ОБ ЭТОМ ЭПИЗОДЕ
In this episode, the team dives deep into the long-awaited carrier implementation, detailing the technical challenges and custom solutions that brought it to life. They also discuss the upcoming hovercraft, its strategic role, and why it was chosen over other amphibious transport options. The conversation expands to doctrine updates, new armored units, and the introduction of strategic resources, shaping the game’s evolving battlefield. Plus, a look at future plans, from playable infected factions to dynamic city deterioration. Join us for a packed session of development insights, game strategy, and community questions!
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ПОИСК ПРОШЛЫХ ЭПИЗОДОВ
Искать прошлые эпизоды Cepheus Protocol HQ.
ДРУГИЕ ЭПИЗОДЫ В ЭТОМ ПОДКАсте
A dev stream focused on two big near-term upgrades: an early save/load system (currently via console commands) and a major vehicle pathfinding overhaul aimed at getting trucks and armor to drive like humans instead of bulldozing entire city blocks. The host demonstrates saving in-game (including sc…
Summary:
This episode dives deep into the massive rebuild and overhaul of vehicle systems, from fixing longstanding physics bugs—like tanks endlessly reversing—to laying the groundwork for more realistic formations and interactions. The devs share how new logistics systems are reshaping supply cha…
This week’s update changes how matches flow from the first minutes all the way into late game, with a major rebalance to pacing, base planning, and multiplayer performance.Treasure Island and Half Moon Bay got important zone updates, including redrawn layouts and higher turret limits per zone. The …
This week’s update adds powerful new ways to control difficulty while laying the groundwork for bigger systems coming soon.The biggest addition is expanded custom game options. You can now control the infection spread multiplier and override the infected attack interval with minimum and maximum tim…
Episode summary:
After a short hiatus, the dev team returns with a rapid-fire status update on what’s shipped, what’s broken, and what’s coming next. They recap the January build flip and the launch of a deeper doctrine tree (including airstrike support like A-10/AC-130 and gas canisters), then add…
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