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The Atlantis expedition finally meets living Ancients and it doesn't quite go as expected in The Return, Part 1. While the McKay-Carter Intergalactic Gate Bridge is a really awesome idea, there are some questions we have about how it works and how things might go wrong that we wish they would have…
The trials for the Sangreal continue in The Quest, Part 2. And this episode isn't really the conclusion you think it is. We're a little unsure as to the origins of the dragon/wyvern. Where did Morgan get it from? Also, it just blips out of existence at the end, so what is it even real at all? We w…
Most of John's team starts losing their minds when they're trapped off-world with wraith experimental tech this week in Phantoms. We briefly discuss the possible non-cancellation of the new Stargate series. We're just so confused about what Amazon is doing. The technical decisions that were made …
John and his team try to save Atlantis from the Asurans and from being destroyed by the Daedalus while also rescuing General O'Neill and Robert Woolsey in The Return, Part 2. Apologies in advance for the sound going garbly at some points. That was not present during the recording and was only disc…
The hunt for Merlin's weapon is on in earnest as SG1 team up with some unlikely allies in The Quest, part 1. We love the barkeep in the village. She's amazing and is absolutely perfect for this part. How would you guys fare in a situation such as this? Or in an escape room? We debate if we woul…
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