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Nerdrunners 21: NAPD Contract

In which it all gets shaken up This week Mark and Stef join in with the discussion everyone has been having, and offer their 2 credits on the NAPD Most Wanted List. Is the change good for the game? Will people start trying out different cards and deck types? Will having less influence to use in…

Nerdrunners 20: Independent Thinking

In which we a no longer bound by our directives In part 2 of the Data & Destiny spectacular Mark and Stef go crazy over the 3 new runners - Apex, Adam, and Sunny. Apex, the ever-growing, all-consuming digital entity devours cards to break into servers, and if you live long enough you may ev…

Nerdrunners 23: Street Magic

In which we both can and cannot use programs Leaving SanSan far, far behind them, Mark and Stef travel to the other side of the globe for a brand new cycle - the Mumbad Cycle! This week they land in Kala Ghoda and decide to take in some culture. From the snake-charmers in the bazaar and the art…

Nerdrunners 24: Game Day

In which we win some and we lose some This week Mark and Stef have just got back from their respective store championships, and boy do they have some stories to tell. Also, the guys give some hot tips on how to prep for a tournament, the best ways to practice and make changes to decks, whether …

Nerdrunners 22: Rainbow

In which we get influential This week, Mark and Stef talk about those 5 wonderful, circular, little pips that appear on every card and balance the game - influence! Are you a big splasher, or prefer lots of little splashes? Do you try and shore up your weaknesses, or play to your strengths…
ข้อสงวนสิทธิ์: พอดแคสต์และอาร์ตเวิร์คที่ฝังอยู่ในหน้านี้มาจาก Mostly Playing ซึ่งเป็นทรัพย์สินของเจ้าของและไม่มีส่วนเกี่ยวข้องหรือรับรองโดย Listen Notes, Inc.