OM DETTA AVSNITT
Kicking off the new season of Codepunk, we take a look back at the history of Kevin Mitnick–considered the world’s most infamous hacker. Is that title warranted? What role did the media play in the hysteria surrounding Mitnick’s exploits during a time when hacking was being pointed at as a “black art” on the rise? We also discuss the Free Kevin movement, the movie based on his capture, the role of hacking magazine 2600, and how social engineering in the early days of computing would stack up in today’s more security-aware world.
Engelsk
USA
tydligt innehåll
UTSKRIFT 🔗
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ANDRA EPISODER I DENNA PODCAST
Part 2 of our experiments in virtual reality!
Join us as we take the podcast into virtual reality. In this episode (part 2 of 2), we continue our experiments recording inside of virtual reality (VR) using the Oculus Quest. For this episode, we we stay inside of AltSpaceVR, but update our avatars, …
Join us as we take the podcast into virtual reality. In this episode, we begin our experiments recording inside of virtual reality (VR) using the Oculus Quest. Follow along as we try out different things, and listen as we discuss the future of virtual reality, why world-building is more important t…
A lot of articles today about burned-out programmers attribute the word “genius” to them prior to divulging their downfall. In this episode of Codepunk, we take a look at this trend of “genius” programmers through the story of Jerold Haas—a programmer on his way to cryptocurrency riches, but from a…
This is a written extension of the Codepunk podcast. You can also listen to the audio version or watch the video version at the end of this article.
With the launch of season 6 of the Codepunk podcast, we’ll be coalescing around a single theme since we’ll be producing less episodes at a higher qua…
This is a written extension of the Codepunk podcast. You can also listen to the audio version or watch the video version at the end of this article.
When discussing virtual reality (VR), there is a specific aspect of design involved—whether world design, production design, or application design. T…
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