SOBRE ESTE EPISÓDIO
Scott Garrett and Joce have been seeing a lot of chatter in our circles about difficulty settings in games, hard modes, casual players, and more. Got us to thinking about what the current games-space looks like these days when it comes to game difficulty, and how devs get more players in, and block some players out. Lots to talk about, plus emails and more!
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Estados Unidos da América
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PESQUISAR EPISÓDIOS PASSADOS
Pesquisar episódios anteriores de The Instance: World of Warcraft Podcast.
OUTROS EPISÓDIOS NESTE PODCAST
Season one is in full swing, and we have lots of thoughts about what’s on the menu in Midnight. The Prey system is rad and you should all be doing it. (Opinions may vary.) Would the real Lee Pace please stand up? Working on the lock when you should be working on your iLVL. Did the MSQ glitch? Raidi…
You guys ready for the Undermine(d) patch? Are you ready to dig even deeper into the center of crunchy Azeroth? Good, so are we. Let's talk about that, plus the housing update we got, Season 2 stuff, and a load of other stuff, on this episode of The Instance!
Video version will appear here: http://…
Major features of the new patch! M+ Keystone Deserter Debuff - Blizzard using public shaming to stop people from. Bank overhaul - No more bag slots in character banks. They work like warband banks now. Midnight Preorders - Is it worth it?
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Scott and Bobby talk all things Midnight so far, the prey system, Silvermoon, housing and loads more. Get in. The video game water is fine!
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Aviso: O podcast e a arte incorporada nesta página são de Scott Johnson, que é propriedade de seu proprietário e não é afiliado ou endossado por Listen Notes, Inc.
EDITAR
Obrigado por ajudar a manter a base de dados dos podcasts atualizada.