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Hi, this is the Week in Review from Technically Creative.
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I'm Orlando Wood, and over the next 20 minutes, I'm going to give you an overview of what I felt the most important news was last week in the ever-increasingly interdependent worlds of tech and the creative industries.
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This is the Week in Review, September 28, 2026.
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This week, it seemed like creative leaders started coming out of their dark AI dens and declaring proudly, yeah, we're using AI.
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What of it?
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It reminds me that an exec at Warner Brothers once said to me, everybody says they hate AI, but everybody's coming back from the bathroom with really great ideas.
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And that may be the best description I've heard of the creative industry's relationship with AI over the last few years.
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Publicly, horror.
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Privately, lots of experimentation and interest.
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As someone who helps big companies adopt software that uses AI, for me it's felt a bit like getting to date the prettiest girl in high school, but she refuses to acknowledge you in the hallway, she tells you you can't tell your friends, but she will make out with you under the bleachers on Tuesdays and Wednesdays during study hall.
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A24 was one of our first clients.
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We're allowed to say we work with them colloquially.
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We're just not allowed to say what we actually do for them.
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And it's the same with most of our industry clients, which is strange because the companies we work with are incredibly thoughtful about how they use this technology.
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They care about artists, copyright, security, creative control, and all the things you'd want them to care about.
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I actually think people would be impressed if they heard the conversations that were happening behind closed doors.
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Yeah.
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But the studios and the production companies, many of them just don't want to have the argument.
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And I get it.
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I get called a hypocrite on the internet most weeks, despite spending an unreasonable amount of time arguing that artists should be paid and AI companies shouldn't get to help themselves to everybody's work.
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So perhaps my faith in the general public's appetite for nuance is misplaced.
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Still, it creates this bizarre state where everybody knows something is happening.
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Lots of people are quietly doing it, but no one wants to talk about it.
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It's also why potential guests chicken out before coming on my podcast.
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I've lost count of the amount of times people have called me the day of and said, sorry, my company just won't let me talk to you.
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I actually find it a little bit flattering, like little old me.
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Which is why this week caught my attention.
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The public conversation finally starts to be catching up with the private experimentation.
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And some very accomplished creative people are starting to put their names on the poster.
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It seems that old man Hollywood is finally admitting that the young woman he keeps introducing as his assistant may in fact be his girlfriend.
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And at least that's honest.
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We covered the private Kathleen Kennedy and AFI discussions a few weeks ago.
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Of course filmmakers were experimenting.
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Filmmakers are professionally incapable of seeing a new tool and not asking whether it might help them move another rung up the social and professional ladder of Hollywood.
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I know from personal experience.
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But at least now we can argue about the things that people are actually making.
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Show me the work.
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Tell me what you did.
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Tell me what it cost.
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And tell me whether it allowed something to exist otherwise that wouldn't have.
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And then most importantly, was the thing any good?
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That's having a useful conversation.
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And so let's get into who started kicking this off.
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And it's two alums from the second golden age of animation at Disney, Jeffrey Katzenberg and Rob Minkoff.
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Jeffrey Katzenberg told The Wrap this week that he's developing plans for an AI-focused animation venture.
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The article was really light on specifics.
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Katzenberg ran Disney's film operation during the aforementioned second golden age of animation, and then founded DreamWorks Animation.
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He also gave us Quibi, which in fairness wasn't wrong that people wanted short-form video.
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It just got almost everything else wrong.
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Still, if Jeffrey Katzenberg thinks there might be a new animation business built around AI, I'm interested.
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And I think investors will be too.
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His argument is that lower costs could mean more stories and more projects actually getting financed.
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I've said on this show, the labor conversation often assumes a fixed amount of creative output.
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One movie used to require 500 people.
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Now it requires 300, therefore 200 people lose.
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That is, sure, one possible outcome.
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But what if reducing cost means five films get financed instead of one?
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What if stories that die in development because animation economics don't work suddenly become possible?
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I've said,
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I don't know which effect wins, efficiency or expansion.
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Neither does Katzenberg.
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But that's the experiment worth running.
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And then there's Rob Minkoff, who directed The Lion King under Katzenberg's Aegis.
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And he's now developing Storm Dogs with Particle 6.
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Rob was on my podcast last year.
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He's an early adopter of AI.
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And he points to the fact that his proposed production will use human performances for timing and expression, physicality and emotional choices, with technology translating those performances into finished characters.
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A synthetic character driven by an actor is not the same proposition as a synthetic character replacing the actor.
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It still raises questions around rights, compensation, and labor, particularly because Particle 6 is also the company behind Tilly Norwood.
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But at least we have an actual production to interrogate, and what they're proposing seems well within the SAG guidelines.
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Katzenberg and Minkoff know quite a lot about making audiences care about animated films and television.
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They have the receipts, so let's see what they can do.
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Okay.
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And this goes back to a story we covered before, which is Ben Affleck's company Interpositive being bought by Netflix.
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And I know people at Interpositive, and the secrecy around who they were working for was properly hysterical.
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For the first few conversations, they wouldn't even confirm who their Oscar-winning backer was.
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It was government-level secrecy until the second drink hit.
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But, you know, Netflix bought the company for roughly $587 million in cash.
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So while the public conversation was still stuck on, should filmmakers even use AI?
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Somewhere else in Hollywood, in a conference room high up in Netflix Tower, the actual question was, how's half a billion?
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Darren Aronofsky was also one of the first men through the door, and he got punched in the face for it.
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You know, he created Primordial Suit and then publicly started making On This Day 1776 with Time Studios, where AI-generated imagery sits alongside human writers, actors, music, and VFX.
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And the reaction?
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Well, a lot of people called it slop.
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Slop is to AI what disruptive was to startups in 2024.
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It must legally appear in every conversation.
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But I respect Aronofsky for putting his name on the work.
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You don't have to like it.
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I may not like it.
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But that's kind of beside the point.
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He's publicly testing a proposition and allowing people to judge the result.
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That's the creative industries as they've always been.
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Let's make the thing.
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Let's look at the thing.
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Then we can decide whether you think the thing is shit.
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And then on another production, 10 shooting days became two shooting days.
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At the Creative Investors Conference in San Sebastian, Goodfellas CEO Vincent Maraval discussed AI use on, and I'm gonna screw up this name, Michael Hazinovickius' The Third Hand.
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According to Maraval, a major battle sequence that would traditionally have required about 10 shooting days was completed in two.
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Before everybody turns to the film is now 80% cheaper line, this is one sequence on one film, so everybody calm down.
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But it does give us an actual example.
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It's a very, very, very, very, very,
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If the movie was already financed and definitely happening, eight fewer shooting days potentially means eight fewer days of employment for a lot of people, so that's fair.
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If the cost of those 10 days would have compromised the sequence or stopped the film from being financed, the calculation changes.
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But...
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There's another thing people outside production often miss.
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Film and commercial budgets are largely exercises in allocation.
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The goal is not to finish with a giant pile of money left over.
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The goal is to deliver the thing on budget and achieve the most amount of value so that it can become profitable when you sell it.
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So if you save money on a battle sequence, you may spend it on another shooting day, a better location, more time with the cast, VFX, music, finishing, or a sequence that otherwise gets cut.
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So eight fewer shooting days doesn't automatically mean the value of eight shooting days simply vanishes.
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And Maravelle's broader argument is also the one that I made last week.
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Sometimes the relevant comparison isn't 300 jobs versus 100 jobs.
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It's 100 jobs versus no film at all.
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If technology brings a project inside the line where somebody will finance it, that's a production that exists, job that exists, and a film that gets made.
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The question's whether that is actually what happens.
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Does the saving create more ambition inside the same movie?
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Does it allow the film fund to greenlight another project?
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Does it just reduce the cost base?
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Those are the questions.
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Let's start talking about them.
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And that's why I like having an actual example on the table.
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We don't need to dismiss the efficiency argument.
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We don't need to swallow it whole.
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We can finally start looking at the economics and asking what happens next.
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Again, this is what's valuable about having people talk about this out loud and not just hide it.
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And then publishing is even getting in the mix on it, saying, listen, we get it, you're going to use it, but please raise your hand and tell an adult when you do.
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Penguin Random House now has guidance for authors and illustrators who choose to use AI.
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That doesn't mean the PRH has stopped objecting to unauthorized training.
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It means the conversation is getting granular.
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What did you use?
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What did it contribute?
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What needs to be disclosed?
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And who owns the result?
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And then the music industry is getting in on the same thing, and they just want to get paid.
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For a while, there was something close to a don't-ask-don't-tell culture around AI in the music business.
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Producers, writers, and artists were experimenting privately while being understandably reluctant to announce it publicly and spend three days being screamed at online.
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Universal Music Group and Eleven Labs are building a licensed AI music creation platform involving participating artists and songwriters.
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That word matters.
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Licensed.
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A few weeks ago, we talked about Sony and Warner simultaneously investing in licensed generative AI and also suing Anthropic over alleged unauthorized use of music.
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People acted as though that was contradictory.
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It wasn't.
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The emerging creative industry position may turn out to be incredibly simple.
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You can build the thing, you just don't automatically get our shit for free.
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Universal appears interested in what happens when fans can remix, reinterpret, and create with artists' works under an actual commercial framework.
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I can see the appeal.
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Music has always invited participation.
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We sing it, cover it, remix it, and murder it at karaoke.
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So why wouldn't new technology create new forms of participation?
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Sounds fun!
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But I also want to see the contract, because license tells me somebody is being paid.
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It doesn't yet tell me who, how much, or how much control the artist actually has.
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Can they say no?
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Can they restrict certain uses?
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How does the songwriter participate?
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Does the artist get meaningful economics?
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Those questions aren't anti-innovation, they're the business model of creativity.
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Advertising may actually be furthest along.
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Agencies are using AI.
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The surprise there is gone.
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The new complaint, though, is that work is sort of becoming good enough...
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I mean, not great.
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Digiday reported this week on Marketeers complaining about a good enough and go culture.
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And I think it's one of the most important creative consequences in all of this.
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We've created astonishing technology and just found a way to send the client the wrong logo faster and more efficiently.
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20 executions became 200.
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The productivity dashboard looks amazing.
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And then somebody asks, did anybody remember this piece of shit?
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We're becoming extraordinarily efficient at producing things people can ignore, which is why I remain bullish on truly great creative people.
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And,
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If competent execution becomes abundant, competent execution becomes cheap.
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The scarce thing moves upstream.
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Taste and judgment and concept and cultural instinct, storytelling, and knowing crucially what not to make.
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AI will make mediocrity incredibly scalable, just like YouTube did.
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But the question is, can it make me give a shit?
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And that's the bar and it's the only one that matters.
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But it creates another problem the industry needs to think seriously about.
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Great senior creative judgment doesn't just emerge from the womb wearing a black t-shirt and complaining about kerning.
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People get good through reps, junior work, mistakes, watching people who are better than them make things.
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If we automate away all the work through which the next generation learns, then congratulate ourselves because senior creative people remain so valuable, we may eventually discover that we forgot to manufacture any more senior creative people.
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An industry can save money today and accidentally stop training the people it'll need tomorrow.
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So, I don't know, maybe let the intern make a few things once in a while, or better yet, get more interns.
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And then YouTube would like you to have a word with your own timeline.
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YouTube announced a Gemini-powered conversational editing assistant for Shorts and YouTube Create.
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Creators will be able to upload footage, ask for an initial edit in ordinary language, and then move back to a normal timeline and change it manually.
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This is one of those AI products where the usefulness is immediately obvious.
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I used to be an editor and I can tell you, getting footage into a workable first assembly can consume a ridiculous amount of time.
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If software can find takes, cut pauses, change pacing, add text, sync music, and get me to a version I can react to, I kinda wanna try it.
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The important bit is that it hands you back the timeline.
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I don't want an AI editor that decides what my film is.
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I want something that gets me to the point where I can start making decisions faster.
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That distinction between assistants and authorship.
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When I was an editor's assistant, I did that for the editors so that they can go on and do their job.
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Now, every editor, no matter how senior you are, gets their own digital assistant.
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And that's not necessarily a bad thing.
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And then another open AI agent crossed a boundary, and apparently it wasn't alone.
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Australia revealed this week that an open AI agent gained unauthorized access to a Medicare statistics portal in June while carrying out what authorities describe as a benign research task.
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It accessed public and non-private material, although the government says individual Australians' personal medical records were not exposed.
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OpenAI discovered the incident later, and Australia says it was not notified until September.
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And this story is growing because OpenAI now says that dozens of third parties globally have been affected by autonomous agents bypassing security controls or otherwise negatively impacting their systems.
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The LA Times reported just today that that number may not be dozens of third parties globally.
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It may be tens of thousands.
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So this is a developing story.
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Australian reporting also found evidence of agents spending days trying different approaches to obtain other government health data, although those incidents have not been formally linked to the Medicare breach.
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That makes this particularly uncomfortable after last week.
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We had Hugging Faced, we had Gemini wandering into the public internet during a controlled cybersecurity exercise.
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Now we have another agent, this time carrying out a completely ordinary research task, crossing a real government boundary.
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And then, surprise, your chatbot might have been another chatbot.
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Anthropic's September threat report contains an extraordinary allegation.
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It says that Alibaba generated more than 151 million Claude exchanges between May and July as part of a large-scale effort to distill Claude's capabilities into its own models.
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It also alleges that Moonshot and DeepSeek silently routed some customer requests through Claude, showed Claude's answers to users as though they came from their own systems, and retained some exchanges for training.
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Anthropix says that some of the relayed material included internal company information, live credentials, and other sensitive data.
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These are Anthropix allegations and attributions, not adjudicated findings.
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The obvious story is competitive.
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AI company spends billions making model.
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Rival would quite like that model's homework to copy off of.
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But the confidentiality problem may be more important for anyone using these systems professionally.
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If I choose a provider because I believe I understand where my information is going, then discover my prompt was quietly forwarded to another model entirely, that arrangement has changed rather dramatically.
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Imagine putting an unreleased campaign, script, contract, source code, or company strategy into one provider and discovering it had taken an unexpected international holiday.
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And this is another reason that your company's enterprise AI strategy just can't be, just pick whatever chatbot you like.
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Where your data goes matters.
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And then, and then finally, Ellison Gate might actually be over.
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California and 11 other states reached a settlement with Paramount over its Warner Bros.
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Discovery acquisition.
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The agreement includes a five-year commitment for the combined company to release 30 films a year for the first two years and 32 a year for the following three, with at least four independent films a year.
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Paramount has also committed to at least $1.5 billion in additional U.S. film production spending over its 2025 level during those five years.
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And these rulings have teeth, you know.
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If Paramount misses the annual film output requirement, the settlement calls for a Miramax divestiture and payments of $30 million per missed film into funds including union and health and retirement plans.
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Remember when Tom Cruise said that a combined Paramount-Warner could easily make 30 films a year?
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Remember me spending several thousand words arguing that perhaps Hollywood's greatest innovation would be making some more fucking movies?
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Well, film output is now effectively part of the regulatory settlement.
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It also connects back to the first half of this piece.
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If AI and other production technologies really do reduce the cost of making ambitious work, this is where the expansion argument gets tested—
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not another demo, in how many movies actually get commissioned and made.
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Apparently the radical new principle is, if you're gonna own two giant movie studios, please make some fucking movies.
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And I support this innovation.
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So what actually changed?
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The important thing this week is not that the creative industries have suddenly decided that AI is good, they certainly haven't.
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There are still real questions around copyright, consent, compensation, and all the other things that we bang on about here.
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Those questions aren't going away, and they shouldn't, and we're still going to talk about them.
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What has changed, however, is that more creative people are finally willing to say publicly, yes, I use these tools.
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And that matters because it's almost impossible to have any serious conversation about creative quality when nobody will admit what they're actually doing.
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You can argue about ethics in the abstract forever.
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You can argue about policy and training data and labor impact.
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But creative industries eventually come back to the same brutally simple question.
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Is the work any good?
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Did it move you or surprise you?
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Does it feel authored?
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Is it worth your time?
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We haven't arrived at the mature version of this conversation yet because everybody's too afraid of being canceled.
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But it does feel like a useful first step because canceling people every time they admit to using a particular filmmaking tool just isn't helping us figure out where this technology belongs, where it doesn't, and what good work actually looks like.
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If people are finally willing to step into the light and say, yes, I used AI.
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Here's what I used it for.
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Here's what I made.
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Here was the economic impact.
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Here was the human impact.
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Here was an unintended benefit.
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then good.
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Because some of my favorite days in creative companies were spent arguing about what was good and what wasn't.
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Those were the good old days.
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And we can have them back, just as long as the conversation keeps evolving.
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So thank you for listening this week.
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I really appreciate it.
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We'll be back with our interview episode tomorrow with Ryan Black and Kite Jene from Luma Labs.
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Kite is a Ford deployed creative, which is the first time I've heard any company use that.
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But it's, you know, what Luma does when people are coming on and using its models, it teaches them how to use the nose base and agent systems by having creatives that will actually deploy into your company.
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So it's a really unique model.
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It's sort of stolen from the Palantir model.
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And, yeah, they're doing amazing things.
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Luma has one of the best models on the market.
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I think you'll really enjoy it.
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It's a really good conversation.
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Thank you for listening and tune in next week.