Blades '68: One Hat At A Time (w/ Tim Denee)
Brian and Elliot are joined by Tim Denee, a game designer who wears several creative hats in his making of projects like Deathmatch Island and the upcoming Blades ‘68. We dive into how Blades ‘68 expands on the beloved world of Blades in the Dark, where this ambitious new supplement began, and how …
[PATREON PREVIEW] Blades 68 | The Bad Kind of Flying | Part 1 (featuring Tim Denee and J Strautman)
Enjoy a preview of part 1 of our Blades 68 Bonus Actual play with guest GM and designer of Blades 68 Tim Denee! Head to the Many Sided Media Patreon to get the full episode plus so much more!
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Featuring:
Brian Flaherty as Baxter
Abby Hepworth as Val
Shen…
Monsters & Blades & Kiwis Oh My! A conversation with Michael Sands & Tim Denee: Ep. 92
Tonight's first guest is a hunter of hunters, a designer who seized upon the monster-of-the-week TV formula and used it as the bones of a horrifying gaming monstrosity of freakish limbs, a brutish head, a harsh brow, a criminal brain, and yes, it's alive!! Michael Sands is the creator of Monster of…
Island 2 | Deathmatch Island
Join the alliance of Lisa, Jordy and Sean as we play to win (or die trying) on “Island 2” in Deathmatch Island, a TTRPG where Battle Royale meets Lost. We discuss point crawls, resource acquisition, quantum mysteries, and m-fing volcanos.
CW: amnesia, mind manipulation
Back Jordy’s upcoming adven…
399 - Blades '68 with Tim Denee
Matt and Rob sit down to talk with Tim Denee, designer of Deathmatch Island and the upcoming Blades '68! We all get groovy and talk about the electroplasmic cold war, bell bottom jeans, and cool spy heists with weird gadgets!
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Rory's Story Cubes are better than any random table
Rory Story Cubes are more than random tables — they’re RPG tools for asking better questions, building character backstory, and creating shared fiction in session zero. This episode is about better GM prep, better DM tools, and how fiction-first prompts can make your D&D and TTRPG games stronger.
…
Dogs in the Bark | S1.E55 | Dogs in the Bark
Haunted Hauls Podcast is a Blades in the Dark actual play and includes themes of horror, violence, and trauma. Listener discretion is advised.
On this special episode of Haunted Hauls, we dive into Tim Denee's Dogs in the Bark, a gritty Forged in the Dark game where the Ratcatchers are always on…
Tiny Table Q&A Part 1: Deathmatch Island
Smallest Salutations and welcome Tim Denee, lead designer of Deathmatch Island, to the podcast! Listen in as we discuss the AGON system, Tim’s design process, the beauty of theory crafting, and what’s coming next with Blades ‘68. Join us on Patreon for the part two of our interview with Tim!
We ha…
Meet Paul and Mike
We’ve been threatening to do a podcast for years. That time has finally come. Let us know what you think: email us at hello@indiegamereadingclub.com.
Meet your hosts, Paul Beakley and Dusey (Mike Van Dusen).
Paul Beakley
Dusey Van Dusen
Huge, hug…
Tim Denee On Bringing The Swinging 60s to Blades in the Dark
Watch as a full video interview on YouTube
Tim Denee is a graphic designer and TTRPG creator who has created resources for games such as Blades in the Dark, as well as developing his own games such as Deathmatch Island, Odyssey Aquatica and, most recently, the Blades in the Dark supplement, Blades …
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