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I'm pivoting my hacking game Project Hack from Unity to web technologies—React, TypeScript, and Vite. This shift lets players write JavaScript scripts to hack in-game, using the Monaco editor and a custom terminal. I'm building for desktop with Tauri and adding D3.js for network visualizations. The…
In this episode, I share my surprisingly positive experience diving into 3D game development with Godot. Despite what I'd read online, performance has been more than acceptable for my current project. I also walk through my mixed results exporting 3D assets from Unity into Godot — models come in fi…
Hey everyone! In this episode, I'm sharing my journey of converting my iOS apps to Android using AI assistance—and honestly, I didn't expect it to work this well. What I Covered: I've been getting constant requests to bring my Job Finder Tracker and Sub Radar apps to Android, but learning Kotlin fr…
I'm sharing a crucial reminder about data protection: automate your offsite backups now. I've seen too many drives fail over the years.Whether you're using GitHub, cloud services, or your own home lab, make sure you have encrypted remote backups.One day, it might save everything you've created. …
In this episode, I share my thoughts on the 2025 Game Awards, celebrating indie developers and questioning the hype around AAA game trailers with distant release dates. I discuss the rising costs of games, shifting audiences, and why smaller, more creative titles are winning my attention.  Please t…
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