SOBRE ESTE EPISÓDIO
The ghost of horrors past returns. Max Roberts and Logan Moore plan their escape from the icy tundra while figuring out if classic Resident Evil can evolve into its final form. Does this arctic adventure deserve a remake or should it be cast off like a bad dream?
On Super Chapter Select: Max and Logan think back on the first games they actually beat and how kids play games today.
You can download a copy of this episode's transcript here.
Resident Evil - Code: Veronica X- Developer - Flagship, Nextech, XAX Entertainment, Capcom Production Studio 4, and a tiny bit of Sega
- Platforms - Dreamcast, PS2, GameCube, PS3, and 360
- Release Date - February 3, 2000
- Game Director - Hiroki Kato
- Producer - Shinji Mikami
- Composers - Takeshi Miura, Hijiri Anze, and Sanae Kasahara
Metacritic - 94/100 on Dreamcast (84/100 on PS2 — 62/100 on GameCube)
Links- Resident Evil - Code: Veronica X Wikipedia
- Code: Veronica X HD Announcement
- Code: Veronica X HD Differences
- Wesker's Report
- The Twins in Resident Evil: Welcome to Raccoon City
- Mission: Impossible II Trailer
- Soundtrack
- Code: Veronica X Vinyl
This episode was originally recorded on March 17, 2023.
Researcher, Editor, and Producer – Max Roberts
Hosted by Logan Moore & Max Roberts
Illustration generated by DALL-E 2, prompted by Max Roberts.
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Estados Unidos da América
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