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Star Citizen offers a lot of unique looks at the development process of games, and today I’m joined by a developer with firsthand experience with the game engine that eventually drove Star Citizen. So sit back and listen to our talk about Star Citizen, the struggles, successes, and controversies it…
Star Citizen’s 4.10 implementation of instancing is supposed to be the next step in server meshing, dubbed “Quasi-Dynamic” Meshing. But from early signs, the results are mixed. I’m joined by network engineer and Youtuber Grolo to discuss this first addition of instancing to gameplay, and if it mean…
Instancing is releasing in alpha 4.10, Star Citizen Live is having some oopsies, Star Citizen in general is going through the usual summer slump with a little extra Squadron 42 drama thrown in. I’m joined by Morphologis to discuss all of it.Today’s Guests: MorphologisYouTube:  @Morphologis  Twitch:…
Warning: Contains ComplainingA lot is going on in Star Citizen, with the company trying to get things fixed and simultaneously release new features, they are struggling to communicate effectively, and find a large portion of the player base just exhausted from glitches, bugs, and problems. Today I’…
Squadron 42 has been delayed, and along with it, a long explanation of several key points in Star Citizen’s recent development from the CEO and Founder, Chris Roberts. There are many details here worth touching on, and I’m joined by The Astro Historian, who originally revealed the delay announcemen…
Ansvarsfriskrivning: Podcasten och konstverket som är inbäddat på den här sidan är från Space Tomato, som är dess ägares egendom och inte anslutet till eller godkänt av Listen Notes, Inc.