OM DETTA AVSNITT
In this episode, let's talk about common playtesting advice that - as far as I can tell - everyone agrees on!
Main sources:
- Board Game Design Lab (podcast & community), by Gabe Barrett
- Think Like A Game Designer (podcast & newsletter), by Justin Gary
- stonemaiergames.com (blog), by Jamey Stegmaier
- Adam in Wales (YouTube channel), by Adam Porter
- The Art of Game Design (book), by Jesse Schell
My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
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ANDRA EPISODER I DENNA PODCAST
In this episode, I explore how I might represent hacking and the associated “luck factor” in my game. “Infiltration” is a cooperative game about hacking into a computer network.
My contacts:
Email: teaandtablegames@gmail.com
Discord: anniannianni@
Twitter/X: anniisgame@
Album with pictures for this episode: https://imgur.com/a/TauAqHf
In this episode, I explain how the AI in my game works. It’s a cooperative game after all, so we need some sort of opposing force! A major design goal for me is to minimize the upkeep and additional components for the AI, and to kee…
I did some playtesting! In this episode, I’ll explore how I plan to address some feedback I received to improve the “flow” of my game.
“Infiltration” is a cooperative game about hacking into a network.
My contacts:
Email: teaandtablegames@gmail.com
Discord: anniannianni@
Twitter/X: anniisgame@
In this episode, I’ll finally tell you how (part of) my game works, yay! This episode is focused on the card play and I’ll talk about how I try to make it more interactive and less bureaucratic, but you already knew that from the title.
My contacts: teaandtablegames@gmail.com / Discord: anniannian…
This is Part 1 of a short series of episodes that I'll throw in occasionally and in which I'll look at other hacking-themed games, to understand how they bring the theme to life and how my game compares to them.
The game I'm working on, working title “Infiltration”, is a cooperative game about hac…
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