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" There are three defining characteristics of a Sauve Qui Peut game: an unusual underlying concept, commitment to the bit, and beautifully painted murals." They do things a little differently around here. That's been Steven Keller's personal design philosophy ever since he started making his f…
"We take your favorite games from TV, but we put our own twist on it." Sound design is the most underused tool in escape room design. It's not just for ambiance; it's a feedback system. It tells players what they did, redirects them when they're wrong, and stops them from doing the same wrong …
“We really wanted to make a game that would encourage creators to make more weird stuff.” Low budgets, tight spaces, and a DIY mentality. As it turns out, indie filmmaking and creating escape rooms have a lot in common. James Hamer-Morton & Charlie Bond of Deadlocked Escape Rooms in Reading, UK…
"The connection between the solver and the setter is really important." If you're a daily puzzle lover, your morning might start something like mine: pouring a cup of coffee and jumpstarting the brain with my favorite snack-sized games. Chief among those are the snappy games at LinkedIn, such …
Aviso: O podcast e a arte incorporada nesta página são de David Spira & Peih-Gee Law, que é propriedade de seu proprietário e não é afiliado ou endossado por Listen Notes, Inc.