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Dawnsbury Days tries to be as faithful as possible to the tabletop rules that it's based on, but it does make some differences. This episode explains what those differences are, and why they still exist.
I would appreciate feedback on this podcast: You can give it on BlueSky where I'm @dawnsbury.bsky.social.
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ตอนอื่นๆ ใน PODCAST นี้
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When developing the first Dawnsbury Days expansion, the Profane Barrier, an early version of the first chapter involved a noncombat encounter that uses the rules for the Chase subsystem of the tabletop game.
It didn't work out and the encou…
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Origins and creation of Dawnsbury Days! The game evolved from my 4e and 3.5e projects, and from a smaller game called Quest for the Golden Candelabra. This episode talks about the context in terms of my own education, COVID-19, and the OGL …
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We go over the two remaining important differences from tabletop in Dawnsbury Days and continue with a smattering of miscellaneous more minor differences that I felt were necessary for Dawnsbury Days.
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I've sometimes heard it expressed on social media that PF2E, the tabletop rulesystem that Dawnsbury Days uses, is particularly well-suited for adaptation into a video game.
Having worked on such a video game adaptation for more than two yea…
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