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598 – Structuring Horror

An exciting new horror story has come out, promising spooky monsters and exciting twists that will surely have a satisfying payoff. This week, we address some tricky questions about common pitfalls in horror. How do you resolve a conflict with an overwhelming force without seeming contrived? How do…

600 – Crafting a Long Series

Oh wow, that’s six entire hundreds. Honestly didn’t expect we’d ever make it this far, and now we’re lacking a plan. Fortunately, that doesn’t mean your long series also has to lack a plan, or lack a smooth transition for that matter. This week, we’re discussing how to lay the groundwork for a stor…

599 – Tech Levels

As everyone knows, everywhere in the world had exactly the same technology from 476 to 1453, which can be summed up as a “Medieval Tech Level.” Or, wait, maybe that’s not true at all. And maybe technology doesn’t advance along linear paths like we see in 4X strategy games. So, what even is a tech l…

601 – Crafting Nuanced Characters

Everyone likes to rave about nuanced characters, but what does it mean for a character to be nuanced? How do you show different sides of a character without being contradictory? Is a random assortment of subtextual details enough, or does it require a more targeted investment? In this episode, we d…

597 – Creating Low Points

Characters sometimes feel sad. But what if they felt… extra sad? If it’s sad enough to be a big deal, probably the saddest they’ll ever be, we call that a low point. Much has been made of low points, with some giving them fancy names like “dark night of the soul” and insisting they must happen at a…
ข้อสงวนสิทธิ์: พอดแคสต์และอาร์ตเวิร์คที่ฝังอยู่ในหน้านี้มาจาก Mythcreants ซึ่งเป็นทรัพย์สินของเจ้าของและไม่มีส่วนเกี่ยวข้องหรือรับรองโดย Listen Notes, Inc.