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Tone Control 18: Nina Freeman

It's like rain on your podcasting day. It's when a train goes by, and you can't hear what I say. It's the hammer blows, that ruin your take. And who woulda thought, it figures. Despite a variety of exciting sonic interruptions, Steve and Nina soldier on to talk through her work a s Nuovo Award-win…

Tone Control 17: Charles Webb

New Bordeaux, Louisiana, 1968. As the turbulent '60s come to a close, New Bordeaux has been carved up by unscrupulous interests: the mob, the Klan, moonshiners, gun runners, and more have hacked off their piece of this storied southern hub of music, voodoo and vice. Who can step in and wrest contro…
Ahh, classic 2D animation! The art of drawing the same thing in slightly different poses over and over and then flipping through them so fast that they look like one fluid, moving thing. Beautiful, inspiring... but gosh, that sounds like a lot of work! And that work falls to intrepid folks like Mar…

Tone Control 19: Harvey Smith

Harvey Smith is a mensch. Not only has he been a lead or director on some of the most inspiring and foundational Immersive Sim games of the last 20 years, he's also just a sweet, friendly, thoughtful guy who's great to talk to and has a wonderful southern accent. And lucky you, last time I talked w…

Tone Control 20: Davey Wreden

A thirteen-foot-tall octopus named Edward Scissorhands rampages into your life and destroys everything you love. What do you do? If you're me, you interview him! This hellish creature, also known as Davey Wreden, is the creator of two of the most mind-bending indie story games in recent history, T…
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