ABOUT THIS EPISODE
Unity 2D & 3D RigidBodies v Colliders by wgcompsci
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Support this podcast: https://anchor.fm/wgcompsci/support
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Support this podcast: https://anchor.fm/wgcompsci/support
English
United States
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OTHER EPISODES IN THIS PODCAST
This is our 5th podcast in the series and we’d like to focus this podcast on C# programming fundamentals as they pertain to game development and we will begin discussing Information Technology topics this week including fixing common Windows errors using MSConfig and Safe Mode, Creating a network A…
This week's episode will feature Google Classroom Updates, how to access Blackboard for free, my favorite newly found Chrome Extensions, Google Sheets Add Reminders and how to Add Functions to Google Docs.
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Support this podcast: https://anchor.fm/wgcompsci/support
Our third weekly podcast will focus on C# scripting a sprite game character to move and jump. Also, we will answer our first listener question.
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Support this podcast: https://anchor.fm/wgcompsci/support
In our fourth podcast we focus on user interfaces with the Unity 2D and 3D game engine. Users will specifically learn how to make a pause screen UI appear on top of a game scene using either a keyboard or game controller. C# Programming defined in detail using custom methods.
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Support this po…
This is our 6th podcast in the series and we’d like to continue our focus with this podcast on C# programming fundamentals as they pertain to game development and we will begin continue discussing Information Technology topics this week including Google Forms and a Form Publisher add-on that helps …
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