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This week Mark and Ben talk about mass combat--those great battles that decide the fates of great powers and make great stories memorable. We'll discuss methods to keep your focus on the player characters as well as interesting intersections with war games that let players play out grand strategies at scale. Although mass combat encounters can be complex, you can make it easier by abstracting the action into manageable sub-encounters, boss fights, or even meta-currencies that let your players feel like they're playing an important role in the chaos of battle. Join us for a discussion of one of the most challenging and rewarding kinds of encounters you can bring your players.
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ข้อสงวนสิทธิ์: พอดแคสต์และอาร์ตเวิร์คที่ฝังอยู่ในหน้านี้มาจาก Ben Dyer and Mark Lehman ซึ่งเป็นทรัพย์สินของเจ้าของและไม่มีส่วนเกี่ยวข้องหรือรับรองโดย Listen Notes, Inc.