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In this episode of The Corner of Story and Game, we sit down with Sagar Beroshi, Principal Narrative Designer at The Chinese Room. Together, we unpack what it really means to write horror when you're working without a blockbuster budget, and why narrative constraints can be an unexpected ally. Saga…
In a world of expansive IPs, player agency, and multi-format storytelling, how do you keep a narrative consistent without strangling its potential? This week on The Corner of Story and Game, we sit down with Jesse Scoble, a veteran narrative designer and worldbuilder whose career spans Assassin’s C…
In this episode of The Corner of Story and Game, returning guest Joshua Rubin, veteran narrative designer (Destiny, Assassin’s Creed, The Walking Dead, Telltale), joins us to unpack the chaos, creativity, and continuity of transmedia worldbuilding. We dive into: 🧩 Fractured storytelling across Dis…
In this episode of The Corner of Story and Game, we sit down with Winter Mullenix and Tormod MacLean to explore what it really means to tell stories in open-world, player-driven spaces. Together, we dig into the challenges and opportunities of crafting narrative in sandbox MMOs, where story doesn’t…
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