SOBRE ESTE EPISÓDIO
SoBad and Nirvana tackle the term 'artificial difficulty' and whether it is a useful term for game devs, as well as adjustable difficulty in games like Skyrim and whether players will often spoil their own experience with these systems.
Inglês
Estados Unidos da América
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PESQUISAR EPISÓDIOS PASSADOS
Pesquisar episódios anteriores de When Does It Get Fun?.
OUTROS EPISÓDIOS NESTE PODCAST
SoBad and Nirvana talk to the eloquent Doom wad review master, MtPain27 about how nostalgia affects our views of video games and film and SoBad tries to quantify art (he's crunchin' numbers again).
SoBad and Nirvana are joined this week by Hempuli, the creator of Baba is You, Environmental Station Alpha, and a whole host of other fun puzzle games. We talk about the dangers of receiving early feedback when developing a game, where inspiration comes from for creative pursuits, and losing intere…
On today's episode Nirvana and SoBad have MegaBlast in the studio to
discuss his game design journey. Mega talks about scaling back
expectations as development has continued, modding Warcraft, Starcraft
2, and Doom, and he ends the episode with an insightful quote.
SoBad and Nirvana discuss how annoying Atreus is in God of War, how
annoying the talking head is in God of War, and hentai games get brought up at one point (definitely SoBad's doing).
Nirvana and SoBad discuss the many tropes of bad video game writing, Zero Escape: The Nonary Games, how Morpheus gets around being 'exposition man', and Dark Souls for the 50th time.
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EDITAR
Obrigado por ajudar a manter a base de dados dos podcasts atualizada.