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Catching up with our good friend Wes as we discuss Playstation committing to fully-digital games, and the generally-rising prices across the industry. We dig into the history of game distribution and the relationship between players and publishers. Wesley Adams is a former partner and lead designer…
Chatting with local legend Jarryd Huntley about all kinds of topics, including Playstation's move to digital-only, price increases across the console world, the destructive effects of short-term profit-maximizing, and how the games industry can navigate these stormy seas by supporting one another. …
Claire Molitors has 10 years of experience in literacy education and curriculum development and has earned a BFA in Creative Writing and MA in Applied Linguistics. Currently she is a doctoral student in Instructional Design, with a focus on Game Development and researching women in collegiate compe…
Nathan Wooten of Wooshido joins us on the 'cast, discussing many things, including the day-to-day of being a published indie dev fighting for exposure, what it's like to have a rival game's release timing overshadow your game, different strategies for games to engage with their communities and mone…
Brian Crick shares his experience as a solo Unreal developer making a story- and puzzle-driven adventure game. We delve into environmental storytelling, studio-building, working with a publisher, and the artistic consequences of the improvements in hardware over the last couple of decades. Brian C…
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