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In episode 58 of To Be Continuous, Paul and Edith discuss open source as an onramp for developers, the sustainability of passion projects, and the need for non-engineer contributors in the space. The post appeared first on Heavybit.
In episode 55 of To Be Continuous, Paul and Edith discuss their conference experiences, as both attendees and hosts, as well their firsthand knowledge of freemium and low-tier pricing models. The post appeared first on Heavybit.
In episode 57 of To Be Continuous, Paul and Edith explore the vast differences between the devtools community of yesteryear and today, from the tooling to the business ecosystem, and even the developers themselves. The post appeared first on Heavybit.
In episode 59 of To Be Continuous, Paul and Edith discuss the changes in production and monetization that have propelled the modern gaming industry, cloning products, and the merits of paying for distribution. The post appeared first on Heavybit.
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