredibly addictive.
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Oh, for wanderers too.
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Yeah, it seems so.
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In spite of all the positive qualities of Moth Jelly, it is incredibly addictive and
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exceeding the recommended daily dose of one to two cups will cause the user to become
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hopelessly hooked and desperate for more, even willing to go directly to the source
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and risk their lives. Side effects of overconsumption also include blurred vision, intense euphoria,
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and uncontrollable giggling.
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Did I have that before our last episode?
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I think so.
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Oh, goat legs.
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Those goat legs will get you.
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There have even been cases of mutations.
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These mutations usually consist of extreme growth of excess flesh and hair.
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No, thank you.
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The development of death moth traits such as wings, antenna, or eyes, considerable loss
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of cognition, and the development of teratomas in their system.
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Those affected by these mutations are typically referred to as were moths.
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Were moths?
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You know, I think I'll just stick to the rivers and the lakes that I used to.
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I'm going to leave the Moth Jelly alone.
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Oh, you can make Moth Jelly bombs by combining one jar of Moth Jelly with a pipe bomb.
225
00:20:48,080 --> 00:20:53,680
Upon detonation, a jelly bomb will cover those in its blast radius with jelly, slowing them
226
00:20:53,680 --> 00:20:59,320
down and as well as attracting all death moths to the surrounding area and devouring them
227
00:20:59,320 --> 00:21:00,320
alive.
228
00:21:00,320 --> 00:21:01,320
Oh, geez.
229
00:21:01,320 --> 00:21:04,840
That's a way to go.
230
00:21:04,840 --> 00:21:09,920
You can use it to make candles.
231
00:21:09,920 --> 00:21:16,360
If you boil the Moth Jelly and then cool it down, it will make a wax-like substance.
232
00:21:16,360 --> 00:21:22,700
When a Moth Candle is lit, it will exude a sweet and soothing smell identical to freshly
233
00:21:22,700 --> 00:21:25,200
baked Moth Jelly cakes.
234
00:21:25,200 --> 00:21:31,360
Moth Candles have been observed to drastically lower a wanderer's stress and induce a calm
235
00:21:31,360 --> 00:21:39,440
yet incredibly focused state where the affected wanderer gains heightened senses and reflexes
236
00:21:39,440 --> 00:21:43,120
for an average of three to four minutes.
237
00:21:43,120 --> 00:21:48,960
Because of this, Moth Candles are often used for meditation by some or simply to reduce
238
00:21:48,960 --> 00:21:52,000
stress and or increase one's concentration.
239
00:21:52,000 --> 00:21:53,000
Wow.
240
00:21:53,000 --> 00:21:57,120
So it's like a ADHD medication.
241
00:21:57,120 --> 00:21:58,120
Nice.
242
00:21:58,120 --> 00:21:59,120
Yeah.
243
00:21:59,120 --> 00:22:03,840
So don't eat it, but make candles out of it.
244
00:22:03,840 --> 00:22:07,240
There are several different types of Moth Jelly too.
245
00:22:07,240 --> 00:22:10,360
There's a lot of different types.
246
00:22:10,360 --> 00:22:11,360
Rainbow.
247
00:22:11,360 --> 00:22:13,640
Now that sounds cool.
248
00:22:13,640 --> 00:22:15,120
It's fabled.
249
00:22:15,120 --> 00:22:16,120
Oh.
250
00:22:16,120 --> 00:22:22,280
Rainbow-colored variety that is the most rare of all Moth Jelly types, most believing it
251
00:22:22,280 --> 00:22:24,300
is to be a myth.
252
00:22:24,300 --> 00:22:30,520
Those who have claimed to have tasted it describe it as tasting like gummy bears and lemonade.
253
00:22:30,520 --> 00:22:36,200
Rainbow Moth Jelly is said to give the user immunity to all forms of damage and pain for
254
00:22:36,200 --> 00:22:39,680
a few seconds, making them essentially invincible.
255
00:22:39,680 --> 00:22:48,480
It is unknown how Rainbow Moth Jelly is made.
256
00:22:48,480 --> 00:22:53,840
You want to get the timing just right on those seconds of immunity.
257
00:22:53,840 --> 00:23:00,640
So MEG is a major explorer group is what it stands for.
258
00:23:00,640 --> 00:23:02,520
Okay.
259
00:23:02,520 --> 00:23:07,560
And Royal Jelly Farms is a company founded by MEG that produces and distributes Moth
260
00:23:07,560 --> 00:23:12,960
Jelly and Moth Jelly products all throughout the back rooms for the benefit of wanderers.
261
00:23:12,960 --> 00:23:19,200
Aside from Moth Jelly in varying sizes and varieties of jars, they also produce and distribute
262
00:23:19,200 --> 00:23:24,280
things like Moth Candles, Moth Soap, Moth Jelly based foods such as pudding, cake, cookies
263
00:23:24,280 --> 00:23:25,720
and muffins.
264
00:23:25,720 --> 00:23:30,800
The previously mentioned Cooking with Moth Jelly cookbook and even merchandise such as
265
00:23:30,800 --> 00:23:39,480
t-shirts and plushies for of their mascot Queenie, the Death Moth.
266
00:23:39,480 --> 00:23:43,040
Next thing you know, we'll have a restaurant in the Moth of America.
267
00:23:43,040 --> 00:23:44,960
There's a Moth Cartel.
268
00:23:44,960 --> 00:23:45,960
Oh.
269
00:23:45,960 --> 00:23:52,400
It's a criminal organization that specializes in stealing, hoarding and distributing Moth
270
00:23:52,400 --> 00:23:56,080
Jelly for their own selfish gain.
271
00:23:56,080 --> 00:24:01,480
Going as far as mugging or even killing wanderers to steal their supply of Moth Jelly or Moth
272
00:24:01,480 --> 00:24:04,680
Jelly based foods and items.
273
00:24:04,680 --> 00:24:09,440
But their primary target has always been Royal Jelly Farms.
274
00:24:09,440 --> 00:24:11,480
Yikes.
275
00:24:11,480 --> 00:24:14,440
Bless you.
276
00:24:14,440 --> 00:24:15,440
Sorry.
277
00:24:15,440 --> 00:24:16,440
Yeah, you're fine.
278
00:24:16,440 --> 00:24:17,440
That was a good cover.
279
00:24:17,440 --> 00:24:18,440
Thanks.
280
00:24:18,440 --> 00:24:21,960
Ooh, there's a whole bunch of foods.
281
00:24:21,960 --> 00:24:24,520
There's a long list.
282
00:24:24,520 --> 00:24:28,560
I wonder if I can like get a cookbook Moth Jelly.
283
00:24:28,560 --> 00:24:32,040
You should get a Moth Jelly cookbook.
284
00:24:32,040 --> 00:24:34,840
Okay, so back to the Moths.
285
00:24:34,840 --> 00:24:37,560
Back to the Moths.
286
00:24:37,560 --> 00:24:43,440
So the aroma of Moth Jelly can trick female Death Moths into thinking you're a Death Moth
287
00:24:43,440 --> 00:24:44,440
as well.
288
00:24:44,440 --> 00:24:48,360
Okay.
289
00:24:48,360 --> 00:24:50,400
Female specimens are highly unpredictable.
290
00:24:50,400 --> 00:24:56,560
It is highly recommended to stay clear of any female Death Moths.
291
00:24:56,560 --> 00:25:02,640
Female specimens produce larvae, often consuming Moth Jelly.
292
00:25:02,640 --> 00:25:10,440
Larvae are incredibly dangerous.
293
00:25:10,440 --> 00:25:12,440
Can form groups to ambush wanderers.
294
00:25:12,440 --> 00:25:17,360
It says go to the biologies below.
295
00:25:17,360 --> 00:25:19,640
Okay.
296
00:25:19,640 --> 00:25:24,400
So information regarding Death Moths is relatively lackluster due to the species unpredictable
297
00:25:24,400 --> 00:25:25,400
nature.
298
00:25:25,400 --> 00:25:32,480
Commonly Death Moths share a similar appearance to the Moth type we said before, which is
299
00:25:32,480 --> 00:25:39,400
a species native to the front rooms, more specifically in Southern Europe and vast majority
300
00:25:39,400 --> 00:25:41,240
of Africa.
301
00:25:41,240 --> 00:25:45,360
So they will occasionally migrate to the British Isles.
302
00:25:45,360 --> 00:25:50,400
Female biology, larvae, Moth Jelly and reproduction.
303
00:25:50,400 --> 00:25:56,200
It isn't what female Death Moths consume for sustenance, though after fertilization it'll
304
00:25:56,200 --> 00:26:02,480
consume substance known as Moth Jelly sourced from its soft underbelly.
305
00:26:02,480 --> 00:26:10,420
After consuming the substance, it'll proceed to lay eggs so it eats its own jelly.
306
00:26:10,420 --> 00:26:19,880
These eggs will hatch approximately three hours after it's been laid.
307
00:26:19,880 --> 00:26:21,180
That's a quick turnaround.
308
00:26:21,180 --> 00:26:24,160
These eggs will hatch as larvae.
309
00:26:24,160 --> 00:26:37,240
Larvae defend themselves by utilizing an unidentified acid, which is unusually putrated with a red
310
00:26:37,240 --> 00:26:38,600
color.
311
00:26:38,600 --> 00:26:46,760
This acid is known to have 10 times the acidity of concentrated hydrochloric acid.
312
00:26:46,760 --> 00:26:53,200
It has been reported that victims of larvae had permanent seared scars across the subject's
313
00:26:53,200 --> 00:26:54,200
area.
314
00:26:54,200 --> 00:26:59,800
The acid cannot dissolve nerves and brain tissue.
315
00:26:59,800 --> 00:27:01,120
Well that's comforting.
316
00:27:01,120 --> 00:27:09,360
A particularly disturbing thing that was taken note of was that people whose bodies were
317
00:27:09,360 --> 00:27:16,760
drenched in the acid would be conscious for about 10 minutes after the submersion.
318
00:27:16,760 --> 00:27:18,800
Uh-uh.
319
00:27:18,800 --> 00:27:26,760
Stay away from the larva is the takeaway.
320
00:27:26,760 --> 00:27:28,480
Yeah.
321
00:27:28,480 --> 00:27:30,960
So Death Moths are cool.
322
00:27:30,960 --> 00:27:34,000
Totally cool.
323
00:27:34,000 --> 00:27:36,320
Clumps are next.
324
00:27:36,320 --> 00:27:43,320
Entity five.
325
00:27:43,320 --> 00:27:50,200
Clumps are hostile entities that resemble massive clumps of human limbs that flail about
326
00:27:50,200 --> 00:27:53,160
and extend in every direction.
327
00:27:53,160 --> 00:27:58,080
They are known to inhabit vents, cabinets, and other tight spaces.
328
00:27:58,080 --> 00:28:04,620
These entities are infamous for their uncanny level of intelligence when it comes to ambushing
329
00:28:04,620 --> 00:28:07,360
and preying on wanderers.
330
00:28:07,360 --> 00:28:11,200
They sound lovely.
331
00:28:11,200 --> 00:28:14,440
How do you feel about that?
332
00:28:14,440 --> 00:28:16,200
I don't feel great about it.
333
00:28:16,200 --> 00:28:17,200
These entities.
334
00:28:17,200 --> 00:28:19,200
Sorry I didn't catch that.
335
00:28:19,200 --> 00:28:20,560
No, no, no, you're fine.
336
00:28:20,560 --> 00:28:25,520
These entities spend most of their time tucked away in tight spaces like closets, drains,
337
00:28:25,520 --> 00:28:28,480
pipes, chimneys, and most commonly vents.
338
00:28:28,480 --> 00:28:35,360
Generally, the only part of a clump that is seen by a wanderer consists of its frontal
339
00:28:35,360 --> 00:28:42,720
arms which they allow to hang freely and dangle from within their hunting space.
340
00:28:42,720 --> 00:28:48,760
Behavior theorized to serve as a form of bait to get a wanderer to approach them.
341
00:28:48,760 --> 00:28:50,720
That would not make me want to approach you.
342
00:28:50,720 --> 00:28:54,280
I would not be approaching dangling arms.
343
00:28:54,280 --> 00:28:57,320
Mostly multiple dangling arms.
344
00:28:57,320 --> 00:29:02,960
While occasionally an arm will flex or a hand will clench, these arms are generally immobile
345
00:29:02,960 --> 00:29:05,920
when no wanderers are present.
346
00:29:05,920 --> 00:29:09,560
It's so cute.
347
00:29:09,560 --> 00:29:12,160
Is it cute?
348
00:29:12,160 --> 00:29:13,160
It's so cute.
349
00:29:13,160 --> 00:29:14,160
Is it really?
350
00:29:14,160 --> 00:29:16,160
I was going to say.
351
00:29:16,160 --> 00:29:21,440
It kind of reminds me of what is that video game?
352
00:29:21,440 --> 00:29:27,840
Oh, the one with like the zombies.
353
00:29:27,840 --> 00:29:32,200
Oh, not plants versus zombies.
354
00:29:32,200 --> 00:29:33,640
No.
355
00:29:33,640 --> 00:29:34,640
I don't know.
356
00:29:34,640 --> 00:29:35,640
I don't know any zombies.
357
00:29:35,640 --> 00:29:36,640
It's a movie too.
358
00:29:36,640 --> 00:29:37,640
Zombie land?
359
00:29:37,640 --> 00:29:38,640
Movie series.
360
00:29:38,640 --> 00:29:39,640
No.
361
00:29:39,640 --> 00:29:40,640
Walking dead?
362
00:29:40,640 --> 00:29:41,640
No.
363
00:29:41,640 --> 00:29:42,640
Oh, whatever.
364
00:29:42,640 --> 00:29:43,640
I don't know.
365
00:29:43,640 --> 00:29:50,840
Instead of chasing after prey, clumps prefer to lay motionless and wait for wanderers to
366
00:29:50,840 --> 00:29:52,600
come with it.
367
00:29:52,600 --> 00:29:53,600
Oh, hold on.
368
00:29:53,600 --> 00:29:54,600
I skipped a part.
369
00:29:54,600 --> 00:30:01,200
When not hiding, clumps will take great care to avoid all contact with other entities or
370
00:30:01,200 --> 00:30:07,920
humans and remain mostly sedentary while they wait for prey to approach them.
371
00:30:07,920 --> 00:30:12,720
However, after extended periods without food, these clumps have been known to migrate to
372
00:30:12,720 --> 00:30:18,200
other levels of the back room moving forward by propelling themselves with their arms to
373
00:30:18,200 --> 00:30:27,240
speed up to 20 miles per hour, making them relatively fast in comparison to other entities,
374
00:30:27,240 --> 00:30:35,000
though they rarely display this ability, which means they stay fed.
375
00:30:35,000 --> 00:30:36,000
I would hope.
376
00:30:36,000 --> 00:30:37,000
No.
377
00:30:37,000 --> 00:30:38,000
Yeah.
378
00:30:38,000 --> 00:30:42,840
And then we go back to instead of chasing after the prey, clumps prefer to lay motionless
379
00:30:42,840 --> 00:30:46,240
and wait for wanderers to come within their vicinity.
380
00:30:46,240 --> 00:30:51,480
Once they sense wanderers close by, clumps will begin to perform several movements to
381
00:30:51,480 --> 00:30:55,280
entice them into approaching.
382
00:30:55,280 --> 00:31:01,320
These movements may include waving, clapping, snapping, pounding on the wall.
383
00:31:01,320 --> 00:31:04,360
That would not make me want to come closer to you.
384
00:31:04,360 --> 00:31:11,720
Communicating in sign language and other sorts of hand gestures.
385
00:31:11,720 --> 00:31:13,540
Oh.
386
00:31:13,540 --> 00:31:19,920
Don't be fooled as going anywhere near a clump is likely to swiftly end your end in your
387
00:31:19,920 --> 00:31:20,920
demise.
388
00:31:20,920 --> 00:31:21,920
Yeah.
389
00:31:21,920 --> 00:31:22,920
Yeah.
390
00:31:22,920 --> 00:31:23,920
Yep.
391
00:31:23,920 --> 00:31:29,560
Stay away from the dangling arms that are flipping you the bird.
392
00:31:29,560 --> 00:31:35,620
If you see a clump, slowly walk in the other direction without being noticed.
393
00:31:35,620 --> 00:31:39,040
In some severe cases, you may need to run.
394
00:31:39,040 --> 00:31:44,840
Also keep your eye on the clump to make sure that it doesn't do anything and try to make
395
00:31:44,840 --> 00:31:50,160
any, try not to make any noise while backing away.
396
00:31:50,160 --> 00:31:54,480
In general, you must stay at least eight or more feet away from it.
397
00:31:54,480 --> 00:31:57,720
Otherwise it could be able to grab you.
398
00:31:57,720 --> 00:31:59,720
No.
399
00:31:59,720 --> 00:32:01,720
Nope.
400
00:32:01,720 --> 00:32:06,920
You don't like that?
401
00:32:06,920 --> 00:32:07,920
Don't like it.
402
00:32:07,920 --> 00:32:09,120
I mean, like, I like that.
403
00:32:09,120 --> 00:32:12,200
Like, you know, you might need to run.
404
00:32:12,200 --> 00:32:15,280
They go 20 miles an hour.
405
00:32:15,280 --> 00:32:19,920
How many wanderers can go faster than 20 miles an hour?
406
00:32:19,920 --> 00:32:21,280
Yeah.
407
00:32:21,280 --> 00:32:27,080
I don't see that working out well for wanderers.
408
00:32:27,080 --> 00:32:33,320
So the biology of clumps, they measure an average of six feet in diameter and can fit
409
00:32:33,320 --> 00:32:40,960
in spaces as small as two feet by contorting their limbs to fit within these tight spaces.
410
00:32:40,960 --> 00:32:47,800
The arms of a clump vary in skin color and some even bearing injuries or blemishes on
411
00:32:47,800 --> 00:32:48,800
the skin.
412
00:32:48,800 --> 00:32:56,320
Clumps are also known to possess a single arm which can extend well over 20 feet in
413
00:32:56,320 --> 00:32:57,320
length.
414
00:32:57,320 --> 00:33:03,000
So they can go 20 miles an hour.
415
00:33:03,000 --> 00:33:06,560
I can go 20 feet ahead of them.
416
00:33:06,560 --> 00:33:09,680
I feel like I'm not escaping this.
417
00:33:09,680 --> 00:33:13,480
A clump is going to take me out.
418
00:33:13,480 --> 00:33:14,480
Guess how much it can weigh?
419
00:33:14,480 --> 00:33:16,480
Oh, I don't know.
420
00:33:16,480 --> 00:33:17,480
500 pounds.
421
00:33:17,480 --> 00:33:18,480
800 pounds.
422
00:33:18,480 --> 00:33:19,480
Oh, wait, hold on.
423
00:33:19,480 --> 00:33:21,680
No, that's how much it can lift.
424
00:33:21,680 --> 00:33:22,680
Okay.
425
00:33:22,680 --> 00:33:23,680
Oh, even better.
426
00:33:23,680 --> 00:33:28,760
It doesn't say how much it weighs, actually.
427
00:33:28,760 --> 00:33:33,580
It has been recorded to lift objects weighing up to 800 pounds.
428
00:33:33,580 --> 00:33:40,480
This arm is used to catch prey and grip them tightly before pulling them past its many arms
429
00:33:40,480 --> 00:33:43,480
and absorbing them into its body.
430
00:33:43,480 --> 00:33:45,040
Oh, that sounds fun.
431
00:33:45,040 --> 00:33:51,240
So you get to become part of this limb thing.
432
00:33:51,240 --> 00:33:55,080
So clumps are basically just like wanderers.
433
00:33:55,080 --> 00:33:56,080
Just parts of wanderers.
434
00:33:56,080 --> 00:33:58,080
Masses of wander parts.
435
00:33:58,080 --> 00:34:00,680
Yeah, well, that's fun.
436
00:34:00,680 --> 00:34:05,040
How this is accomplished remains unknown, but due to the blood curdling sounds of your
437
00:34:05,040 --> 00:34:11,160
bones being crushed, it is believed this process is extremely painful.
438
00:34:11,160 --> 00:34:16,400
You don't say.
439
00:34:16,400 --> 00:34:24,560
A sighting of a clump was first reported anonymously to MEG database on March 2nd, 2008.
440
00:34:24,560 --> 00:34:29,520
So at the time, the entity had been well known across several other groups.
441
00:34:29,520 --> 00:34:35,400
Due to their secretive nature, likely they have also existed in back rooms for a very
442
00:34:35,400 --> 00:34:40,200
long time.
443
00:34:40,200 --> 00:34:43,000
That's tomorrow, March 2nd.
444
00:34:43,000 --> 00:34:44,240
Ooh.
445
00:34:44,240 --> 00:34:45,500
Yeah.
446
00:34:45,500 --> 00:34:48,040
As of recording day, not publishing.
447
00:34:48,040 --> 00:34:53,360
Right, right.
448
00:34:53,360 --> 00:34:57,680
Entity six is the doler.
449
00:34:57,680 --> 00:34:58,680
The doler.
450
00:34:58,680 --> 00:35:06,280
Yes, they're infamous entities who reside in a plethora of levels within the back rooms.
451
00:35:06,280 --> 00:35:13,600
Dolors tend to flourish in dim rural areas in which outside interference is unlikely.
452
00:35:13,600 --> 00:35:18,440
These entities are very hostile and should be avoided at all costs.
453
00:35:18,440 --> 00:35:26,400
Dolors take on the appearance of long and dark humanoid-like beings with no humane facial
454
00:35:26,400 --> 00:35:27,400
expressions.
455
00:35:27,400 --> 00:35:36,640
Nonetheless, some concave cavities may mimic deformed eyes and mouths, usually representing
456
00:35:36,640 --> 00:35:42,600
that of a melted face.
457
00:35:42,600 --> 00:35:43,600
Sounds delightful.
458
00:35:43,600 --> 00:35:44,600
It is.
459
00:35:44,600 --> 00:35:48,200
How do you spell doler?
460
00:35:48,200 --> 00:35:49,200
D-U-L-L-E-R.
461
00:35:49,200 --> 00:35:50,200
Okay.
462
00:35:50,200 --> 00:35:51,200
So, all right.
463
00:35:51,200 --> 00:35:54,600
Are you looking up what it looks like?
464
00:35:54,600 --> 00:35:56,280
No, I should.
465
00:35:56,280 --> 00:35:57,280
I'm going to.
466
00:35:57,280 --> 00:35:58,280
Yeah.
467
00:35:58,280 --> 00:36:05,200
It's pretty terrifying.
468
00:36:05,200 --> 00:36:11,640
It is unfathomable how they can see, smell, or hear as it has been demonstrated that dolors
469
00:36:11,640 --> 00:36:17,680
can traverse their environment flawlessly, unaffected by darkness or any other variables
470
00:36:17,680 --> 00:36:21,600
that could normally impede one's vision.
471
00:36:21,600 --> 00:36:26,440
Although each doler may differ slightly in size, shape, and behavior, they are usually
472
00:36:26,440 --> 00:36:32,000
identical entity, identical.
473
00:36:32,000 --> 00:36:38,720
Their skin is dark and wrinkled, occasionally ripped or boiled, revealing purplish flesh
474
00:36:38,720 --> 00:36:44,280
beneath, some parts being twisted or mangled, and unnatural demeanors.
475
00:36:44,280 --> 00:36:49,200
Additionally, dolors are physically stronger than most wanderers.
476
00:36:49,200 --> 00:36:55,600
Being able to rupture bones with ease along with this, dolors are highly intelligent beings
477
00:36:55,600 --> 00:37:06,280
who enjoy tormenting their victims via psychological torture or auditory or visual hallucinations.
478
00:37:06,280 --> 00:37:07,600
It looks terrifying, doesn't it?
479
00:37:07,600 --> 00:37:08,600
It looks terrifying.
480
00:37:08,600 --> 00:37:10,400
It looks like Slender Man.
481
00:37:10,400 --> 00:37:11,800
It kind of does.
482
00:37:11,800 --> 00:37:12,800
Yeah.
483
00:37:12,800 --> 00:37:16,480
But with like pincer arms.
484
00:37:16,480 --> 00:37:17,680
Yeah.
485
00:37:17,680 --> 00:37:19,160
Which doesn't help.
486
00:37:19,160 --> 00:37:23,360
Really long arms.
487
00:37:23,360 --> 00:37:29,680
The effects caused by dolors can be correlated to post-traumatic stress disorder as they
488
00:37:29,680 --> 00:37:32,480
are somewhat similar to one another.
489
00:37:32,480 --> 00:37:37,720
These sessions of torture are prolonged to hours in which to prevent their victim from
490
00:37:37,720 --> 00:37:40,360
fleeing if broken out.
491
00:37:40,360 --> 00:37:42,880
They incapacitate the wanderer.
492
00:37:42,880 --> 00:37:48,600
Afterwards said victims are slain brutally.
493
00:37:48,600 --> 00:37:55,640
Well, that's, you know.
494
00:37:55,640 --> 00:37:56,640
Yeah.
495
00:37:56,640 --> 00:37:57,640
Reassuring.
496
00:37:57,640 --> 00:37:58,640
Yeah.
497
00:37:58,640 --> 00:38:04,880
So the biology is, oh God, that picture is even more terrifying.
498
00:38:04,880 --> 00:38:09,640
As stated above, dolors have dark wrinkled skin and mutated elongated bodies.
499
00:38:09,640 --> 00:38:17,200
These entities average around two meters tall, though some may vary greatly from one to another,
500
00:38:17,200 --> 00:38:22,640
meaning that despite having a usual size, dolors can be as small as a normal human and
501
00:38:22,640 --> 00:38:24,440
as tall as a tree.
502
00:38:24,440 --> 00:38:31,360
Their posture is twisted and many have natural mutations such as an additional torso, fatter
503
00:38:31,360 --> 00:38:36,400
body types, elongated heads, an extra arm, and so on.
504
00:38:36,400 --> 00:38:40,520
Dolors also have purplish muscles beneath their skin.
505
00:38:40,520 --> 00:38:45,960
And while little research has been made on said biology, these muscles appear to have
506
00:38:45,960 --> 00:38:51,760
supernatural properties and give dolors their immense speed and power.
507
00:38:51,760 --> 00:38:54,640
Yeah.
508
00:38:54,640 --> 00:38:57,880
They are.
509
00:38:57,880 --> 00:38:58,880
Yeah.
510
00:38:58,880 --> 00:39:04,640
The level that I'm talking about right now on the episode that'll come out after this
511
00:39:04,640 --> 00:39:12,120
one, these guys are in that episode and it's scary.
512
00:39:12,120 --> 00:39:17,080
Or in that level, the first level I talk about, level 11.
513
00:39:17,080 --> 00:39:18,080
Level 11.
514
00:39:18,080 --> 00:39:19,080
Yeah.
515
00:39:19,080 --> 00:39:20,720
Why am I saying that five times fast?
516
00:39:20,720 --> 00:39:25,760
Level 11, level 11, level 11.
517
00:39:25,760 --> 00:39:31,000
However certain subspecies of dolors have the appearance of humanoids made out of thick
518
00:39:31,000 --> 00:39:35,320
gray liquid that slowly drips from their bodies.
519
00:39:35,320 --> 00:39:40,880
Another interesting aspect is that they can melt and solidify their bodies, which allows
520
00:39:40,880 --> 00:39:45,280
them to take on the shape of almost anything their size.
521
00:39:45,280 --> 00:39:52,000
This has caused reports of wanderers seeing dolors in different forms, such as a slug-like
522
00:39:52,000 --> 00:39:55,040
creature or an oversized insect.
523
00:39:55,040 --> 00:39:59,680
Sometimes dolors can be lighter or darker than the others, but the most common is a
524
00:39:59,680 --> 00:40:07,280
dark gray, close but still differentiable to black.
525
00:40:07,280 --> 00:40:10,560
So it's like not quite black.
526
00:40:10,560 --> 00:40:17,880
So cast in gas is a type of gas released from the pores of the dolors.
527
00:40:17,880 --> 00:40:23,080
Thus, many conclude that this gas is responsible for initiating hallucinations.
528
00:40:23,080 --> 00:40:31,000
It is theorized that dolors cannot control what visions wanderers see as the gas nurtures
529
00:40:31,000 --> 00:40:33,320
the illusions naturally.
530
00:40:33,320 --> 00:40:40,440
This discovery led many to theorize that level 18 has a similar gas in place.
531
00:40:40,440 --> 00:40:45,480
Many even suspect a certain subspecies of dolors infest this level, filling it with
532
00:40:45,480 --> 00:40:50,360
the illusionary gas.
533
00:40:50,360 --> 00:41:02,720
This is pleasant.
534
00:41:02,720 --> 00:41:03,720
Survival tips.
535
00:41:03,720 --> 00:41:08,320
There's bad examples of survival tips.
536
00:41:08,320 --> 00:41:15,000
Making noises upon sighting the lurking figures beforehand, this may urge the doler to attack
537
00:41:15,000 --> 00:41:20,720
faster and more aggressively as it knows their prey has taken notice.
538
00:41:20,720 --> 00:41:28,080
Irrational thinking and panic and being endorsed in the illusion.
539
00:41:28,080 --> 00:41:34,200
Well, being endorsed?
540
00:41:34,200 --> 00:41:35,200
Into the illusion.
541
00:41:35,200 --> 00:41:37,960
Like, I don't know.
542
00:41:37,960 --> 00:41:39,960
But the countermeasures to these.
543
00:41:39,960 --> 00:41:42,560
I mean, do they mean engulfed?
544
00:41:42,560 --> 00:41:43,560
Maybe.
545
00:41:43,560 --> 00:41:49,280
If it was endorsed, I'd have to look up.
546
00:41:49,280 --> 00:41:52,360
One needs to have strong mental fortitude.
547
00:41:52,360 --> 00:41:58,040
Coming into terms of your past and facing your fears lowers the effect of the gas.
548
00:41:58,040 --> 00:42:01,080
Preparation.
549
00:42:01,080 --> 00:42:07,720
If one sees lurking figures beforehand, know that what comes next are illusions.
550
00:42:07,720 --> 00:42:11,560
So prepare that there's going to be illusions.
551
00:42:11,560 --> 00:42:15,920
Want to pretend they are unaware of the doler's presence.
552
00:42:15,920 --> 00:42:21,960
And it is possible to snap out of the trance the countermeasures set above raise the chances
553
00:42:21,960 --> 00:42:26,360
of survival.
554
00:42:26,360 --> 00:42:30,760
The first report of a doler was when a group of two wanderers were exploring an unknown
555
00:42:30,760 --> 00:42:33,840
level when they found a dark puddle.
556
00:42:33,840 --> 00:42:37,240
One of the explorers stepped on the puddle and got sucked into it.
557
00:42:37,240 --> 00:42:43,480
The other wanderer ran away when a doler in its humanoid form stretched arising from the
558
00:42:43,480 --> 00:42:45,080
puddle.
559
00:42:45,080 --> 00:42:48,840
Why would you step on a puddle?
560
00:42:48,840 --> 00:42:51,840
In the back rooms?
561
00:42:51,840 --> 00:42:56,480
Like, that's just, that's not smart.
562
00:42:56,480 --> 00:42:57,480
No.
563
00:42:57,480 --> 00:42:58,480
Not smart.
564
00:42:58,480 --> 00:42:59,480
Not smart.
565
00:42:59,480 --> 00:43:00,480
Not smart at all.
566
00:43:00,480 --> 00:43:03,480
I know, I went over 30 minutes.
567
00:43:03,480 --> 00:43:06,480
Oh, did you?
568
00:43:06,480 --> 00:43:07,480
Yeah.
569
00:43:07,480 --> 00:43:11,320
This one's short.
570
00:43:11,320 --> 00:43:13,520
It's a virus.
571
00:43:13,520 --> 00:43:16,400
Entity seven is the Mandela virus.
572
00:43:16,400 --> 00:43:19,240
As a virus leaves the body organs start to decay.
573
00:43:19,240 --> 00:43:21,800
There's no point of return.
574
00:43:21,800 --> 00:43:27,280
You are trapped inside yourself to feel the pain of the decomposition of your own body.
575
00:43:27,280 --> 00:43:31,120
Cremation and disappearance is your only way out of it.
576
00:43:31,120 --> 00:43:36,640
If not, you are doomed to experience the agonizing pain, loneliness, and fear of being forgotten
577
00:43:36,640 --> 00:43:37,880
forever.
578
00:43:37,880 --> 00:43:41,600
Inside a meaningless empty coffin, God save you.
579
00:43:41,600 --> 00:43:49,760
When hell arrives at your place inside the crematorium chamber for you to become dust
580
00:43:49,760 --> 00:43:55,540
up spec in the never ending Tory gates of hell itself.
581
00:43:55,540 --> 00:43:57,720
You cannot escape death.
582
00:43:57,720 --> 00:43:58,720
Cannot help you.
583
00:43:58,720 --> 00:44:02,000
That was written by Gary.
584
00:44:02,000 --> 00:44:03,000
Okay.
585
00:44:03,000 --> 00:44:05,240
So, don't want that.
586
00:44:05,240 --> 00:44:08,280
Want to avoid that one at all costs.
587
00:44:08,280 --> 00:44:11,440
It's like a communist virus.
588
00:44:11,440 --> 00:44:13,760
All right.
589
00:44:13,760 --> 00:44:18,040
Like the sign for it, it's like communism.
590
00:44:18,040 --> 00:44:20,720
The sickle and the hammer.
591
00:44:20,720 --> 00:44:23,200
So I'll go through.
592
00:44:23,200 --> 00:44:28,080
Oh, that's the German.
593
00:44:28,080 --> 00:44:29,400
So hounds.
594
00:44:29,400 --> 00:44:40,180
So in the level 11 that I'm talking about in the next episode, hounds mimic dogs only
595
00:44:40,180 --> 00:44:42,160
in that level.
596
00:44:42,160 --> 00:44:45,040
Level 11.
597
00:44:45,040 --> 00:44:46,080
Yeah.
598
00:44:46,080 --> 00:44:51,160
So they want to act like dogs and they're not aggressive like hounds usually are in
599
00:44:51,160 --> 00:44:52,960
that level.
600
00:44:52,960 --> 00:44:55,120
Okay.
601
00:44:55,120 --> 00:44:58,160
Hounds are humanoid entities with canine attributes.
602
00:44:58,160 --> 00:45:03,740
They have unkempt black hair on their heads and large mouths filled with sharp teeth.
603
00:45:03,740 --> 00:45:07,200
They have long bony limbs and sharp claws.
604
00:45:07,200 --> 00:45:14,160
Have eyes that are fully white, lacking irises or pupils and walk on all fours like a dog,
605
00:45:14,160 --> 00:45:15,160
hence their name.
606
00:45:15,160 --> 00:45:21,360
They are some of the more common hostile entities found in many levels of the back rooms, but
607
00:45:21,360 --> 00:45:23,840
are less common in the deeper levels.
608
00:45:23,840 --> 00:45:28,640
They are extremely dangerous and become agitated when they see someone in a hostile state,
609
00:45:28,640 --> 00:45:31,800
but can be intimidated.
610
00:45:31,800 --> 00:45:38,560
Avoid hounds at all costs, even if one is in a neutral state.
611
00:45:38,560 --> 00:45:42,440
Hounds become hostile the moment they see a human.
612
00:45:42,440 --> 00:45:48,240
However, they will be intimidated and momentarily stalled when you stare them down.
613
00:45:48,240 --> 00:45:54,360
If you hear a hound's growl, it is best to stay out of sight and get out of the way.
614
00:45:54,360 --> 00:45:58,600
Throwing things has a chance of scaring it away.
615
00:45:58,600 --> 00:46:01,920
Okay.
616
00:46:01,920 --> 00:46:06,320
They don't sound...
617
00:46:06,320 --> 00:46:08,720
But in level 11, they can mimic dogs.
618
00:46:08,720 --> 00:46:09,720
Yes.
619
00:46:09,720 --> 00:46:10,720
Okay.
620
00:46:10,720 --> 00:46:12,520
Because I'm like, I don't think anyone's going to want to pit that.
621
00:46:12,520 --> 00:46:13,520
No.
622
00:46:13,520 --> 00:46:14,520
Like the way you describe them.
623
00:46:14,520 --> 00:46:15,520
I don't think so.
624
00:46:15,520 --> 00:46:16,520
No.
625
00:46:16,520 --> 00:46:18,520
It doesn't sound very petable.
626
00:46:18,520 --> 00:46:19,520
Yeah.
627
00:46:19,520 --> 00:46:24,560
Hounds are quadrupedal humanoid creatures with long black hair growing on their heads.
628
00:46:24,560 --> 00:46:26,840
They have razor sharp claws, extremely large mouths.
629
00:46:26,840 --> 00:46:29,000
We already read that part.
630
00:46:29,000 --> 00:46:30,000
Why is that in here again?
631
00:46:30,000 --> 00:46:33,000
I don't know.
632
00:46:33,000 --> 00:46:38,280
Surprising amount of power when they attack a target despite appearing sickly and skinny.
633
00:46:38,280 --> 00:46:43,040
They appear to have a skin condition that resembles mange and are observed scratching
634
00:46:43,040 --> 00:46:46,820
or gnawing on their skin to rid themselves of itching.
635
00:46:46,820 --> 00:46:52,360
Their skull protrudes from their heads, often deformed into the shape similar to that of
636
00:46:52,360 --> 00:46:54,260
a dog skull.
637
00:46:54,260 --> 00:47:00,240
Their eyes are all fully white, giving off the impression of blindness, but don't be
638
00:47:00,240 --> 00:47:01,240
fooled.
639
00:47:01,240 --> 00:47:04,720
Hounds can see normally and are capable of seeing in the dark.
640
00:47:04,720 --> 00:47:07,040
These entities hatch from eggs.
641
00:47:07,040 --> 00:47:08,040
What?
642
00:47:08,040 --> 00:47:09,040
What?
643
00:47:09,040 --> 00:47:10,040
What?
644
00:47:10,040 --> 00:47:11,720
Originate from the hive.
645
00:47:11,720 --> 00:47:16,840
It's imperative to a wanderer's survival that they avoid getting bitten at all costs as
646
00:47:16,840 --> 00:47:21,280
their saliva contains a disease dubbed hound virus.
647
00:47:21,280 --> 00:47:26,560
That will infect and turn the bitten into a hound as well.
648
00:47:26,560 --> 00:47:28,640
So you're either an egg or you get bit?
649
00:47:28,640 --> 00:47:31,680
Or do you turn into an egg after you get bit?
650
00:47:31,680 --> 00:47:34,320
I would imagine you turn into an egg after you get bit.
651
00:47:34,320 --> 00:47:36,880
And then hatch to a hound.
652
00:47:36,880 --> 00:47:38,080
Hatch into a hound?
653
00:47:38,080 --> 00:47:41,280
That sounds not great either, you know?
654
00:47:41,280 --> 00:47:42,280
Yeah.
655
00:47:42,280 --> 00:47:45,240
Incubation periods can last from five to seven minutes.
656
00:47:45,240 --> 00:47:46,240
Symptoms are as follows.
657
00:47:46,240 --> 00:47:47,240
Five to seven minutes?
658
00:47:47,240 --> 00:47:50,240
That is not long.
659
00:47:50,240 --> 00:47:51,240
No.
660
00:47:51,240 --> 00:47:54,440
Discoloration and burning rash around the bite wound.
661
00:47:54,440 --> 00:47:55,440
Migraine.
662
00:47:55,440 --> 00:47:56,440
Rabies-like symptoms.
663
00:47:56,440 --> 00:47:57,440
Difficulty swallowing.
664
00:47:57,440 --> 00:47:58,440
Foaming at the mouth.
665
00:47:58,440 --> 00:47:59,440
Lightheadedness.
666
00:47:59,440 --> 00:48:05,320
Mild to intense muscle spasms, which can also lead to cramps.
667
00:48:05,320 --> 00:48:06,320
Increased agitation.
668
00:48:06,320 --> 00:48:07,320
Stomach cramps.
669
00:48:07,320 --> 00:48:12,200
Committing mange-like skin disease that covers the body, approximately 20 to 30 minutes after
670
00:48:12,200 --> 00:48:18,760
symptoms appear, the infected body will reconstruct to match that of a hound.
671
00:48:18,760 --> 00:48:22,760
The process is visible and auditorily excruciating.
672
00:48:22,760 --> 00:48:30,000
As normal human teeth and nails are painfully pushed out and replaced with fangs and claws.
673
00:48:30,000 --> 00:48:36,520
Whereas hands and feet are reconstructed to move exclusively on all fours amidst the transformation
674
00:48:36,520 --> 00:48:42,240
rapid hair growth will occur on the body and eyes lose pigment.
675
00:48:42,240 --> 00:48:48,200
Afterwards they will enter a feral and hostile state, completing the transformation.
676
00:48:48,200 --> 00:48:57,720
If one is bitten, it's best to either isolate as far away from or out of sight right of
677
00:48:57,720 --> 00:49:01,520
others as there is no known cure at this time.
678
00:49:01,520 --> 00:49:04,120
Though efforts are being made.
679
00:49:04,120 --> 00:49:10,040
Imputations at the mag lead to the idea of the reverse engineering of the rabies vaccine
680
00:49:10,040 --> 00:49:13,000
as a means to combat the virus.
681
00:49:13,000 --> 00:49:18,920
Though lacking a confirmed cure, amputation can prevent transformation but must be done
682
00:49:18,920 --> 00:49:23,920
within one to three minutes of the virus or it will begin rapidly spreading after this
683
00:49:23,920 --> 00:49:24,920
time.
684
00:49:24,920 --> 00:49:25,920
Wow.
685
00:49:25,920 --> 00:49:33,280
Fortunately, scratches from claws will not spread the virus but will instead cause a
686
00:49:33,280 --> 00:49:38,400
burning itching rash around the wound followed by a painful cramp.
687
00:49:38,400 --> 00:49:43,920
This can be easily treated by pouring almond water on the wounds and typical first aid
688
00:49:43,920 --> 00:49:50,280
a lasso saliva making contact with wounds or orifices will also cause infections so
689
00:49:50,280 --> 00:49:55,720
be cautious.
690
00:49:55,720 --> 00:49:58,360
So yeah.
691
00:49:58,360 --> 00:50:01,640
Top tip, avoid all of these things.
692
00:50:01,640 --> 00:50:06,240
Yeah.
693
00:50:06,240 --> 00:50:10,880
One of the earliest known video recordings of the back room depicts a wanderer running
694
00:50:10,880 --> 00:50:16,320
away from a hound in an area that resembles level zero which is weird because level zero
695
00:50:16,320 --> 00:50:21,640
does not have bad things in it usually.
696
00:50:21,640 --> 00:50:30,280
However since we don't currently know when the hive has spawned, it is even had if it
697
00:50:30,280 --> 00:50:35,800
even had a beginning, we can't determine the exact origin of hounds at this time.
698
00:50:35,800 --> 00:50:39,800
They've hounded discovery.
699
00:50:39,800 --> 00:50:42,440
They've evaded it.
700
00:50:42,440 --> 00:50:45,920
They've evaded it.
701
00:50:45,920 --> 00:50:47,240
Yeah.
702
00:50:47,240 --> 00:50:54,120
Was that entity number eight?
703
00:50:54,120 --> 00:50:55,120
Yeah.
704
00:50:55,120 --> 00:50:56,120
Okay.
705
00:50:56,120 --> 00:51:01,840
I thought so but now I don't remember if you said that or not.
706
00:51:01,840 --> 00:51:04,840
That was eight yeah.
707
00:51:04,840 --> 00:51:05,840
Okay.
708
00:51:05,840 --> 00:51:06,840
Oof.
709
00:51:06,840 --> 00:51:07,840
Oof.
710
00:51:07,840 --> 00:51:08,840
Oof.
711
00:51:08,840 --> 00:51:17,160
Just the way that the facelings look.
712
00:51:17,160 --> 00:51:20,400
Oh is that number nine?
713
00:51:20,400 --> 00:51:29,000
Yeah I'm trying to look at the actual like it's laid out a little differently than the
714
00:51:29,000 --> 00:51:30,480
other one's description.
715
00:51:30,480 --> 00:51:33,160
Okay here we go.
716
00:51:33,160 --> 00:51:37,120
Facelings are a species of humanoid beings that roam the back rooms.
717
00:51:37,120 --> 00:51:42,840
These creatures are reminiscent of human beings however they harbor several unsettling and
718
00:51:42,840 --> 00:51:48,320
unorthodox features which I did I do read a little bit about this one in the next episode
719
00:51:48,320 --> 00:51:49,320
but it's okay.
720
00:51:49,320 --> 00:51:57,160
Most explorers can insist that they will look human enough from far away.
721
00:51:57,160 --> 00:52:02,880
If certain parts of their body are concealed or they are oriented in a certain way closing
722
00:52:02,880 --> 00:52:09,480
a distance will reveal an uncanny and sometimes horrifying presentation of these beings with
723
00:52:09,480 --> 00:52:14,120
their most notable features being the lack of facial features.
724
00:52:14,120 --> 00:52:17,640
Lack of facial features?
725
00:52:17,640 --> 00:52:21,800
Yeah so some will like just be skin over their face.
726
00:52:21,800 --> 00:52:23,800
Oh no.
727
00:52:23,800 --> 00:52:28,920
Some will have like one eye or a nose.
728
00:52:28,920 --> 00:52:33,160
Yeah that's terrifying.
729
00:52:33,160 --> 00:52:38,680
Some have the appearance of mannequins and artificial intelligence or they look computer
730
00:52:38,680 --> 00:52:42,760
generated giving them an eerie and unrealistic appearance.
731
00:52:42,760 --> 00:52:49,720
40% of all facelings will have this fake appearance this strange appearance is not obvious until
732
00:52:49,720 --> 00:52:55,200
you are about 12 feet away from the faceling in question.
733
00:52:55,200 --> 00:53:00,680
Facelings either have full facial features that disappear have some facial features or
734
00:53:00,680 --> 00:53:03,880
lack facial features altogether.
735
00:53:03,880 --> 00:53:09,360
Explorers have described the absence of some of some or all of this being's facial features
736
00:53:09,360 --> 00:53:14,960
as a decent or to downright terrible Photoshop job.
737
00:53:14,960 --> 00:53:17,480
Okay.
738
00:53:17,480 --> 00:53:24,760
Using the delete smear or blur tool the resulting look favors a piece of flesh stretched over
739
00:53:24,760 --> 00:53:34,160
a skull or gives the being a bubble head appearance.
740
00:53:34,160 --> 00:53:37,160
Okay.
741
00:53:37,160 --> 00:53:41,680
I have a bubble head.
742
00:53:41,680 --> 00:53:45,640
Faceling children are temperamental little beings.
743
00:53:45,640 --> 00:53:50,680
Most of them are shy and nervous in the presence of other human explorers.
744
00:53:50,680 --> 00:53:53,160
They are more afraid of you than you are of them.
745
00:53:53,160 --> 00:53:58,840
They are known to scare wanderers unintentionally not because they are attacking but because
746
00:53:58,840 --> 00:54:04,560
they bolt from under or behind something suddenly and sprint away to hide somewhere else.
747
00:54:04,560 --> 00:54:11,480
Like most children their movements are quick and uncoordinated awkward and clumsy.
748
00:54:11,480 --> 00:54:16,440
Faceling children tend to knock things over and run into things upon emerging from their
749
00:54:16,440 --> 00:54:17,440
hiding places.
750
00:54:17,440 --> 00:54:23,360
The rapid stampede of tiny footsteps and the crash of porcelain bases or the deafening
751
00:54:23,360 --> 00:54:27,000
scrap of a wooden chair.
752
00:54:27,000 --> 00:54:28,000
Scrape?
753
00:54:28,000 --> 00:54:31,840
I think it means scrape.
754
00:54:31,840 --> 00:54:36,120
Is enough to terrorize anyone suffering from prolonged isolation.
755
00:54:36,120 --> 00:54:41,280
Most wanderers do not even get the opportunity to watch a little one flee.
756
00:54:41,280 --> 00:54:46,000
So they are left frozen in terror and waiting for something to attack them.
757
00:54:46,000 --> 00:54:50,800
It is safe to say that if you catch a glimpse of a child faceling running the other way
758
00:54:50,800 --> 00:54:52,800
you are not in any danger.
759
00:54:52,800 --> 00:54:55,480
However do not follow any fleeing children.
760
00:54:55,480 --> 00:55:00,240
All facing children regardless of their level of hostility carry sharp objects with them
761
00:55:00,240 --> 00:55:02,080
for reasons unknown.
762
00:55:02,080 --> 00:55:07,480
Nevertheless the frightened child will attack you out of fear and try to kill you in self-defense.
763
00:55:07,480 --> 00:55:11,760
You also risk getting attacked by an adult faceling who believes you are trying to threaten
764
00:55:11,760 --> 00:55:13,760
the child.
765
00:55:13,760 --> 00:55:22,880
So top tip don't threaten the child and it should be good.
766
00:55:22,880 --> 00:55:23,880
Okay.
767
00:55:23,880 --> 00:55:29,960
Well researchers have not devoted resources towards investigating facelings social bonding
768
00:55:29,960 --> 00:55:30,960
behaviors.
769
00:55:30,960 --> 00:55:35,960
I don't know why I have an alarm going off at this time.
770
00:55:35,960 --> 00:55:44,560
Most researchers are confident that these beings courtship marital and childbearing
771
00:55:44,560 --> 00:55:51,440
behaviors are no different than the behavior seen in human beings.
772
00:55:51,440 --> 00:55:53,360
Interesting okay.
773
00:55:53,360 --> 00:56:01,120
Officer Atticus N. Wolfe revealed that he is married to a faceling named Chioma B. Tambiri
774
00:56:01,120 --> 00:56:11,160
Wolfe and is a proud father to two twin girls Chiasoka and Chimdyuto.
775
00:56:11,160 --> 00:56:15,700
His wife and two daughters apparently dwell somewhere in level 11.5.
776
00:56:15,700 --> 00:56:23,320
Officer Wolfe disclosing the information further proves he only works on level 50 and below
777
00:56:23,320 --> 00:56:28,120
but his home is somewhere in level 11.5.
778
00:56:28,120 --> 00:56:30,760
Okay.
779
00:56:30,760 --> 00:56:34,640
So like their kids are hybrids.
780
00:56:34,640 --> 00:56:35,640
Yeah.
781
00:56:35,640 --> 00:56:36,640
Wow.
782
00:56:36,640 --> 00:56:41,320
Most adult facelings tend to mind their own business.
783
00:56:41,320 --> 00:56:48,000
Most prejudice adult facelings are not as interested in prejudice killing you as much
784
00:56:48,000 --> 00:56:50,900
as they're interested in driving you away.
785
00:56:50,900 --> 00:56:54,360
Most child facings will try to avoid you and will flee.
786
00:56:54,360 --> 00:56:59,160
All elderly facelings are docile with some being curious about you.
787
00:56:59,160 --> 00:57:08,920
I wonder how that officer was able to marry.
788
00:57:08,920 --> 00:57:10,920
Marry one.
789
00:57:10,920 --> 00:57:15,680
99.99% of facings are verbally impaired.
790
00:57:15,680 --> 00:57:21,480
Most facings are verbally impaired because most facings lack mouths.
791
00:57:21,480 --> 00:57:27,520
Partial and false facelings more on them later I think those are the ones who have bred with
792
00:57:27,520 --> 00:57:34,300
humans typically have a mouth but less than 1% of all partial and false facelings who
793
00:57:34,300 --> 00:57:36,840
have mouths can speak.
794
00:57:36,840 --> 00:57:42,160
Meg speech pathologists determined that most partial and false facings either have defective
795
00:57:42,160 --> 00:57:44,640
vocal cords or lack vocal cords.
796
00:57:44,640 --> 00:57:49,280
The facelings that have vocal cords can produce sound but not speech.
797
00:57:49,280 --> 00:57:55,320
The sound produced is described as wheezing death rattles.
798
00:57:55,320 --> 00:58:00,400
Another thing to consider is that some facings do not have eyes or ears.
799
00:58:00,400 --> 00:58:05,980
With these facts in mind how do facings communicate with each other?
800
00:58:05,980 --> 00:58:08,200
Great question Tony.
801
00:58:08,200 --> 00:58:15,920
41% of facings know how to write messages in several different languages for communication.
802
00:58:15,920 --> 00:58:21,480
All facings are known to use sign language.
803
00:58:21,480 --> 00:58:25,040
And all facings communicate with each other telepathically.
804
00:58:25,040 --> 00:58:28,400
Okay that's cool.
805
00:58:28,400 --> 00:58:29,400
Yeah.
806
00:58:29,400 --> 00:58:33,400
That would be yeah.
807
00:58:33,400 --> 00:58:38,160
They're known as homo corruptum.
808
00:58:38,160 --> 00:58:40,400
Okay we're going back to the Latin.
809
00:58:40,400 --> 00:58:44,120
Oh they have their whole genome sequences here.
810
00:58:44,120 --> 00:58:45,440
Oh wow.
811
00:58:45,440 --> 00:58:54,040
They share 98.9% of their DNA with homo sapiens.
812
00:58:54,040 --> 00:58:58,640
That would make sense yeah.
813
00:58:58,640 --> 00:59:01,680
Yeah.
814
00:59:01,680 --> 00:59:04,600
Interesting.
815
00:59:04,600 --> 00:59:15,160
Wow there's like a ton of information here with like pictures and science and.
816
00:59:15,160 --> 00:59:20,880
I mean I guess they would be like the most pardon the pun but like fleshed out creature.
817
00:59:20,880 --> 00:59:27,200
I had read yesterday when I was researching them that they looked less like humans before
818
00:59:27,200 --> 00:59:29,720
humans came there.
819
00:59:29,720 --> 00:59:31,600
Oh okay.
820
00:59:31,600 --> 00:59:35,440
And they started evolving to look more like humans.
821
00:59:35,440 --> 00:59:41,040
And so before they looked like because they were the humans of the back room kind of like
822
00:59:41,040 --> 00:59:46,560
they were the entity that like had families and stuff.
823
00:59:46,560 --> 00:59:49,640
But they were just like clumps of human parts.
824
00:59:49,640 --> 00:59:55,000
Right I remember that I remember you telling me about clumps of human parts.
825
00:59:55,000 --> 01:00:02,960
Yeah and then they slowly got into like a human shape.
826
01:00:02,960 --> 01:00:05,000
Human shape yeah.
827
01:00:05,000 --> 01:00:06,000
Yeah.
828
01:00:06,000 --> 01:00:10,840
There's a lot of sciencey stuff here.
829
01:00:10,840 --> 01:00:13,240
There are only three types of facelings.
830
01:00:13,240 --> 01:00:18,360
True facelings are facelings that are missing all facial features.
831
01:00:18,360 --> 01:00:24,280
Partial facelings are missing some of their facial features.
832
01:00:24,280 --> 01:00:32,080
And false facelings have full facial features but some or all of their facial features will
833
01:00:32,080 --> 01:00:40,000
disappear due to the expression of negative emotions.
834
01:00:40,000 --> 01:00:42,160
They just disappear.
835
01:00:42,160 --> 01:00:45,160
They can blink their faces out.
836
01:00:45,160 --> 01:00:47,200
Oh okay.
837
01:00:47,200 --> 01:00:49,520
I mean.
838
01:00:49,520 --> 01:00:51,960
Do they suck them in or do they just like.
839
01:00:51,960 --> 01:00:57,520
Where do they go?
840
01:00:57,520 --> 01:01:04,680
Evolution genetics believe that the faceling is a subspecies of human who those who subscribe
841
01:01:04,680 --> 01:01:09,920
to theories concerning evolution genetics argue that the existence of facelings are
842
01:01:09,920 --> 01:01:15,520
byproducts of humans getting trapped in the back rooms and due to a small population size
843
01:01:15,520 --> 01:01:21,480
limiting mating options and opportunities and having a high concentration of unfavorable
844
01:01:21,480 --> 01:01:25,400
genes contributed to the manifestation of facelings.
845
01:01:25,400 --> 01:01:32,440
This theory seems the most plausible because their sequencing reveals that facelings share
846
01:01:32,440 --> 01:01:37,240
98.9 percent of their DNA with the species Homo sapien.
847
01:01:37,240 --> 01:01:38,480
Theory two.
848
01:01:38,480 --> 01:01:46,840
The cower thesis suggests that for some for something to exist something needs to believe
849
01:01:46,840 --> 01:01:48,400
it does exist.
850
01:01:48,400 --> 01:01:53,480
Most people who find themselves in the back room will never see another person again.
851
01:01:53,480 --> 01:01:57,720
Humans are social creatures and do not fare well in isolation.
852
01:01:57,720 --> 01:02:04,740
Theorists who believe in the cower thesis insists that the faceling is a byproduct of
853
01:02:04,740 --> 01:02:12,240
survivors struggling to cope with prolonged isolation.
854
01:02:12,240 --> 01:02:18,640
Okay so basically saying like these are humans that have evolved to or devolved I guess if
855
01:02:18,640 --> 01:02:24,520
you want to use that term like to this other form due to a lack of human attention.
856
01:02:24,520 --> 01:02:30,840
And then this is the one I read yesterday I think the anguish thesis and that suggests
857
01:02:30,840 --> 01:02:37,680
that our sense of self shaped the back room and in turn shaped the facelings.
858
01:02:37,680 --> 01:02:43,120
And most survivors who enter the back room must endure prolonged isolation survivors
859
01:02:43,120 --> 01:02:49,040
still cling to the hope that they might find someone to keep them company but they're also
860
01:02:49,040 --> 01:02:54,000
lingers the fear that they might encounter some monstrosity.
861
01:02:54,000 --> 01:02:59,960
Survivors also experience disassociation hallucinations due to prolonged isolation which interferes
862
01:02:59,960 --> 01:03:09,360
with how one might perceive someone else supporters of anguish thesis.
863
01:03:09,360 --> 01:03:16,880
Insists that human desire to have companionship but the fear of running into a threat is why
864
01:03:16,880 --> 01:03:25,880
facelings share human characteristics along with gross physical deformalities.
865
01:03:25,880 --> 01:03:33,880
Okay and then theory four collective unconscious idealism theory.
866
01:03:33,880 --> 01:03:39,160
The collective unconscious theory idealism theory suggests that back room is a part of
867
01:03:39,160 --> 01:03:46,800
man's collective unconscious and manifests itself as a dream or visual hallucination.
868
01:03:46,800 --> 01:03:52,680
It is possible the back room is a byproduct of insanity or a fever dream.
869
01:03:52,680 --> 01:03:59,080
Survivors who subscribe to the collective unconscious idealism theory believe that the
870
01:03:59,080 --> 01:04:03,960
presence of the faceling presents represents the following.
871
01:04:03,960 --> 01:04:07,240
Their survivor is experiencing the loss of their identity.
872
01:04:07,240 --> 01:04:10,520
Oh that makes sense.
873
01:04:10,520 --> 01:04:15,840
Prolonged isolation and the lack of familiarity it does contribute to depersonalization and
874
01:04:15,840 --> 01:04:16,840
disassociation.
875
01:04:16,840 --> 01:04:23,720
The presence of facelings might represent self-detachment.
876
01:04:23,720 --> 01:04:26,760
Interesting.
877
01:04:26,760 --> 01:04:30,600
Very interesting.
878
01:04:30,600 --> 01:04:36,760
Should I leave it at that one or should I do one more?
879
01:04:36,760 --> 01:04:38,600
I'll leave it at that one.
880
01:04:38,600 --> 01:04:41,160
Okay so we'll go to 10 next time.
881
01:04:41,160 --> 01:04:42,160
Yeah.
882
01:04:42,160 --> 01:04:43,160
Perfect.
883
01:04:43,160 --> 01:04:44,160
Perfecto.
884
01:04:44,160 --> 01:04:47,000
10 is skin stealers.
885
01:04:47,000 --> 01:04:53,760
Oh can't wait for that.
886
01:04:53,760 --> 01:04:55,600
Yeah these are fascinating.
887
01:04:55,600 --> 01:04:57,100
They are.
888
01:04:57,100 --> 01:05:00,920
We have weird minds that create weird things.
889
01:05:00,920 --> 01:05:02,240
And I love that.
890
01:05:02,240 --> 01:05:04,320
And there are a lot of them.
891
01:05:04,320 --> 01:05:10,120
And they are all different.
892
01:05:10,120 --> 01:05:16,880
I hope you have amazing dreams tonight and you have several of these creatures in them.
893
01:05:16,880 --> 01:05:21,120
Especially the dollars.
894
01:05:21,120 --> 01:05:26,720
Oh my gosh or the blobs the what are they called?
895
01:05:26,720 --> 01:05:27,720
Oh I forgot.
896
01:05:27,720 --> 01:05:28,720
Oh my goodness.
897
01:05:28,720 --> 01:05:29,720
The clumps.
898
01:05:29,720 --> 01:05:30,720
The clumps.
899
01:05:30,720 --> 01:05:35,720
Yes how could I forget the clumps?
900
01:05:35,720 --> 01:05:38,720
Number five.
901
01:05:38,720 --> 01:05:40,920
Yeah.
902
01:05:40,920 --> 01:05:42,640
Clumpy.
903
01:05:42,640 --> 01:05:51,200
Yes so if you are want like if you have any ideas or want to dive deeper into any of these
904
01:05:51,200 --> 01:05:52,960
creatures let us know.
905
01:05:52,960 --> 01:05:58,760
You can comment on YouTube or you can email us and there is more information on all these
906
01:05:58,760 --> 01:06:03,800
creatures so if you want me to dive deeper into one in one episode let me know.
907
01:06:03,800 --> 01:06:10,340
We will continue on with the back room sporadically every few episodes so I will scatter these
908
01:06:10,340 --> 01:06:13,000
in so that you guys can keep learning.
909
01:06:13,000 --> 01:06:18,460
And I'm making a category of the back room episodes in Patreon so if you want one space
910
01:06:18,460 --> 01:06:24,720
that has all of them for future reference if you're listening to this in the future.
911
01:06:24,720 --> 01:06:31,320
I will have them all on there together and all tiers will have access to that grouping
912
01:06:31,320 --> 01:06:33,520
of them and they will be ad free on there.
913
01:06:33,520 --> 01:06:39,860
So if you want to explore the back room with me I'm going to go through about depending
914
01:06:39,860 --> 01:06:45,720
on how expansive the levels are five to ten levels per episode.
915
01:06:45,720 --> 01:06:48,800
And there's a lot of levels.
916
01:06:48,800 --> 01:06:54,600
Yeah and then we'll do sub levels and we're done with the levels.
917
01:06:54,600 --> 01:07:01,080
So as always we adore you and if you join the Patreon we'll shout you out on the next
918
01:07:01,080 --> 01:07:05,200
episode the tier start at three dollars and there's a lot that you get for that three
919
01:07:05,200 --> 01:07:06,200
dollar tier.
920
01:07:06,200 --> 01:07:10,960
I originally made it just as a hey we support you and here's three dollars but I wanted
921
01:07:10,960 --> 01:07:12,480
to give back to you.
922
01:07:12,480 --> 01:07:16,960
So we have a series that is just on Patreon that you get there.
923
01:07:16,960 --> 01:07:23,480
Top tiers get other bonus episodes that are just for them and we adore you.
924
01:07:23,480 --> 01:07:30,800
So good night and good day and good morning and good whatever time it is.
925
01:07:30,800 --> 01:07:32,680
Good day.
926
01:07:32,680 --> 01:07:33,680
Crows out.
927
01:07:33,680 --> 01:08:01,220
Loose.
00:00:00,000 --> 00:00:08,160
Welcome back to Two Crows Podcast. I'm your host Tylar Holmes and I have my emotional
2
00:00:08,160 --> 00:00:18,800
support Jordan with me while I read to you about the entities of the back rooms.
3
00:00:18,800 --> 00:00:20,720
Yes.
4
00:00:20,720 --> 00:00:25,480
Do do do.
5
00:00:25,480 --> 00:00:27,840
Jordan doesn't know much about the back rooms.
6
00:00:27,840 --> 00:00:30,320
I know nothing about the back room.
7
00:00:30,320 --> 00:00:35,480
And the first episode has not come out yet of levels 0 through 10. I didn't start my
8
00:00:35,480 --> 00:00:44,480
timer. I'm going to start a timer so that it's not too long for you. So we're going
9
00:00:44,480 --> 00:00:49,400
to go through some of the entities that are in the back rooms that we'll encounter during
10
00:00:49,400 --> 00:00:57,640
the levels that we discuss. And I'm only going through basic levels, not sub levels right
11
00:00:57,640 --> 00:01:04,240
now. Which may make sense, may not make sense to people.
12
00:01:04,240 --> 00:01:07,000
Only only the dom levels.
13
00:01:07,000 --> 00:01:19,600
Only the dom levels, not the sub levels. So entity one was called the night. Okay. Okay.
14
00:01:19,600 --> 00:01:21,200
The night.
15
00:01:21,200 --> 00:01:28,360
Entity one, dubbed by those who believe in it as the night, is more based on rumors and
16
00:01:28,360 --> 00:01:36,280
hypotheticals than solid information. It is theorized that this entity is more abstract
17
00:01:36,280 --> 00:01:44,720
than most organisms in the back rooms, potentially taking the form of a living location accessible
18
00:01:44,720 --> 00:01:52,600
from or able to move between different levels. It more so exists in the database as a potential
19
00:01:52,600 --> 00:02:02,000
explanation to a piece of as of yet indecipherable phenomena concerning the whereabouts of countless
20
00:02:02,000 --> 00:02:10,140
unlocated wanderers. In fact, there's so little information about this location entity as
21
00:02:10,140 --> 00:02:15,680
of writing this that we don't even know what it looks like.
22
00:02:15,680 --> 00:02:24,880
Wow. Now I have to ask, is it K-N, K-N-I-G-H-T or like night?
23
00:02:24,880 --> 00:02:29,800
Night. Like darkness. So there are several levels that are just filled with darkness
24
00:02:29,800 --> 00:02:32,600
that even light doesn't illuminate it.
25
00:02:32,600 --> 00:02:34,000
Oh God.
26
00:02:34,000 --> 00:02:39,360
And so they have deemed that there is possibly a creature that is causing it to be that dark
27
00:02:39,360 --> 00:02:47,840
and it's like absorbing the light. And so it's a possible explanation for this.
28
00:02:47,840 --> 00:02:50,520
And that could be the, okay. And that's the night.
29
00:02:50,520 --> 00:02:58,000
And they call wand, so they call the people from the front rooms, which is our reality,
30
00:02:58,000 --> 00:03:04,680
that go into the back rooms, wanderers. So if you hear that term, that's the humans that
31
00:03:04,680 --> 00:03:06,080
go into the back room.
32
00:03:06,080 --> 00:03:07,540
That's us.
33
00:03:07,540 --> 00:03:13,160
And humans aren't from the back room. So if there are humans back there, they are either
34
00:03:13,160 --> 00:03:19,200
from the front room or they have ancestors that traveled there and they were born there
35
00:03:19,200 --> 00:03:23,440
or they got trapped there and now they live there.
36
00:03:23,440 --> 00:03:27,360
All right.
37
00:03:27,360 --> 00:03:32,760
So the biology of the night, we don't know very much, but many believe the prior theory
38
00:03:32,760 --> 00:03:40,460
that the locale itself is a sentient entity taking wanderers by the hundreds or even thousands
39
00:03:40,460 --> 00:03:47,200
every year for some unknown purpose. Others believe the night is the byproduct of a different
40
00:03:47,200 --> 00:03:54,420
equally unknown organism who created the locale themselves and continuously lures unfortunate
41
00:03:54,420 --> 00:03:57,520
individuals into its domain.
42
00:03:57,520 --> 00:04:03,700
Apart from these theories, there is absolutely nothing known of or able to be speculated
43
00:04:03,700 --> 00:04:08,480
about the night.
44
00:04:08,480 --> 00:04:09,480
That's quite ominous.
45
00:04:09,480 --> 00:04:15,160
Yeah, it is pretty ominous. The discovery, so the first known theory to propose the idea
46
00:04:15,160 --> 00:04:22,120
of the night was posed by Meg, which I'll tell you what that stands for in a little
47
00:04:22,120 --> 00:04:23,120
bit.
48
00:04:23,120 --> 00:04:28,960
It's like a group of individuals that live in the back room and they are researching
49
00:04:28,960 --> 00:04:34,400
safety throughout the back room as well as like the different pathways and they're the
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ones who kind of get all of this information and gather it and put it together.
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So it was in the early 2000s that they discovered or thought of the night. As of yet, however,
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no confirmed report has been found of anyone actually encountering, entering this entity
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and returning to tell about it.
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Yeah, definitely ominous.
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00:05:00,400 --> 00:05:06,220
So the second one, so entity two, so they just named or they numbered all the entities,
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so it was easy to look them up. But entity two is the windows.
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The windows.
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Is there any kind of rhyme or reason to the numbering system? Like with number one being
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the night, like is this like the strongest or the most powerful?
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No.
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Okay, so it's just random?
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As they discovered them and like as they just numbered them as they made a database for
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them.
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All right, so as they discovered them, that makes sense. Yeah. Okay.
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As you wander through the bowels of level three, you reminisce on your time within the
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front rooms, which is our world. You remember the feeling of wind on your skin and the freshness
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of the air, the chirping of birds and birds in the sky just mere days ago. Your life had
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been like that. And now here you are starving alone in the darkness. You see a faint glow
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in the distance. You slowly approach it almost as if the window itself was beckoning you
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to come closer.
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Is that light? It's been so long since I've seen the sky. So windows can, there's not
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a lot of them in the back rooms and they have, hold on, windows in the back rooms.
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Hold this one, tell me. Okay, here. I don't know. That's the same one. Stop it. The wiki
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back rooms is not giving me a good answer for windows here. Okay, the windows are creatures
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in the shape of a window. The window has a figure inside always pointing at the target.
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If the target is unaware of the creature, it will attack immediately. Windows will generally
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appear on level one through level two, although mainly on level one. Some windows are safe
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when there is no shadowy figure behind them. Some can lead you to level 1.5, which is the
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sub level of level one, between one and two, obviously. The windows start by pointing in
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the direction of the wanderer and whispering, telling the wanderer to enter the window.
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Once close enough, the entity will grab you and pull you in, even if the said window is
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closed. It is rumored that it's just an empty void on the other side, even if it shows land
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on the other side.
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Well, that's terrifying. Yeah. These windows can come in many different shapes and sizes,
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and the same goes for the shadowy figures behind them. The shadowy figures always look
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human and will whisper to wanderers to lure them into its trap.
87
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Wow. So any window you encounter will not, I guess, on those levels. It is an enemy,
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essentially.
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Only if there's a figure inside of them.
90
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There are windows that you need to find to get to other levels.
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Some levels don't have any windows, so if you see a window in that level, you know that
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it's an entity.
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Right. I'd probably just avoid all the windows. Run away!
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So entity three are the Smilers. Like that?
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Yeah, the Smilers.
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00:08:55,000 --> 00:09:01,880
They're the ones I've seen the most in backroom-like videos, but Smilers, also known as the Smiling
97
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Things or the Night Hunters, are treacherous entities that roam most of the backroom's
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walls. The only distinguishable features of Smilers are their beady eyes and the enormous
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grins carved across their faces, the only things which reflect light. So they're like
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really dark in the darkness, and then you just see the smile and some eyeballs.
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Yeah, that's the stuff of nightmares.
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Smilers thrive in dark and damp areas. While generally passive, it is not difficult to
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agitate them through sudden flashes of light or visible light sources, as they are hypersensitive
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to this type of electromagnetic radiation. Wanderers who navigate dark levels with the
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aid of light run the risk of triggering Smilers, which will then give chase. The danger is
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further compounded when multiple Smilers are nestled together in the dormant state, as
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triggering one will typically trigger the entire group. If a Wanderer is fast enough,
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they may be able to escape Smilers with their life. Other strategies may be employed as
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well, such as extinguishing the light source or dropping it as a distraction to preoccupy
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them. When perturbed, the Smilers will prioritize destroying the light source over murdering
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the Wanderer. If the light is too close to the Wanderer, however, they will unfortunately
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be caught in the frenzy. The entities will attack with slashes and chomps, leaving deep
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gashes. Noticeable and rapid blood loss will result, and as such, it is advised to treat
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wounds as soon as possible. Those who escape attacks from the Smilers are typically left
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with extensive and long-lasting scars.
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Wow. So just, you know, don't shine flashlights on them. And if you do, roll that flashlight.
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Far away from your person.
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The earliest discovery or mention of Smilers is back in 2008 when a Wanderer was talking
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through a dark corridor in level 3 and heard a deep muffled noise. I think they meant walking,
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not talking. Upon seeing a smile flash in the distance, they ran away as far as they
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possibly could. The entity's nickname was adapted from what the Wanderer had described
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it as a Smiler. There have been earlier reports of Smilers, though many of them were inconsistent
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and conflicting, to the point that they were ultimately ruled out by MEG operatives as
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legitimate sightings until further proof had been discovered. Many of these old reports
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stated that these entities were smiling objects that seemed to be floating supernaturally,
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and many others had reported descriptions that seemed to identically match the ones
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of Smilers, though it was disregarded due to the lack of supporting evidence.
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So if you see a floating smile...
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I'd love to see a floating smile.
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Put out your lights.
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Entity 4 are Death Mobs.
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That name does not inspire confidence in me.
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It doesn't?
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You got Death and you got Mobs. Like, those are two words you don't want going together.
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While descriptions of Death Moth's appearance can vary from instance to instance, two main
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details remain consistent. The first detail regards a Death Moth's appearance. They seem
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to bear a striking resemblance to Moths belonging to the genus... Why do they do this to me?
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Echerontia.
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Little lab.
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The second detail regarding Death Moths is their abnormally large size, being much greater
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in size when compared to Moths found in the front rooms, though instances of smaller Death
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Moths have been documented. Research confirms that Death Moths reside in a large majority
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of levels throughout the back rooms.
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Yeah, a gigantic Moth with the name Death in front of it.
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And they say, hello, my name is Death Moth when they meet you.
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Hello, my name is Death Moth. Here to kill you.
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They seem to originate from the hive, though they primarily inhabit level five. For reasons
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currently unknown, however, there are frequently reports of smaller specimens being spotted
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in levels where Death Moths are currently documented to not inhabit. The following levels
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have been speculated to contain this entity. Level five is where the majority of all known
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Death Moths currently inhabit. This has become quite problematic for wanderers due to the
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certain sections of the level starting to become highly dangerous due to large colonies
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of Death Moths posing a threat to individuals attempting to travel through the level.
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Plans have been made in order to completely exterminate or greatly reduce the population
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of Death Moths found in level five, though these plans have yet to be carried out.
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Curious what those plans might be.
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Yeah.
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You see, like, get some bug spray?
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Yeah, right.
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Maybe some bear repellent.
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They're kind of cute.
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Aren't they?
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Behavior. The information section above lacked clarification considering the fact that the
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recorded specimens were all males. Male Death Moths are much smaller when compared to their
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female counterparts. Death Moths have also been observed to possess different behaviors
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depending on the specimen's gender. These behaviors, behavioral differences go as follows.
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Males, unlike females, can be tamed via almond water, but not recommended.
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But not recommended? Why would they not recommend it? I mean, I know it doesn't say, but like...
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Upon being tamed, they can be used as a means of defense.
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When tamed...
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Seems like a win-win.
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...can be utilized to scout out and potentially find other Wanderers. Also not recommended,
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it says.
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They are skittish. When ordered to search for other Wanderers, they may lead you to
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the Dolar Facelings or Skin Stealers. That's why it's not recommended.
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Okay.
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When in groups, male Death Moths tend to have a much more mischievous nature. Taming a male
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specimen has a limited span of obedience. Male Death Moths have strong instincts when
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coming across a female specimen, trying to intrigue or entice a female into being a mate.
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Oh, okay.
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Females produce Moth Jelly.
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Okay. What do we use that for?
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Like for toast, maybe?
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Moth Jelly is a nutritional jelly-like abdominal secretion produced by female Death Moths to
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feed their young and maintain their hives. Moth Jelly typically takes a violet coloration
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and has a similar consistency to honey, but slightly thinner. Moth Jelly is laced with
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strong pheromones that attract male Death Moths and causes them to enter an entranced
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state, becoming addicted to it and making them completely subservient to a particular
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hive's queen and willing to do whatever the queen wishes in exchange for more.
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The main source of Moth Jelly is, of course, female Death Moths. The highly aggressive
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nature of female Death Moths make trying to obtain Moth Jelly a dangerous and life-threatening
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endeavor, but the nutritious properties of the jelly makes it a reward that outweighs
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the risk. Are you sure? I'll live off my almond water.
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You're right.
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Moth Jelly can be found in any level with a high population of Death Moths, although
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rare. Moth Jelly packaged in bottles and jars also appear all throughout back rooms, even
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where Death Moths are not present, often labeled with a sticker reading, property of Royal
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Jelly Farms, accompanied by a logo of a purple crown.
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All right. I wonder what it tastes like, dude, if it's consumable by humans.
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It says right here, Moth Jelly is described as being exceptionally sweet and tasting like
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blueberries and honey with an aftertaste of lavender.
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You know, that sounds pretty good.
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It's also incredibly addictive.
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Oh, for wanderers too.
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Yeah, it seems so.
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In spite of all the positive qualities of Moth Jelly, it is incredibly addictive and
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exceeding the recommended daily dose of one to two cups will cause the user to become
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hopelessly hooked and desperate for more, even willing to go directly to the source
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and risk their lives. Side effects of overconsumption also include blurred vision, intense euphoria,
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and uncontrollable giggling.
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Did I have that before our last episode?
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I think so.
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Oh, goat legs.
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Those goat legs will get you.
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There have even been cases of mutations.
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These mutations usually consist of extreme growth of excess flesh and hair.
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No, thank you.
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The development of death moth traits such as wings, antenna, or eyes, considerable loss
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of cognition, and the development of teratomas in their system.
220
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Those affected by these mutations are typically referred to as were moths.
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Were moths?
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You know, I think I'll just stick to the rivers and the lakes that I used to.
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I'm going to leave the Moth Jelly alone.
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Oh, you can make Moth Jelly bombs by combining one jar of Moth Jelly with a pipe bomb.
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Upon detonation, a jelly bomb will cover those in its blast radius with jelly, slowing them
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down and as well as attracting all death moths to the surrounding area and devouring them
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alive.
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Oh, geez.
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That's a way to go.
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You can use it to make candles.
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If you boil the Moth Jelly and then cool it down, it will make a wax-like substance.
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When a Moth Candle is lit, it will exude a sweet and soothing smell identical to freshly
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baked Moth Jelly cakes.
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Moth Candles have been observed to drastically lower a wanderer's stress and induce a calm
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yet incredibly focused state where the affected wanderer gains heightened senses and reflexes
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for an average of three to four minutes.
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Because of this, Moth Candles are often used for meditation by some or simply to reduce
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stress and or increase one's concentration.
239
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Wow.
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So it's like a ADHD medication.
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Nice.
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Yeah.
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So don't eat it, but make candles out of it.
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There are several different types of Moth Jelly too.
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There's a lot of different types.
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Rainbow.
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Now that sounds cool.
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It's fabled.
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Oh.
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Rainbow-colored variety that is the most rare of all Moth Jelly types, most believing it
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is to be a myth.
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Those who have claimed to have tasted it describe it as tasting like gummy bears and lemonade.
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Rainbow Moth Jelly is said to give the user immunity to all forms of damage and pain for
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a few seconds, making them essentially invincible.
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It is unknown how Rainbow Moth Jelly is made.
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You want to get the timing just right on those seconds of immunity.
257
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So MEG is a major explorer group is what it stands for.
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Okay.
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And Royal Jelly Farms is a company founded by MEG that produces and distributes Moth
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Jelly and Moth Jelly products all throughout the back rooms for the benefit of wanderers.
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Aside from Moth Jelly in varying sizes and varieties of jars, they also produce and distribute
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things like Moth Candles, Moth Soap, Moth Jelly based foods such as pudding, cake, cookies
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and muffins.
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The previously mentioned Cooking with Moth Jelly cookbook and even merchandise such as
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t-shirts and plushies for of their mascot Queenie, the Death Moth.
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Next thing you know, we'll have a restaurant in the Moth of America.
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There's a Moth Cartel.
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Oh.
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It's a criminal organization that specializes in stealing, hoarding and distributing Moth
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Jelly for their own selfish gain.
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Going as far as mugging or even killing wanderers to steal their supply of Moth Jelly or Moth
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Jelly based foods and items.
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But their primary target has always been Royal Jelly Farms.
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Yikes.
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Bless you.
276
00:24:14,440 --> 00:24:15,440
Sorry.
277
00:24:15,440 --> 00:24:16,440
Yeah, you're fine.
278
00:24:16,440 --> 00:24:17,440
That was a good cover.
279
00:24:17,440 --> 00:24:18,440
Thanks.
280
00:24:18,440 --> 00:24:21,960
Ooh, there's a whole bunch of foods.
281
00:24:21,960 --> 00:24:24,520
There's a long list.
282
00:24:24,520 --> 00:24:28,560
I wonder if I can like get a cookbook Moth Jelly.
283
00:24:28,560 --> 00:24:32,040
You should get a Moth Jelly cookbook.
284
00:24:32,040 --> 00:24:34,840
Okay, so back to the Moths.
285
00:24:34,840 --> 00:24:37,560
Back to the Moths.
286
00:24:37,560 --> 00:24:43,440
So the aroma of Moth Jelly can trick female Death Moths into thinking you're a Death Moth
287
00:24:43,440 --> 00:24:44,440
as well.
288
00:24:44,440 --> 00:24:48,360
Okay.
289
00:24:48,360 --> 00:24:50,400
Female specimens are highly unpredictable.
290
00:24:50,400 --> 00:24:56,560
It is highly recommended to stay clear of any female Death Moths.
291
00:24:56,560 --> 00:25:02,640
Female specimens produce larvae, often consuming Moth Jelly.
292
00:25:02,640 --> 00:25:10,440
Larvae are incredibly dangerous.
293
00:25:10,440 --> 00:25:12,440
Can form groups to ambush wanderers.
294
00:25:12,440 --> 00:25:17,360
It says go to the biologies below.
295
00:25:17,360 --> 00:25:19,640
Okay.
296
00:25:19,640 --> 00:25:24,400
So information regarding Death Moths is relatively lackluster due to the species unpredictable
297
00:25:24,400 --> 00:25:25,400
nature.
298
00:25:25,400 --> 00:25:32,480
Commonly Death Moths share a similar appearance to the Moth type we said before, which is
299
00:25:32,480 --> 00:25:39,400
a species native to the front rooms, more specifically in Southern Europe and vast majority
300
00:25:39,400 --> 00:25:41,240
of Africa.
301
00:25:41,240 --> 00:25:45,360
So they will occasionally migrate to the British Isles.
302
00:25:45,360 --> 00:25:50,400
Female biology, larvae, Moth Jelly and reproduction.
303
00:25:50,400 --> 00:25:56,200
It isn't what female Death Moths consume for sustenance, though after fertilization it'll
304
00:25:56,200 --> 00:26:02,480
consume substance known as Moth Jelly sourced from its soft underbelly.
305
00:26:02,480 --> 00:26:10,420
After consuming the substance, it'll proceed to lay eggs so it eats its own jelly.
306
00:26:10,420 --> 00:26:19,880
These eggs will hatch approximately three hours after it's been laid.
307
00:26:19,880 --> 00:26:21,180
That's a quick turnaround.
308
00:26:21,180 --> 00:26:24,160
These eggs will hatch as larvae.
309
00:26:24,160 --> 00:26:37,240
Larvae defend themselves by utilizing an unidentified acid, which is unusually putrated with a red
310
00:26:37,240 --> 00:26:38,600
color.
311
00:26:38,600 --> 00:26:46,760
This acid is known to have 10 times the acidity of concentrated hydrochloric acid.
312
00:26:46,760 --> 00:26:53,200
It has been reported that victims of larvae had permanent seared scars across the subject's
313
00:26:53,200 --> 00:26:54,200
area.
314
00:26:54,200 --> 00:26:59,800
The acid cannot dissolve nerves and brain tissue.
315
00:26:59,800 --> 00:27:01,120
Well that's comforting.
316
00:27:01,120 --> 00:27:09,360
A particularly disturbing thing that was taken note of was that people whose bodies were
317
00:27:09,360 --> 00:27:16,760
drenched in the acid would be conscious for about 10 minutes after the submersion.
318
00:27:16,760 --> 00:27:18,800
Uh-uh.
319
00:27:18,800 --> 00:27:26,760
Stay away from the larva is the takeaway.
320
00:27:26,760 --> 00:27:28,480
Yeah.
321
00:27:28,480 --> 00:27:30,960
So Death Moths are cool.
322
00:27:30,960 --> 00:27:34,000
Totally cool.
323
00:27:34,000 --> 00:27:36,320
Clumps are next.
324
00:27:36,320 --> 00:27:43,320
Entity five.
325
00:27:43,320 --> 00:27:50,200
Clumps are hostile entities that resemble massive clumps of human limbs that flail about
326
00:27:50,200 --> 00:27:53,160
and extend in every direction.
327
00:27:53,160 --> 00:27:58,080
They are known to inhabit vents, cabinets, and other tight spaces.
328
00:27:58,080 --> 00:28:04,620
These entities are infamous for their uncanny level of intelligence when it comes to ambushing
329
00:28:04,620 --> 00:28:07,360
and preying on wanderers.
330
00:28:07,360 --> 00:28:11,200
They sound lovely.
331
00:28:11,200 --> 00:28:14,440
How do you feel about that?
332
00:28:14,440 --> 00:28:16,200
I don't feel great about it.
333
00:28:16,200 --> 00:28:17,200
These entities.
334
00:28:17,200 --> 00:28:19,200
Sorry I didn't catch that.
335
00:28:19,200 --> 00:28:20,560
No, no, no, you're fine.
336
00:28:20,560 --> 00:28:25,520
These entities spend most of their time tucked away in tight spaces like closets, drains,
337
00:28:25,520 --> 00:28:28,480
pipes, chimneys, and most commonly vents.
338
00:28:28,480 --> 00:28:35,360
Generally, the only part of a clump that is seen by a wanderer consists of its frontal
339
00:28:35,360 --> 00:28:42,720
arms which they allow to hang freely and dangle from within their hunting space.
340
00:28:42,720 --> 00:28:48,760
Behavior theorized to serve as a form of bait to get a wanderer to approach them.
341
00:28:48,760 --> 00:28:50,720
That would not make me want to approach you.
342
00:28:50,720 --> 00:28:54,280
I would not be approaching dangling arms.
343
00:28:54,280 --> 00:28:57,320
Mostly multiple dangling arms.
344
00:28:57,320 --> 00:29:02,960
While occasionally an arm will flex or a hand will clench, these arms are generally immobile
345
00:29:02,960 --> 00:29:05,920
when no wanderers are present.
346
00:29:05,920 --> 00:29:09,560
It's so cute.
347
00:29:09,560 --> 00:29:12,160
Is it cute?
348
00:29:12,160 --> 00:29:13,160
It's so cute.
349
00:29:13,160 --> 00:29:14,160
Is it really?
350
00:29:14,160 --> 00:29:16,160
I was going to say.
351
00:29:16,160 --> 00:29:21,440
It kind of reminds me of what is that video game?
352
00:29:21,440 --> 00:29:27,840
Oh, the one with like the zombies.
353
00:29:27,840 --> 00:29:32,200
Oh, not plants versus zombies.
354
00:29:32,200 --> 00:29:33,640
No.
355
00:29:33,640 --> 00:29:34,640
I don't know.
356
00:29:34,640 --> 00:29:35,640
I don't know any zombies.
357
00:29:35,640 --> 00:29:36,640
It's a movie too.
358
00:29:36,640 --> 00:29:37,640
Zombie land?
359
00:29:37,640 --> 00:29:38,640
Movie series.
360
00:29:38,640 --> 00:29:39,640
No.
361
00:29:39,640 --> 00:29:40,640
Walking dead?
362
00:29:40,640 --> 00:29:41,640
No.
363
00:29:41,640 --> 00:29:42,640
Oh, whatever.
364
00:29:42,640 --> 00:29:43,640
I don't know.
365
00:29:43,640 --> 00:29:50,840
Instead of chasing after prey, clumps prefer to lay motionless and wait for wanderers to
366
00:29:50,840 --> 00:29:52,600
come with it.
367
00:29:52,600 --> 00:29:53,600
Oh, hold on.
368
00:29:53,600 --> 00:29:54,600
I skipped a part.
369
00:29:54,600 --> 00:30:01,200
When not hiding, clumps will take great care to avoid all contact with other entities or
370
00:30:01,200 --> 00:30:07,920
humans and remain mostly sedentary while they wait for prey to approach them.
371
00:30:07,920 --> 00:30:12,720
However, after extended periods without food, these clumps have been known to migrate to
372
00:30:12,720 --> 00:30:18,200
other levels of the back room moving forward by propelling themselves with their arms to
373
00:30:18,200 --> 00:30:27,240
speed up to 20 miles per hour, making them relatively fast in comparison to other entities,
374
00:30:27,240 --> 00:30:35,000
though they rarely display this ability, which means they stay fed.
375
00:30:35,000 --> 00:30:36,000
I would hope.
376
00:30:36,000 --> 00:30:37,000
No.
377
00:30:37,000 --> 00:30:38,000
Yeah.
378
00:30:38,000 --> 00:30:42,840
And then we go back to instead of chasing after the prey, clumps prefer to lay motionless
379
00:30:42,840 --> 00:30:46,240
and wait for wanderers to come within their vicinity.
380
00:30:46,240 --> 00:30:51,480
Once they sense wanderers close by, clumps will begin to perform several movements to
381
00:30:51,480 --> 00:30:55,280
entice them into approaching.
382
00:30:55,280 --> 00:31:01,320
These movements may include waving, clapping, snapping, pounding on the wall.
383
00:31:01,320 --> 00:31:04,360
That would not make me want to come closer to you.
384
00:31:04,360 --> 00:31:11,720
Communicating in sign language and other sorts of hand gestures.
385
00:31:11,720 --> 00:31:13,540
Oh.
386
00:31:13,540 --> 00:31:19,920
Don't be fooled as going anywhere near a clump is likely to swiftly end your end in your
387
00:31:19,920 --> 00:31:20,920
demise.
388
00:31:20,920 --> 00:31:21,920
Yeah.
389
00:31:21,920 --> 00:31:22,920
Yeah.
390
00:31:22,920 --> 00:31:23,920
Yep.
391
00:31:23,920 --> 00:31:29,560
Stay away from the dangling arms that are flipping you the bird.
392
00:31:29,560 --> 00:31:35,620
If you see a clump, slowly walk in the other direction without being noticed.
393
00:31:35,620 --> 00:31:39,040
In some severe cases, you may need to run.
394
00:31:39,040 --> 00:31:44,840
Also keep your eye on the clump to make sure that it doesn't do anything and try to make
395
00:31:44,840 --> 00:31:50,160
any, try not to make any noise while backing away.
396
00:31:50,160 --> 00:31:54,480
In general, you must stay at least eight or more feet away from it.
397
00:31:54,480 --> 00:31:57,720
Otherwise it could be able to grab you.
398
00:31:57,720 --> 00:31:59,720
No.
399
00:31:59,720 --> 00:32:01,720
Nope.
400
00:32:01,720 --> 00:32:06,920
You don't like that?
401
00:32:06,920 --> 00:32:07,920
Don't like it.
402
00:32:07,920 --> 00:32:09,120
I mean, like, I like that.
403
00:32:09,120 --> 00:32:12,200
Like, you know, you might need to run.
404
00:32:12,200 --> 00:32:15,280
They go 20 miles an hour.
405
00:32:15,280 --> 00:32:19,920
How many wanderers can go faster than 20 miles an hour?
406
00:32:19,920 --> 00:32:21,280
Yeah.
407
00:32:21,280 --> 00:32:27,080
I don't see that working out well for wanderers.
408
00:32:27,080 --> 00:32:33,320
So the biology of clumps, they measure an average of six feet in diameter and can fit
409
00:32:33,320 --> 00:32:40,960
in spaces as small as two feet by contorting their limbs to fit within these tight spaces.
410
00:32:40,960 --> 00:32:47,800
The arms of a clump vary in skin color and some even bearing injuries or blemishes on
411
00:32:47,800 --> 00:32:48,800
the skin.
412
00:32:48,800 --> 00:32:56,320
Clumps are also known to possess a single arm which can extend well over 20 feet in
413
00:32:56,320 --> 00:32:57,320
length.
414
00:32:57,320 --> 00:33:03,000
So they can go 20 miles an hour.
415
00:33:03,000 --> 00:33:06,560
I can go 20 feet ahead of them.
416
00:33:06,560 --> 00:33:09,680
I feel like I'm not escaping this.
417
00:33:09,680 --> 00:33:13,480
A clump is going to take me out.
418
00:33:13,480 --> 00:33:14,480
Guess how much it can weigh?
419
00:33:14,480 --> 00:33:16,480
Oh, I don't know.
420
00:33:16,480 --> 00:33:17,480
500 pounds.
421
00:33:17,480 --> 00:33:18,480
800 pounds.
422
00:33:18,480 --> 00:33:19,480
Oh, wait, hold on.
423
00:33:19,480 --> 00:33:21,680
No, that's how much it can lift.
424
00:33:21,680 --> 00:33:22,680
Okay.
425
00:33:22,680 --> 00:33:23,680
Oh, even better.
426
00:33:23,680 --> 00:33:28,760
It doesn't say how much it weighs, actually.
427
00:33:28,760 --> 00:33:33,580
It has been recorded to lift objects weighing up to 800 pounds.
428
00:33:33,580 --> 00:33:40,480
This arm is used to catch prey and grip them tightly before pulling them past its many arms
429
00:33:40,480 --> 00:33:43,480
and absorbing them into its body.
430
00:33:43,480 --> 00:33:45,040
Oh, that sounds fun.
431
00:33:45,040 --> 00:33:51,240
So you get to become part of this limb thing.
432
00:33:51,240 --> 00:33:55,080
So clumps are basically just like wanderers.
433
00:33:55,080 --> 00:33:56,080
Just parts of wanderers.
434
00:33:56,080 --> 00:33:58,080
Masses of wander parts.
435
00:33:58,080 --> 00:34:00,680
Yeah, well, that's fun.
436
00:34:00,680 --> 00:34:05,040
How this is accomplished remains unknown, but due to the blood curdling sounds of your
437
00:34:05,040 --> 00:34:11,160
bones being crushed, it is believed this process is extremely painful.
438
00:34:11,160 --> 00:34:16,400
You don't say.
439
00:34:16,400 --> 00:34:24,560
A sighting of a clump was first reported anonymously to MEG database on March 2nd, 2008.
440
00:34:24,560 --> 00:34:29,520
So at the time, the entity had been well known across several other groups.
441
00:34:29,520 --> 00:34:35,400
Due to their secretive nature, likely they have also existed in back rooms for a very
442
00:34:35,400 --> 00:34:40,200
long time.
443
00:34:40,200 --> 00:34:43,000
That's tomorrow, March 2nd.
444
00:34:43,000 --> 00:34:44,240
Ooh.
445
00:34:44,240 --> 00:34:45,500
Yeah.
446
00:34:45,500 --> 00:34:48,040
As of recording day, not publishing.
447
00:34:48,040 --> 00:34:53,360
Right, right.
448
00:34:53,360 --> 00:34:57,680
Entity six is the doler.
449
00:34:57,680 --> 00:34:58,680
The doler.
450
00:34:58,680 --> 00:35:06,280
Yes, they're infamous entities who reside in a plethora of levels within the back rooms.
451
00:35:06,280 --> 00:35:13,600
Dolors tend to flourish in dim rural areas in which outside interference is unlikely.
452
00:35:13,600 --> 00:35:18,440
These entities are very hostile and should be avoided at all costs.
453
00:35:18,440 --> 00:35:26,400
Dolors take on the appearance of long and dark humanoid-like beings with no humane facial
454
00:35:26,400 --> 00:35:27,400
expressions.
455
00:35:27,400 --> 00:35:36,640
Nonetheless, some concave cavities may mimic deformed eyes and mouths, usually representing
456
00:35:36,640 --> 00:35:42,600
that of a melted face.
457
00:35:42,600 --> 00:35:43,600
Sounds delightful.
458
00:35:43,600 --> 00:35:44,600
It is.
459
00:35:44,600 --> 00:35:48,200
How do you spell doler?
460
00:35:48,200 --> 00:35:49,200
D-U-L-L-E-R.
461
00:35:49,200 --> 00:35:50,200
Okay.
462
00:35:50,200 --> 00:35:51,200
So, all right.
463
00:35:51,200 --> 00:35:54,600
Are you looking up what it looks like?
464
00:35:54,600 --> 00:35:56,280
No, I should.
465
00:35:56,280 --> 00:35:57,280
I'm going to.
466
00:35:57,280 --> 00:35:58,280
Yeah.
467
00:35:58,280 --> 00:36:05,200
It's pretty terrifying.
468
00:36:05,200 --> 00:36:11,640
It is unfathomable how they can see, smell, or hear as it has been demonstrated that dolors
469
00:36:11,640 --> 00:36:17,680
can traverse their environment flawlessly, unaffected by darkness or any other variables
470
00:36:17,680 --> 00:36:21,600
that could normally impede one's vision.
471
00:36:21,600 --> 00:36:26,440
Although each doler may differ slightly in size, shape, and behavior, they are usually
472
00:36:26,440 --> 00:36:32,000
identical entity, identical.
473
00:36:32,000 --> 00:36:38,720
Their skin is dark and wrinkled, occasionally ripped or boiled, revealing purplish flesh
474
00:36:38,720 --> 00:36:44,280
beneath, some parts being twisted or mangled, and unnatural demeanors.
475
00:36:44,280 --> 00:36:49,200
Additionally, dolors are physically stronger than most wanderers.
476
00:36:49,200 --> 00:36:55,600
Being able to rupture bones with ease along with this, dolors are highly intelligent beings
477
00:36:55,600 --> 00:37:06,280
who enjoy tormenting their victims via psychological torture or auditory or visual hallucinations.
478
00:37:06,280 --> 00:37:07,600
It looks terrifying, doesn't it?
479
00:37:07,600 --> 00:37:08,600
It looks terrifying.
480
00:37:08,600 --> 00:37:10,400
It looks like Slender Man.
481
00:37:10,400 --> 00:37:11,800
It kind of does.
482
00:37:11,800 --> 00:37:12,800
Yeah.
483
00:37:12,800 --> 00:37:16,480
But with like pincer arms.
484
00:37:16,480 --> 00:37:17,680
Yeah.
485
00:37:17,680 --> 00:37:19,160
Which doesn't help.
486
00:37:19,160 --> 00:37:23,360
Really long arms.
487
00:37:23,360 --> 00:37:29,680
The effects caused by dolors can be correlated to post-traumatic stress disorder as they
488
00:37:29,680 --> 00:37:32,480
are somewhat similar to one another.
489
00:37:32,480 --> 00:37:37,720
These sessions of torture are prolonged to hours in which to prevent their victim from
490
00:37:37,720 --> 00:37:40,360
fleeing if broken out.
491
00:37:40,360 --> 00:37:42,880
They incapacitate the wanderer.
492
00:37:42,880 --> 00:37:48,600
Afterwards said victims are slain brutally.
493
00:37:48,600 --> 00:37:55,640
Well, that's, you know.
494
00:37:55,640 --> 00:37:56,640
Yeah.
495
00:37:56,640 --> 00:37:57,640
Reassuring.
496
00:37:57,640 --> 00:37:58,640
Yeah.
497
00:37:58,640 --> 00:38:04,880
So the biology is, oh God, that picture is even more terrifying.
498
00:38:04,880 --> 00:38:09,640
As stated above, dolors have dark wrinkled skin and mutated elongated bodies.
499
00:38:09,640 --> 00:38:17,200
These entities average around two meters tall, though some may vary greatly from one to another,
500
00:38:17,200 --> 00:38:22,640
meaning that despite having a usual size, dolors can be as small as a normal human and
501
00:38:22,640 --> 00:38:24,440
as tall as a tree.
502
00:38:24,440 --> 00:38:31,360
Their posture is twisted and many have natural mutations such as an additional torso, fatter
503
00:38:31,360 --> 00:38:36,400
body types, elongated heads, an extra arm, and so on.
504
00:38:36,400 --> 00:38:40,520
Dolors also have purplish muscles beneath their skin.
505
00:38:40,520 --> 00:38:45,960
And while little research has been made on said biology, these muscles appear to have
506
00:38:45,960 --> 00:38:51,760
supernatural properties and give dolors their immense speed and power.
507
00:38:51,760 --> 00:38:54,640
Yeah.
508
00:38:54,640 --> 00:38:57,880
They are.
509
00:38:57,880 --> 00:38:58,880
Yeah.
510
00:38:58,880 --> 00:39:04,640
The level that I'm talking about right now on the episode that'll come out after this
511
00:39:04,640 --> 00:39:12,120
one, these guys are in that episode and it's scary.
512
00:39:12,120 --> 00:39:17,080
Or in that level, the first level I talk about, level 11.
513
00:39:17,080 --> 00:39:18,080
Level 11.
514
00:39:18,080 --> 00:39:19,080
Yeah.
515
00:39:19,080 --> 00:39:20,720
Why am I saying that five times fast?
516
00:39:20,720 --> 00:39:25,760
Level 11, level 11, level 11.
517
00:39:25,760 --> 00:39:31,000
However certain subspecies of dolors have the appearance of humanoids made out of thick
518
00:39:31,000 --> 00:39:35,320
gray liquid that slowly drips from their bodies.
519
00:39:35,320 --> 00:39:40,880
Another interesting aspect is that they can melt and solidify their bodies, which allows
520
00:39:40,880 --> 00:39:45,280
them to take on the shape of almost anything their size.
521
00:39:45,280 --> 00:39:52,000
This has caused reports of wanderers seeing dolors in different forms, such as a slug-like
522
00:39:52,000 --> 00:39:55,040
creature or an oversized insect.
523
00:39:55,040 --> 00:39:59,680
Sometimes dolors can be lighter or darker than the others, but the most common is a
524
00:39:59,680 --> 00:40:07,280
dark gray, close but still differentiable to black.
525
00:40:07,280 --> 00:40:10,560
So it's like not quite black.
526
00:40:10,560 --> 00:40:17,880
So cast in gas is a type of gas released from the pores of the dolors.
527
00:40:17,880 --> 00:40:23,080
Thus, many conclude that this gas is responsible for initiating hallucinations.
528
00:40:23,080 --> 00:40:31,000
It is theorized that dolors cannot control what visions wanderers see as the gas nurtures
529
00:40:31,000 --> 00:40:33,320
the illusions naturally.
530
00:40:33,320 --> 00:40:40,440
This discovery led many to theorize that level 18 has a similar gas in place.
531
00:40:40,440 --> 00:40:45,480
Many even suspect a certain subspecies of dolors infest this level, filling it with
532
00:40:45,480 --> 00:40:50,360
the illusionary gas.
533
00:40:50,360 --> 00:41:02,720
This is pleasant.
534
00:41:02,720 --> 00:41:03,720
Survival tips.
535
00:41:03,720 --> 00:41:08,320
There's bad examples of survival tips.
536
00:41:08,320 --> 00:41:15,000
Making noises upon sighting the lurking figures beforehand, this may urge the doler to attack
537
00:41:15,000 --> 00:41:20,720
faster and more aggressively as it knows their prey has taken notice.
538
00:41:20,720 --> 00:41:28,080
Irrational thinking and panic and being endorsed in the illusion.
539
00:41:28,080 --> 00:41:34,200
Well, being endorsed?
540
00:41:34,200 --> 00:41:35,200
Into the illusion.
541
00:41:35,200 --> 00:41:37,960
Like, I don't know.
542
00:41:37,960 --> 00:41:39,960
But the countermeasures to these.
543
00:41:39,960 --> 00:41:42,560
I mean, do they mean engulfed?
544
00:41:42,560 --> 00:41:43,560
Maybe.
545
00:41:43,560 --> 00:41:49,280
If it was endorsed, I'd have to look up.
546
00:41:49,280 --> 00:41:52,360
One needs to have strong mental fortitude.
547
00:41:52,360 --> 00:41:58,040
Coming into terms of your past and facing your fears lowers the effect of the gas.
548
00:41:58,040 --> 00:42:01,080
Preparation.
549
00:42:01,080 --> 00:42:07,720
If one sees lurking figures beforehand, know that what comes next are illusions.
550
00:42:07,720 --> 00:42:11,560
So prepare that there's going to be illusions.
551
00:42:11,560 --> 00:42:15,920
Want to pretend they are unaware of the doler's presence.
552
00:42:15,920 --> 00:42:21,960
And it is possible to snap out of the trance the countermeasures set above raise the chances
553
00:42:21,960 --> 00:42:26,360
of survival.
554
00:42:26,360 --> 00:42:30,760
The first report of a doler was when a group of two wanderers were exploring an unknown
555
00:42:30,760 --> 00:42:33,840
level when they found a dark puddle.
556
00:42:33,840 --> 00:42:37,240
One of the explorers stepped on the puddle and got sucked into it.
557
00:42:37,240 --> 00:42:43,480
The other wanderer ran away when a doler in its humanoid form stretched arising from the
558
00:42:43,480 --> 00:42:45,080
puddle.
559
00:42:45,080 --> 00:42:48,840
Why would you step on a puddle?
560
00:42:48,840 --> 00:42:51,840
In the back rooms?
561
00:42:51,840 --> 00:42:56,480
Like, that's just, that's not smart.
562
00:42:56,480 --> 00:42:57,480
No.
563
00:42:57,480 --> 00:42:58,480
Not smart.
564
00:42:58,480 --> 00:42:59,480
Not smart.
565
00:42:59,480 --> 00:43:00,480
Not smart at all.
566
00:43:00,480 --> 00:43:03,480
I know, I went over 30 minutes.
567
00:43:03,480 --> 00:43:06,480
Oh, did you?
568
00:43:06,480 --> 00:43:07,480
Yeah.
569
00:43:07,480 --> 00:43:11,320
This one's short.
570
00:43:11,320 --> 00:43:13,520
It's a virus.
571
00:43:13,520 --> 00:43:16,400
Entity seven is the Mandela virus.
572
00:43:16,400 --> 00:43:19,240
As a virus leaves the body organs start to decay.
573
00:43:19,240 --> 00:43:21,800
There's no point of return.
574
00:43:21,800 --> 00:43:27,280
You are trapped inside yourself to feel the pain of the decomposition of your own body.
575
00:43:27,280 --> 00:43:31,120
Cremation and disappearance is your only way out of it.
576
00:43:31,120 --> 00:43:36,640
If not, you are doomed to experience the agonizing pain, loneliness, and fear of being forgotten
577
00:43:36,640 --> 00:43:37,880
forever.
578
00:43:37,880 --> 00:43:41,600
Inside a meaningless empty coffin, God save you.
579
00:43:41,600 --> 00:43:49,760
When hell arrives at your place inside the crematorium chamber for you to become dust
580
00:43:49,760 --> 00:43:55,540
up spec in the never ending Tory gates of hell itself.
581
00:43:55,540 --> 00:43:57,720
You cannot escape death.
582
00:43:57,720 --> 00:43:58,720
Cannot help you.
583
00:43:58,720 --> 00:44:02,000
That was written by Gary.
584
00:44:02,000 --> 00:44:03,000
Okay.
585
00:44:03,000 --> 00:44:05,240
So, don't want that.
586
00:44:05,240 --> 00:44:08,280
Want to avoid that one at all costs.
587
00:44:08,280 --> 00:44:11,440
It's like a communist virus.
588
00:44:11,440 --> 00:44:13,760
All right.
589
00:44:13,760 --> 00:44:18,040
Like the sign for it, it's like communism.
590
00:44:18,040 --> 00:44:20,720
The sickle and the hammer.
591
00:44:20,720 --> 00:44:23,200
So I'll go through.
592
00:44:23,200 --> 00:44:28,080
Oh, that's the German.
593
00:44:28,080 --> 00:44:29,400
So hounds.
594
00:44:29,400 --> 00:44:40,180
So in the level 11 that I'm talking about in the next episode, hounds mimic dogs only
595
00:44:40,180 --> 00:44:42,160
in that level.
596
00:44:42,160 --> 00:44:45,040
Level 11.
597
00:44:45,040 --> 00:44:46,080
Yeah.
598
00:44:46,080 --> 00:44:51,160
So they want to act like dogs and they're not aggressive like hounds usually are in
599
00:44:51,160 --> 00:44:52,960
that level.
600
00:44:52,960 --> 00:44:55,120
Okay.
601
00:44:55,120 --> 00:44:58,160
Hounds are humanoid entities with canine attributes.
602
00:44:58,160 --> 00:45:03,740
They have unkempt black hair on their heads and large mouths filled with sharp teeth.
603
00:45:03,740 --> 00:45:07,200
They have long bony limbs and sharp claws.
604
00:45:07,200 --> 00:45:14,160
Have eyes that are fully white, lacking irises or pupils and walk on all fours like a dog,
605
00:45:14,160 --> 00:45:15,160
hence their name.
606
00:45:15,160 --> 00:45:21,360
They are some of the more common hostile entities found in many levels of the back rooms, but
607
00:45:21,360 --> 00:45:23,840
are less common in the deeper levels.
608
00:45:23,840 --> 00:45:28,640
They are extremely dangerous and become agitated when they see someone in a hostile state,
609
00:45:28,640 --> 00:45:31,800
but can be intimidated.
610
00:45:31,800 --> 00:45:38,560
Avoid hounds at all costs, even if one is in a neutral state.
611
00:45:38,560 --> 00:45:42,440
Hounds become hostile the moment they see a human.
612
00:45:42,440 --> 00:45:48,240
However, they will be intimidated and momentarily stalled when you stare them down.
613
00:45:48,240 --> 00:45:54,360
If you hear a hound's growl, it is best to stay out of sight and get out of the way.
614
00:45:54,360 --> 00:45:58,600
Throwing things has a chance of scaring it away.
615
00:45:58,600 --> 00:46:01,920
Okay.
616
00:46:01,920 --> 00:46:06,320
They don't sound...
617
00:46:06,320 --> 00:46:08,720
But in level 11, they can mimic dogs.
618
00:46:08,720 --> 00:46:09,720
Yes.
619
00:46:09,720 --> 00:46:10,720
Okay.
620
00:46:10,720 --> 00:46:12,520
Because I'm like, I don't think anyone's going to want to pit that.
621
00:46:12,520 --> 00:46:13,520
No.
622
00:46:13,520 --> 00:46:14,520
Like the way you describe them.
623
00:46:14,520 --> 00:46:15,520
I don't think so.
624
00:46:15,520 --> 00:46:16,520
No.
625
00:46:16,520 --> 00:46:18,520
It doesn't sound very petable.
626
00:46:18,520 --> 00:46:19,520
Yeah.
627
00:46:19,520 --> 00:46:24,560
Hounds are quadrupedal humanoid creatures with long black hair growing on their heads.
628
00:46:24,560 --> 00:46:26,840
They have razor sharp claws, extremely large mouths.
629
00:46:26,840 --> 00:46:29,000
We already read that part.
630
00:46:29,000 --> 00:46:30,000
Why is that in here again?
631
00:46:30,000 --> 00:46:33,000
I don't know.
632
00:46:33,000 --> 00:46:38,280
Surprising amount of power when they attack a target despite appearing sickly and skinny.
633
00:46:38,280 --> 00:46:43,040
They appear to have a skin condition that resembles mange and are observed scratching
634
00:46:43,040 --> 00:46:46,820
or gnawing on their skin to rid themselves of itching.
635
00:46:46,820 --> 00:46:52,360
Their skull protrudes from their heads, often deformed into the shape similar to that of
636
00:46:52,360 --> 00:46:54,260
a dog skull.
637
00:46:54,260 --> 00:47:00,240
Their eyes are all fully white, giving off the impression of blindness, but don't be
638
00:47:00,240 --> 00:47:01,240
fooled.
639
00:47:01,240 --> 00:47:04,720
Hounds can see normally and are capable of seeing in the dark.
640
00:47:04,720 --> 00:47:07,040
These entities hatch from eggs.
641
00:47:07,040 --> 00:47:08,040
What?
642
00:47:08,040 --> 00:47:09,040
What?
643
00:47:09,040 --> 00:47:10,040
What?
644
00:47:10,040 --> 00:47:11,720
Originate from the hive.
645
00:47:11,720 --> 00:47:16,840
It's imperative to a wanderer's survival that they avoid getting bitten at all costs as
646
00:47:16,840 --> 00:47:21,280
their saliva contains a disease dubbed hound virus.
647
00:47:21,280 --> 00:47:26,560
That will infect and turn the bitten into a hound as well.
648
00:47:26,560 --> 00:47:28,640
So you're either an egg or you get bit?
649
00:47:28,640 --> 00:47:31,680
Or do you turn into an egg after you get bit?
650
00:47:31,680 --> 00:47:34,320
I would imagine you turn into an egg after you get bit.
651
00:47:34,320 --> 00:47:36,880
And then hatch to a hound.
652
00:47:36,880 --> 00:47:38,080
Hatch into a hound?
653
00:47:38,080 --> 00:47:41,280
That sounds not great either, you know?
654
00:47:41,280 --> 00:47:42,280
Yeah.
655
00:47:42,280 --> 00:47:45,240
Incubation periods can last from five to seven minutes.
656
00:47:45,240 --> 00:47:46,240
Symptoms are as follows.
657
00:47:46,240 --> 00:47:47,240
Five to seven minutes?
658
00:47:47,240 --> 00:47:50,240
That is not long.
659
00:47:50,240 --> 00:47:51,240
No.
660
00:47:51,240 --> 00:47:54,440
Discoloration and burning rash around the bite wound.
661
00:47:54,440 --> 00:47:55,440
Migraine.
662
00:47:55,440 --> 00:47:56,440
Rabies-like symptoms.
663
00:47:56,440 --> 00:47:57,440
Difficulty swallowing.
664
00:47:57,440 --> 00:47:58,440
Foaming at the mouth.
665
00:47:58,440 --> 00:47:59,440
Lightheadedness.
666
00:47:59,440 --> 00:48:05,320
Mild to intense muscle spasms, which can also lead to cramps.
667
00:48:05,320 --> 00:48:06,320
Increased agitation.
668
00:48:06,320 --> 00:48:07,320
Stomach cramps.
669
00:48:07,320 --> 00:48:12,200
Committing mange-like skin disease that covers the body, approximately 20 to 30 minutes after
670
00:48:12,200 --> 00:48:18,760
symptoms appear, the infected body will reconstruct to match that of a hound.
671
00:48:18,760 --> 00:48:22,760
The process is visible and auditorily excruciating.
672
00:48:22,760 --> 00:48:30,000
As normal human teeth and nails are painfully pushed out and replaced with fangs and claws.
673
00:48:30,000 --> 00:48:36,520
Whereas hands and feet are reconstructed to move exclusively on all fours amidst the transformation
674
00:48:36,520 --> 00:48:42,240
rapid hair growth will occur on the body and eyes lose pigment.
675
00:48:42,240 --> 00:48:48,200
Afterwards they will enter a feral and hostile state, completing the transformation.
676
00:48:48,200 --> 00:48:57,720
If one is bitten, it's best to either isolate as far away from or out of sight right of
677
00:48:57,720 --> 00:49:01,520
others as there is no known cure at this time.
678
00:49:01,520 --> 00:49:04,120
Though efforts are being made.
679
00:49:04,120 --> 00:49:10,040
Imputations at the mag lead to the idea of the reverse engineering of the rabies vaccine
680
00:49:10,040 --> 00:49:13,000
as a means to combat the virus.
681
00:49:13,000 --> 00:49:18,920
Though lacking a confirmed cure, amputation can prevent transformation but must be done
682
00:49:18,920 --> 00:49:23,920
within one to three minutes of the virus or it will begin rapidly spreading after this
683
00:49:23,920 --> 00:49:24,920
time.
684
00:49:24,920 --> 00:49:25,920
Wow.
685
00:49:25,920 --> 00:49:33,280
Fortunately, scratches from claws will not spread the virus but will instead cause a
686
00:49:33,280 --> 00:49:38,400
burning itching rash around the wound followed by a painful cramp.
687
00:49:38,400 --> 00:49:43,920
This can be easily treated by pouring almond water on the wounds and typical first aid
688
00:49:43,920 --> 00:49:50,280
a lasso saliva making contact with wounds or orifices will also cause infections so
689
00:49:50,280 --> 00:49:55,720
be cautious.
690
00:49:55,720 --> 00:49:58,360
So yeah.
691
00:49:58,360 --> 00:50:01,640
Top tip, avoid all of these things.
692
00:50:01,640 --> 00:50:06,240
Yeah.
693
00:50:06,240 --> 00:50:10,880
One of the earliest known video recordings of the back room depicts a wanderer running
694
00:50:10,880 --> 00:50:16,320
away from a hound in an area that resembles level zero which is weird because level zero
695
00:50:16,320 --> 00:50:21,640
does not have bad things in it usually.
696
00:50:21,640 --> 00:50:30,280
However since we don't currently know when the hive has spawned, it is even had if it
697
00:50:30,280 --> 00:50:35,800
even had a beginning, we can't determine the exact origin of hounds at this time.
698
00:50:35,800 --> 00:50:39,800
They've hounded discovery.
699
00:50:39,800 --> 00:50:42,440
They've evaded it.
700
00:50:42,440 --> 00:50:45,920
They've evaded it.
701
00:50:45,920 --> 00:50:47,240
Yeah.
702
00:50:47,240 --> 00:50:54,120
Was that entity number eight?
703
00:50:54,120 --> 00:50:55,120
Yeah.
704
00:50:55,120 --> 00:50:56,120
Okay.
705
00:50:56,120 --> 00:51:01,840
I thought so but now I don't remember if you said that or not.
706
00:51:01,840 --> 00:51:04,840
That was eight yeah.
707
00:51:04,840 --> 00:51:05,840
Okay.
708
00:51:05,840 --> 00:51:06,840
Oof.
709
00:51:06,840 --> 00:51:07,840
Oof.
710
00:51:07,840 --> 00:51:08,840
Oof.
711
00:51:08,840 --> 00:51:17,160
Just the way that the facelings look.
712
00:51:17,160 --> 00:51:20,400
Oh is that number nine?
713
00:51:20,400 --> 00:51:29,000
Yeah I'm trying to look at the actual like it's laid out a little differently than the
714
00:51:29,000 --> 00:51:30,480
other one's description.
715
00:51:30,480 --> 00:51:33,160
Okay here we go.
716
00:51:33,160 --> 00:51:37,120
Facelings are a species of humanoid beings that roam the back rooms.
717
00:51:37,120 --> 00:51:42,840
These creatures are reminiscent of human beings however they harbor several unsettling and
718
00:51:42,840 --> 00:51:48,320
unorthodox features which I did I do read a little bit about this one in the next episode
719
00:51:48,320 --> 00:51:49,320
but it's okay.
720
00:51:49,320 --> 00:51:57,160
Most explorers can insist that they will look human enough from far away.
721
00:51:57,160 --> 00:52:02,880
If certain parts of their body are concealed or they are oriented in a certain way closing
722
00:52:02,880 --> 00:52:09,480
a distance will reveal an uncanny and sometimes horrifying presentation of these beings with
723
00:52:09,480 --> 00:52:14,120
their most notable features being the lack of facial features.
724
00:52:14,120 --> 00:52:17,640
Lack of facial features?
725
00:52:17,640 --> 00:52:21,800
Yeah so some will like just be skin over their face.
726
00:52:21,800 --> 00:52:23,800
Oh no.
727
00:52:23,800 --> 00:52:28,920
Some will have like one eye or a nose.
728
00:52:28,920 --> 00:52:33,160
Yeah that's terrifying.
729
00:52:33,160 --> 00:52:38,680
Some have the appearance of mannequins and artificial intelligence or they look computer
730
00:52:38,680 --> 00:52:42,760
generated giving them an eerie and unrealistic appearance.
731
00:52:42,760 --> 00:52:49,720
40% of all facelings will have this fake appearance this strange appearance is not obvious until
732
00:52:49,720 --> 00:52:55,200
you are about 12 feet away from the faceling in question.
733
00:52:55,200 --> 00:53:00,680
Facelings either have full facial features that disappear have some facial features or
734
00:53:00,680 --> 00:53:03,880
lack facial features altogether.
735
00:53:03,880 --> 00:53:09,360
Explorers have described the absence of some of some or all of this being's facial features
736
00:53:09,360 --> 00:53:14,960
as a decent or to downright terrible Photoshop job.
737
00:53:14,960 --> 00:53:17,480
Okay.
738
00:53:17,480 --> 00:53:24,760
Using the delete smear or blur tool the resulting look favors a piece of flesh stretched over
739
00:53:24,760 --> 00:53:34,160
a skull or gives the being a bubble head appearance.
740
00:53:34,160 --> 00:53:37,160
Okay.
741
00:53:37,160 --> 00:53:41,680
I have a bubble head.
742
00:53:41,680 --> 00:53:45,640
Faceling children are temperamental little beings.
743
00:53:45,640 --> 00:53:50,680
Most of them are shy and nervous in the presence of other human explorers.
744
00:53:50,680 --> 00:53:53,160
They are more afraid of you than you are of them.
745
00:53:53,160 --> 00:53:58,840
They are known to scare wanderers unintentionally not because they are attacking but because
746
00:53:58,840 --> 00:54:04,560
they bolt from under or behind something suddenly and sprint away to hide somewhere else.
747
00:54:04,560 --> 00:54:11,480
Like most children their movements are quick and uncoordinated awkward and clumsy.
748
00:54:11,480 --> 00:54:16,440
Faceling children tend to knock things over and run into things upon emerging from their
749
00:54:16,440 --> 00:54:17,440
hiding places.
750
00:54:17,440 --> 00:54:23,360
The rapid stampede of tiny footsteps and the crash of porcelain bases or the deafening
751
00:54:23,360 --> 00:54:27,000
scrap of a wooden chair.
752
00:54:27,000 --> 00:54:28,000
Scrape?
753
00:54:28,000 --> 00:54:31,840
I think it means scrape.
754
00:54:31,840 --> 00:54:36,120
Is enough to terrorize anyone suffering from prolonged isolation.
755
00:54:36,120 --> 00:54:41,280
Most wanderers do not even get the opportunity to watch a little one flee.
756
00:54:41,280 --> 00:54:46,000
So they are left frozen in terror and waiting for something to attack them.
757
00:54:46,000 --> 00:54:50,800
It is safe to say that if you catch a glimpse of a child faceling running the other way
758
00:54:50,800 --> 00:54:52,800
you are not in any danger.
759
00:54:52,800 --> 00:54:55,480
However do not follow any fleeing children.
760
00:54:55,480 --> 00:55:00,240
All facing children regardless of their level of hostility carry sharp objects with them
761
00:55:00,240 --> 00:55:02,080
for reasons unknown.
762
00:55:02,080 --> 00:55:07,480
Nevertheless the frightened child will attack you out of fear and try to kill you in self-defense.
763
00:55:07,480 --> 00:55:11,760
You also risk getting attacked by an adult faceling who believes you are trying to threaten
764
00:55:11,760 --> 00:55:13,760
the child.
765
00:55:13,760 --> 00:55:22,880
So top tip don't threaten the child and it should be good.
766
00:55:22,880 --> 00:55:23,880
Okay.
767
00:55:23,880 --> 00:55:29,960
Well researchers have not devoted resources towards investigating facelings social bonding
768
00:55:29,960 --> 00:55:30,960
behaviors.
769
00:55:30,960 --> 00:55:35,960
I don't know why I have an alarm going off at this time.
770
00:55:35,960 --> 00:55:44,560
Most researchers are confident that these beings courtship marital and childbearing
771
00:55:44,560 --> 00:55:51,440
behaviors are no different than the behavior seen in human beings.
772
00:55:51,440 --> 00:55:53,360
Interesting okay.
773
00:55:53,360 --> 00:56:01,120
Officer Atticus N. Wolfe revealed that he is married to a faceling named Chioma B. Tambiri
774
00:56:01,120 --> 00:56:11,160
Wolfe and is a proud father to two twin girls Chiasoka and Chimdyuto.
775
00:56:11,160 --> 00:56:15,700
His wife and two daughters apparently dwell somewhere in level 11.5.
776
00:56:15,700 --> 00:56:23,320
Officer Wolfe disclosing the information further proves he only works on level 50 and below
777
00:56:23,320 --> 00:56:28,120
but his home is somewhere in level 11.5.
778
00:56:28,120 --> 00:56:30,760
Okay.
779
00:56:30,760 --> 00:56:34,640
So like their kids are hybrids.
780
00:56:34,640 --> 00:56:35,640
Yeah.
781
00:56:35,640 --> 00:56:36,640
Wow.
782
00:56:36,640 --> 00:56:41,320
Most adult facelings tend to mind their own business.
783
00:56:41,320 --> 00:56:48,000
Most prejudice adult facelings are not as interested in prejudice killing you as much
784
00:56:48,000 --> 00:56:50,900
as they're interested in driving you away.
785
00:56:50,900 --> 00:56:54,360
Most child facings will try to avoid you and will flee.
786
00:56:54,360 --> 00:56:59,160
All elderly facelings are docile with some being curious about you.
787
00:56:59,160 --> 00:57:08,920
I wonder how that officer was able to marry.
788
00:57:08,920 --> 00:57:10,920
Marry one.
789
00:57:10,920 --> 00:57:15,680
99.99% of facings are verbally impaired.
790
00:57:15,680 --> 00:57:21,480
Most facings are verbally impaired because most facings lack mouths.
791
00:57:21,480 --> 00:57:27,520
Partial and false facelings more on them later I think those are the ones who have bred with
792
00:57:27,520 --> 00:57:34,300
humans typically have a mouth but less than 1% of all partial and false facelings who
793
00:57:34,300 --> 00:57:36,840
have mouths can speak.
794
00:57:36,840 --> 00:57:42,160
Meg speech pathologists determined that most partial and false facings either have defective
795
00:57:42,160 --> 00:57:44,640
vocal cords or lack vocal cords.
796
00:57:44,640 --> 00:57:49,280
The facelings that have vocal cords can produce sound but not speech.
797
00:57:49,280 --> 00:57:55,320
The sound produced is described as wheezing death rattles.
798
00:57:55,320 --> 00:58:00,400
Another thing to consider is that some facings do not have eyes or ears.
799
00:58:00,400 --> 00:58:05,980
With these facts in mind how do facings communicate with each other?
800
00:58:05,980 --> 00:58:08,200
Great question Tony.
801
00:58:08,200 --> 00:58:15,920
41% of facings know how to write messages in several different languages for communication.
802
00:58:15,920 --> 00:58:21,480
All facings are known to use sign language.
803
00:58:21,480 --> 00:58:25,040
And all facings communicate with each other telepathically.
804
00:58:25,040 --> 00:58:28,400
Okay that's cool.
805
00:58:28,400 --> 00:58:29,400
Yeah.
806
00:58:29,400 --> 00:58:33,400
That would be yeah.
807
00:58:33,400 --> 00:58:38,160
They're known as homo corruptum.
808
00:58:38,160 --> 00:58:40,400
Okay we're going back to the Latin.
809
00:58:40,400 --> 00:58:44,120
Oh they have their whole genome sequences here.
810
00:58:44,120 --> 00:58:45,440
Oh wow.
811
00:58:45,440 --> 00:58:54,040
They share 98.9% of their DNA with homo sapiens.
812
00:58:54,040 --> 00:58:58,640
That would make sense yeah.
813
00:58:58,640 --> 00:59:01,680
Yeah.
814
00:59:01,680 --> 00:59:04,600
Interesting.
815
00:59:04,600 --> 00:59:15,160
Wow there's like a ton of information here with like pictures and science and.
816
00:59:15,160 --> 00:59:20,880
I mean I guess they would be like the most pardon the pun but like fleshed out creature.
817
00:59:20,880 --> 00:59:27,200
I had read yesterday when I was researching them that they looked less like humans before
818
00:59:27,200 --> 00:59:29,720
humans came there.
819
00:59:29,720 --> 00:59:31,600
Oh okay.
820
00:59:31,600 --> 00:59:35,440
And they started evolving to look more like humans.
821
00:59:35,440 --> 00:59:41,040
And so before they looked like because they were the humans of the back room kind of like
822
00:59:41,040 --> 00:59:46,560
they were the entity that like had families and stuff.
823
00:59:46,560 --> 00:59:49,640
But they were just like clumps of human parts.
824
00:59:49,640 --> 00:59:55,000
Right I remember that I remember you telling me about clumps of human parts.
825
00:59:55,000 --> 01:00:02,960
Yeah and then they slowly got into like a human shape.
826
01:00:02,960 --> 01:00:05,000
Human shape yeah.
827
01:00:05,000 --> 01:00:06,000
Yeah.
828
01:00:06,000 --> 01:00:10,840
There's a lot of sciencey stuff here.
829
01:00:10,840 --> 01:00:13,240
There are only three types of facelings.
830
01:00:13,240 --> 01:00:18,360
True facelings are facelings that are missing all facial features.
831
01:00:18,360 --> 01:00:24,280
Partial facelings are missing some of their facial features.
832
01:00:24,280 --> 01:00:32,080
And false facelings have full facial features but some or all of their facial features will
833
01:00:32,080 --> 01:00:40,000
disappear due to the expression of negative emotions.
834
01:00:40,000 --> 01:00:42,160
They just disappear.
835
01:00:42,160 --> 01:00:45,160
They can blink their faces out.
836
01:00:45,160 --> 01:00:47,200
Oh okay.
837
01:00:47,200 --> 01:00:49,520
I mean.
838
01:00:49,520 --> 01:00:51,960
Do they suck them in or do they just like.
839
01:00:51,960 --> 01:00:57,520
Where do they go?
840
01:00:57,520 --> 01:01:04,680
Evolution genetics believe that the faceling is a subspecies of human who those who subscribe
841
01:01:04,680 --> 01:01:09,920
to theories concerning evolution genetics argue that the existence of facelings are
842
01:01:09,920 --> 01:01:15,520
byproducts of humans getting trapped in the back rooms and due to a small population size
843
01:01:15,520 --> 01:01:21,480
limiting mating options and opportunities and having a high concentration of unfavorable
844
01:01:21,480 --> 01:01:25,400
genes contributed to the manifestation of facelings.
845
01:01:25,400 --> 01:01:32,440
This theory seems the most plausible because their sequencing reveals that facelings share
846
01:01:32,440 --> 01:01:37,240
98.9 percent of their DNA with the species Homo sapien.
847
01:01:37,240 --> 01:01:38,480
Theory two.
848
01:01:38,480 --> 01:01:46,840
The cower thesis suggests that for some for something to exist something needs to believe
849
01:01:46,840 --> 01:01:48,400
it does exist.
850
01:01:48,400 --> 01:01:53,480
Most people who find themselves in the back room will never see another person again.
851
01:01:53,480 --> 01:01:57,720
Humans are social creatures and do not fare well in isolation.
852
01:01:57,720 --> 01:02:04,740
Theorists who believe in the cower thesis insists that the faceling is a byproduct of
853
01:02:04,740 --> 01:02:12,240
survivors struggling to cope with prolonged isolation.
854
01:02:12,240 --> 01:02:18,640
Okay so basically saying like these are humans that have evolved to or devolved I guess if
855
01:02:18,640 --> 01:02:24,520
you want to use that term like to this other form due to a lack of human attention.
856
01:02:24,520 --> 01:02:30,840
And then this is the one I read yesterday I think the anguish thesis and that suggests
857
01:02:30,840 --> 01:02:37,680
that our sense of self shaped the back room and in turn shaped the facelings.
858
01:02:37,680 --> 01:02:43,120
And most survivors who enter the back room must endure prolonged isolation survivors
859
01:02:43,120 --> 01:02:49,040
still cling to the hope that they might find someone to keep them company but they're also
860
01:02:49,040 --> 01:02:54,000
lingers the fear that they might encounter some monstrosity.
861
01:02:54,000 --> 01:02:59,960
Survivors also experience disassociation hallucinations due to prolonged isolation which interferes
862
01:02:59,960 --> 01:03:09,360
with how one might perceive someone else supporters of anguish thesis.
863
01:03:09,360 --> 01:03:16,880
Insists that human desire to have companionship but the fear of running into a threat is why
864
01:03:16,880 --> 01:03:25,880
facelings share human characteristics along with gross physical deformalities.
865
01:03:25,880 --> 01:03:33,880
Okay and then theory four collective unconscious idealism theory.
866
01:03:33,880 --> 01:03:39,160
The collective unconscious theory idealism theory suggests that back room is a part of
867
01:03:39,160 --> 01:03:46,800
man's collective unconscious and manifests itself as a dream or visual hallucination.
868
01:03:46,800 --> 01:03:52,680
It is possible the back room is a byproduct of insanity or a fever dream.
869
01:03:52,680 --> 01:03:59,080
Survivors who subscribe to the collective unconscious idealism theory believe that the
870
01:03:59,080 --> 01:04:03,960
presence of the faceling presents represents the following.
871
01:04:03,960 --> 01:04:07,240
Their survivor is experiencing the loss of their identity.
872
01:04:07,240 --> 01:04:10,520
Oh that makes sense.
873
01:04:10,520 --> 01:04:15,840
Prolonged isolation and the lack of familiarity it does contribute to depersonalization and
874
01:04:15,840 --> 01:04:16,840
disassociation.
875
01:04:16,840 --> 01:04:23,720
The presence of facelings might represent self-detachment.
876
01:04:23,720 --> 01:04:26,760
Interesting.
877
01:04:26,760 --> 01:04:30,600
Very interesting.
878
01:04:30,600 --> 01:04:36,760
Should I leave it at that one or should I do one more?
879
01:04:36,760 --> 01:04:38,600
I'll leave it at that one.
880
01:04:38,600 --> 01:04:41,160
Okay so we'll go to 10 next time.
881
01:04:41,160 --> 01:04:42,160
Yeah.
882
01:04:42,160 --> 01:04:43,160
Perfect.
883
01:04:43,160 --> 01:04:44,160
Perfecto.
884
01:04:44,160 --> 01:04:47,000
10 is skin stealers.
885
01:04:47,000 --> 01:04:53,760
Oh can't wait for that.
886
01:04:53,760 --> 01:04:55,600
Yeah these are fascinating.
887
01:04:55,600 --> 01:04:57,100
They are.
888
01:04:57,100 --> 01:05:00,920
We have weird minds that create weird things.
889
01:05:00,920 --> 01:05:02,240
And I love that.
890
01:05:02,240 --> 01:05:04,320
And there are a lot of them.
891
01:05:04,320 --> 01:05:10,120
And they are all different.
892
01:05:10,120 --> 01:05:16,880
I hope you have amazing dreams tonight and you have several of these creatures in them.
893
01:05:16,880 --> 01:05:21,120
Especially the dollars.
894
01:05:21,120 --> 01:05:26,720
Oh my gosh or the blobs the what are they called?
895
01:05:26,720 --> 01:05:27,720
Oh I forgot.
896
01:05:27,720 --> 01:05:28,720
Oh my goodness.
897
01:05:28,720 --> 01:05:29,720
The clumps.
898
01:05:29,720 --> 01:05:30,720
The clumps.
899
01:05:30,720 --> 01:05:35,720
Yes how could I forget the clumps?
900
01:05:35,720 --> 01:05:38,720
Number five.
901
01:05:38,720 --> 01:05:40,920
Yeah.
902
01:05:40,920 --> 01:05:42,640
Clumpy.
903
01:05:42,640 --> 01:05:51,200
Yes so if you are want like if you have any ideas or want to dive deeper into any of these
904
01:05:51,200 --> 01:05:52,960
creatures let us know.
905
01:05:52,960 --> 01:05:58,760
You can comment on YouTube or you can email us and there is more information on all these
906
01:05:58,760 --> 01:06:03,800
creatures so if you want me to dive deeper into one in one episode let me know.
907
01:06:03,800 --> 01:06:10,340
We will continue on with the back room sporadically every few episodes so I will scatter these
908
01:06:10,340 --> 01:06:13,000
in so that you guys can keep learning.
909
01:06:13,000 --> 01:06:18,460
And I'm making a category of the back room episodes in Patreon so if you want one space
910
01:06:18,460 --> 01:06:24,720
that has all of them for future reference if you're listening to this in the future.
911
01:06:24,720 --> 01:06:31,320
I will have them all on there together and all tiers will have access to that grouping
912
01:06:31,320 --> 01:06:33,520
of them and they will be ad free on there.
913
01:06:33,520 --> 01:06:39,860
So if you want to explore the back room with me I'm going to go through about depending
914
01:06:39,860 --> 01:06:45,720
on how expansive the levels are five to ten levels per episode.
915
01:06:45,720 --> 01:06:48,800
And there's a lot of levels.
916
01:06:48,800 --> 01:06:54,600
Yeah and then we'll do sub levels and we're done with the levels.
917
01:06:54,600 --> 01:07:01,080
So as always we adore you and if you join the Patreon we'll shout you out on the next
918
01:07:01,080 --> 01:07:05,200
episode the tier start at three dollars and there's a lot that you get for that three
919
01:07:05,200 --> 01:07:06,200
dollar tier.
920
01:07:06,200 --> 01:07:10,960
I originally made it just as a hey we support you and here's three dollars but I wanted
921
01:07:10,960 --> 01:07:12,480
to give back to you.
922
01:07:12,480 --> 01:07:16,960
So we have a series that is just on Patreon that you get there.
923
01:07:16,960 --> 01:07:23,480
Top tiers get other bonus episodes that are just for them and we adore you.
924
01:07:23,480 --> 01:07:30,800
So good night and good day and good morning and good whatever time it is.
925
01:07:30,800 --> 01:07:32,680
Good day.
926
01:07:32,680 --> 01:07:33,680
Crows out.
927
01:07:33,680 --> 01:08:01,220
Loose.