WEBVTT
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The path of the Warrior blinds down with many roads.
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Some use their fists and others their wits.
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However, Mike the Berdinant and the rest of Twig use
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a power unlike any other I've encountered.
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I want them to teach me this new power in
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my quest at this weekend geek dot Net, Hold.
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A good.
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Hello. It's time for another special feature.
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Hey guys, what's going on you are listening to this
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weekend geek dot Net. I'm your host, Mike the bird Net,
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And well, the year is starting to wrap up here
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at Twig. We've had some really fun interviews over this
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last year. We've talked with people from the tt RPG industry,
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We've talked with people from the.
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Video game industry.
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And while I want to end the year off well,
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I probably got one more of these left in me
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to talk about a different ttr RPG. But this one
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kind of landed at my doorstep at a funny time. So,
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as you guys know, I occasionally chat with people over
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at Free League. We actually talked with one of those
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guys earlier this year, Thomas, and we talked about the
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Alien Evolved RPG, which is now currently shipping and It
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is pretty awesome. You can look forward to seeing more
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about that in our holiday gift guides, which you'll hear
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probably next Friday and the following Friday, on the fifth
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and on the twelfth. But that's not what we're talking about.
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I'm finally not talking about Zeno Morphs.
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I'm actually talking.
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About a new IP to me and a new tt
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RPG which is currently it just ended its Kickstarter It's
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gonna be coming out next July or so, and that's
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the Invincible RPG. That's the the comic book series by
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Robert Kirkman. The Amazon series is currently available, with a
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new season coming out in March. The stories of Mark
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Grayson and his father Nolan, and well, if you've seen
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the memes of Think Mark Think, you know exactly what
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I'm talking about. But it's a ridiculously cool superhero are universe,
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and to me, it's very very new and preparation for
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this interview, I've marathon the first two seasons of the show,
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let's just say I didn't expect to be as hooked
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as I am. I'm literally going to my local bookstore
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after this interview to see if I can find the
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compendiums I'm excited. So, without any further ADEO, I want
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to welcome two people who are developing this for FREELEA
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one is the co founder of Free League and we've
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had him on the show before. But a new guy,
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a new challenger, if you will, is going to be approaching.
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So I'm gonna be talking with Adam Bradford. He is
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one of the people who worked on D and D Beyond.
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He's done stuff for Cortex Prime and Marvel Thomas. The
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guy needs no introduction, Alien Blade Runner, Mutant, Year zero
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and Dragonbane. Gentlemen, welcome to the show.
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Thank you very much for having us.
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Yeah, guys, this is really exciting for me, just the
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fact that you had a really successful kickstarter and again
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off airs chatting with Adam. I never would have expected
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the Invincible IP to work with the year zero system,
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but the more I look at it, like this actually
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kind of works. So I'm gonna so whoever wants to
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pick up the ball and kind of run with it here,
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Why the Invincible IP? Why Free League and why the
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year zero system? Why does this synergize so well?
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You want to pick that up, Adam and I can
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talk to the system then you yeah, yeah, absolutely, When
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we started the whole thing.
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So yeah.
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I so Thomas and I were actually having lunch at
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gen Con, you know these legendary lunches that people have
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at these big conventions, and so I think it would
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have been four years ago, maybe maybe five time flies,
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but we were just you know, talking in general about games.
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I was effusively talking about how much I love Free
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League you know games and all of the products and
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how great the company does. And I just said, hey,
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you know, I love superheroes. Have you ever thought about
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doing a superhero game? And Thomas was basically saying that,
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you know, definitely would love to do one. And he said,
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but we haven't found the right ip yet, and I said, oh,
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I've got, you know, just the right ip that I
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think would work so well for it. And uh and
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you know, basically ask if he had heard of Invincible
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and at the time he had not, and uh, but
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you know, it was my favorite comic series from the
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time it came out twenty years ago at this point,
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just you know, followed it all along its original run
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and I just just really love it. Thought it would
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be a great fit. And so, you know, a few
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years later, we were you know, talking about something else again,
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and then Thomas said, hey, you know, I watched this
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Invincible show. And then pretty much after that he went
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and I think, did what you're you're about to do
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U and grabbed all the compendiums and read the comic
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you know, really quickly. But he was pretty hooked on
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it too. So yeah, so then you know, approached approach
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Skybound after that.
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Yeah, I had sort of the same same reaction that
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you did, Mike, just sort of not expecting to be
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as hooked as I as I was. So so I
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saw everything that was then available on the animated series,
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and then I got a hold of all on three
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of these huge compendiums and and just went through them
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all and and uh. And then we started talking to Skybound,
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who who is the publisher of the comic book, And
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we had worked with them a little bit before on
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some Simo Stalin hag projects, the Electric State RPG. They
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earned the publisher of his some of his art books,
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so we sort of knew them a little bit and
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that made things easy, and we approached them and talked
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to him about this and managed to agree on on
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on this and for me, it was such a g fit.
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I mean, like like Adam mentioned I've been wanting to
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do a superhero RPG with the Yuzero engine for forever,
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for a very long time. I think one of my
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first RPGs was the original Marvel Superheroes by TSR back
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in the day, so that sort of always stuck with
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me as something that I'd like to do something, you know,
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a superhero game with the years of engine. I had
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some ideas that've been sort of just bancing around with
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my head for years, and this just turned out to
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be a great fit and a great opportunity to do that.
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And I think now it's not just any superhero game,
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it's the Invincible game, which as all of those superhero
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tropes and things that you love about superheroes, but it
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also has his own special vibe and sort of turns
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things a little bit in a different direction, with which
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I think makes the game unique. So yeah, it's a
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really cool project.
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So what does the collaboration look like for something like this,
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Because like Adam, you obviously have a huge kind of background, Thomas,
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you do too, So when you're adapting a world like
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like Invincible, because it has shades of Marvel, shades of DC,
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shades of image but like you were mentioned, it does
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have its own identity. I was actually saying this to
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Adam off their Year zero seems like a weirdly good
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fit because while a character like Invincible Mark Grayson could
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take an awful lot of damage and then somehow, oh
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look he's broken, you know, like he reaches those that
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D sixty six thing that you don't want to happen,
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and then other characters like say war Woman or Dark Wing,
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they get hit the wrong way, it's not gonna go
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so well for them. So what did the collaboration look
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like just to adapt this very unique comic universe to
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Year zero?
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I mean we worked a lot, We bounced things back
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and forth, I think. I mean, there was a lot
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to do, not only just adapting the rules as such,
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but also just you know, there's so much to describe
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and develop in terms of character powers, the world. And
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I think Adam, did you know most of if not
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all of the you know, heavy lifting that on that end,
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and then it came to mechanics that's sort of what
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I love to do. That there was a lot of
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back and forth on that front, and there it just
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felt that I mean, since the user engine tends to
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work well with sort of harsher environments and a bit
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of a survival type gaming style. I think for the
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Invincible Superhero franchise that works pretty well since it can
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get pretty bloody and it's it's so I think that
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was actually a good match. But even so, the main
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challenge was to adapt our levels. I mean, normally have
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an attribute scale of like one to five in year
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zero for like normal people, and here you have to
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have superheroes with incredible powers, and how do you sort
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of balance that, And that is a challenge for I
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think every superhero game RPG ever made, and that's something
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we really worked a lot with and it's still working
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with and I think we're landing now in a really
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good place. I mean, there was a free quick start
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available that that was I think worked pretty well, but
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we also learned quite a bit since then, so we're
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developing it further. So now I think we're close to
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a place, but I think it really really works. So
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we're excited to share the whole beta PDF for the
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rule book pretty soon in a probably before the holidays
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for the end of the year with backers, So that's
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going to be that's gonna be great to see what
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they think.
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So yeah, and I'll add to that, you know, just
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really quickly. You know, I think one of the things,
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because being such a huge superhero fan and playing games
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like this for gosh, approaching you know, forty years or
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however long it's been, I've played, you know, all of
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them that I'm aware of anyway, you know, I've played
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you know, every superhero game out there. And you know,
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I think one of the most challenging things for a
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superhero game to really nail is uh, you know what
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I'll just say, scope of you know, figuring out how
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much detail you want to go into, how much you
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want to you know, handwave, you know, and and and
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where where is that sweet spot in between? And I
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think for both Thomas and I, uh, you know, I
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think that uh, you know, uh, my favorite superhero game, uh,
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you know, until this one that we're trying to make
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now has been you know, that Marvel Superheroes game, because
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and I think to a large degree it really got
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scope right. That probably was the thing that it had,
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you know, going the best for it. And uh and
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so I think that you know, there's uh, there's definitely
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some heavy inspiration there. Uh and and people that are
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familiar with that game, can can kind of see that,
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you know, we're wearing it on the sleeve there. But uh,
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but I do think that, uh, you know, trying to
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get that scope was really important for Invincible, uh, in
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order for that to be able to work for uh,
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you know, Dark Wing getting completely clobbered, uh and Invincible
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taking that that clobbering. But but you know, keeping coming
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back there. And so I'm u as Thomas said, We've
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we've gone through so many iterations. You know, we started
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this uh project, you know, quite a while back, and
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so we've been working on it for some time. And uh,
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and I really do think that we're we're getting into
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a really good place and and you know, towards that
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sweet spot now and uh and that's really exciting to see.
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So now that you've got this book coming out, I said,
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you've got your beta rules coming out and hopefully just
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a couple of weeks with everything coming out next year.
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You guys had a very successful Kickstarter. When the Kickstarter,
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like like I said, like you started getting more stuff unlocked,
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like a bigger Rogues gallery, more guest characters kind of
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showing up. What are some of the things we can
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expect like, who are some of the characters that are
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going to be shown up?
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I said, I'm only in season.
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Two, so be careful spoiled here for me, be gentle,
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but get me excited. To you, I'd love to hear
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what is coming for this because this is a universe
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that seems like it would lend itself well to additional
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Splat books. But also having the Guardians of the Globe
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already set out and stated, but also knowing it's more
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than just doc Seismic, the Mauler Twins and Angstroam stuff
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like that. What are some of the cool things we
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can expect to see in the book itself?
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I don't think your best today.
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Yeah, yeah, I think you know, I'm trying. I'm trying
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to be really careful because of the spoiler warning there. Yeah,
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but but but yeah, it's uh, you know, because I've
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lived and breathed this stuff for so long now that
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it's it's kind of like, you know, time as a construct,
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and I don't know, you know, which character came in
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which place. But uh, but but what I will say
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is we're really excited. One of the things that you know,
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initially we weren't sure whether we were going to be
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able to do it or not. But but we've been
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able to is to include what is called Invincible Universe characters.
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And so if you're in the second season the show,
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several of those characters probably haven't quite made their appearance yet.
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But but ultimately, you know, the the universe of Invincible
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has been expanded. Outside of the core comic series, which
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ran for one hundred and forty four issues, it tells
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a single, you know, comprehensive story. But then as you're
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referencing the Guardians of the Globe, they kind of end
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up doing an expansion similar to Justice League and Limited
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you know where it's like, you know, it goes. So
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the Guardians get a little bit bigger, and they introduced
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some new characters that we have been able to integrate
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into the game. There were some separate comic series of
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even you know, one of them was called tech Jacket,
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and he became a really popular character in the fan base.
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And so, you know, because of unlocking that stretch goal
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in the Kickstar, we've been able to integrate those characters
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into the game. And so I you know, worked on
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statting out the profiles for that, and you know, it's
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just a complete geeking out moment there of being able
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to think about those things because you know, it reminded
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me of creating characters in the old you know, Marvel
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Superheroes game that you know, you would just dream like, Okay,
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how would you make this image character? Because you know,
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there wasn't an Image game back then, you know, And
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so this was like, you know, kind of treading that
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new ground of being able to you know, capture some
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of those great characters. But but yeah, we're really excited
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to be able to integrate those kind of things. And
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I do think, you know, we we've got so many
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plans for things that we would like to do for
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future supplements, so you know, nothing we can talk about yet,
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but we're really excited about everything that we could potentially
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explore with that.
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Yeah.
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Like when I was like, again, as I'm starting to
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read and as I'm starting to look at the expanded
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universe of Invincible, one of the characters that really caught
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my attention was battle Beast. Like, I'm a freelancer on
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Star Trek and I know Battlebeast's voice by Michael Dorn
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and I was like, yo, that is so awesome. And
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then in the episode where Battlebee shows up and he
287
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mops the floor with those guys. I'm like, when I
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started prepping for the interview, if Thiss like I could
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base an entire campaign around this, like I want to
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know more about his.
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And Skybound kind of has has started to do that,
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which which is really fascinating. So there is a Battle
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Beast series that just debuted, you know, probably six months
294
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ago or something, because because we're in issue six of
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it right now, and and ultimately with that that moment
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in the show that you're referencing where you know, he
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mops the floor and then he literally teleports the way
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and just says like, yeah, this was not I was
299
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not impressed with this. I'm out of here there and
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uh and once he leaves there, there's literally like this, Uh,
301
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you know in the comics series, uh you you know,
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don't see Battle Beast for a very long time. Well,
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you know, now they're going back and exploring, Okay, once
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he teleported away there what happened with Battle Beasts. And
305
00:16:15.320 --> 00:16:18.399
so that's been a really cool process to see new
306
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Invincible content coming out for the first time in several years.
307
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And I've absolutely loved, you know, what I've seen in
308
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these first six issues, and we've already incorporated you know,
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they've expanded some of the Battle Beast's lore in these
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six issues already, and we've already incorporated that into the game.
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So so that that process is really, uh, you know,
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fascinating to see that unfold like that too. So one
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of the questions I'd love to ask you both, because
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obviously this would have to be a collaboration. You've Marvel,
315
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you've referenced the Marvel Heroic role Player. What the game
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about you phase rip?
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Either way, how did you guys get the scale right
318
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for because like when you're back in the day, you'd
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have that sliding scale of trying to like who has
320
00:17:04.839 --> 00:17:07.960
like a green power, yellow power, et cetera. And here,
321
00:17:08.039 --> 00:17:14.240
obviously Monster Girl is quite different from Rexplode or Atam
322
00:17:14.799 --> 00:17:17.960
or Atamy versus like kind of robot, Like how is
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00:17:18.039 --> 00:17:20.359
developing the stats for these guys? Like how did you
324
00:17:20.359 --> 00:17:23.079
guys manage to find the right balance with that? And
325
00:17:23.119 --> 00:17:26.880
who are who was the hardest character to get mechanically
326
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right without being either ope or like they're gonna walk
327
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into a fight and get frigging pasted.
328
00:17:33.359 --> 00:17:35.599
Yeah, no, that that is that is a big challenge
329
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and I think, you know, that's something we discovered pretty
330
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early on that that is definitely a big challenge and
331
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but a fun one. And I think what we've been
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doing is that we I think had the idea from
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early on to expand the scale. I mean, like I mentioned,
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your zero typically has back and one to five attribute scales,
335
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so we wanted to increase that just to signal that
336
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in this game, you're you go way beyond your normal,
337
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so the scale is different. But then also you sort
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of introduce the logarithmic aspect to this, that that's some
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where you go up from like a six to a
340
00:18:10.279 --> 00:18:12.240
seven to an eight. It's not just a you know,
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you're one pretty major level stronger than on the on
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the step below. So one reference that I had when
343
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I started working with this was actually a very different
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game Twila two thousand that we do, which is a
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fairly semi realistic military type RPG. But I wanted to
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feel like when you face like someone fairly normal, it
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is this like omnimn it should be like facing a
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tank in twel of two thousand, it should feel like that.
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That's sort of what going going into this is what
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we tried to do but then yeah, of course balancing
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a little bit so that even if you're a Rexplode
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or someone perhaps a little bit less powerful, you still
353
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have to be able to play a meaningful part in
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the game. So that's just balancing all of that, right,
355
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I think, is what we've been working on, and right
356
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now I think it's together. I think for the most
357
00:19:01.839 --> 00:19:04.920
difficult character to adapt, I think one that we struggle
358
00:19:04.960 --> 00:19:10.480
with quite a bit is Adam Eve right Adam.
359
00:19:09.240 --> 00:19:12.839
Yeah, so Adam Eve is, you know, and and that
360
00:19:13.039 --> 00:19:16.000
is among the fan base, that is a you know,
361
00:19:16.119 --> 00:19:21.240
big topic that constantly comes up because you know, on paper,
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00:19:21.519 --> 00:19:25.039
her powers are you know, kind of ridiculous. You know,
363
00:19:25.119 --> 00:19:29.279
she can do theoretically so many things. And I think
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that that's the important part that we've kept in mind
365
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is just like Thomas is saying between Rexplode that you know,
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might not again on paper, feel as powerful. I think
367
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the important thing, and this happens in virtually every Superhero universe,
368
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is you know, Captain America on paper is nowhere near
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as powerful as the Hulk, but the number of times
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that he has defeated the Hulk in actual direct combat
371
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is pretty staggering. When you go back through and look
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00:19:58.680 --> 00:20:00.799
at this, you know, and so it's like, how does
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00:20:00.839 --> 00:20:03.279
that happen? And you know, I love it, and uh,
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you know, some of the older Marvel games they had
375
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something called Edge that they used and basically Captain America
376
00:20:09.200 --> 00:20:11.720
had this huge edge score, you know, and so that
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that was the equalizer. And and I think that you know,
378
00:20:14.880 --> 00:20:17.839
for us, at the end of the day, it comes
379
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down to their their role in the plot and how
380
00:20:22.000 --> 00:20:24.880
the story is told is similar that even though you know,
381
00:20:25.000 --> 00:20:29.559
Rex on paper has a less impressive you know power
382
00:20:29.640 --> 00:20:34.400
maybe than than Adam Eve, in this case, they ultimately
383
00:20:34.680 --> 00:20:38.119
kind of you know, they they are teammates. They are
384
00:20:38.119 --> 00:20:41.920
our colleagues, you know, on you know team teams starting
385
00:20:41.920 --> 00:20:44.440
out and everything. And so I think, I think that
386
00:20:44.440 --> 00:20:46.640
that's the the thing is that they can both hold
387
00:20:46.680 --> 00:20:49.519
their own, uh in the stories that are being told.
388
00:20:49.559 --> 00:20:52.079
And and really that's what we wanted to make sure
389
00:20:52.079 --> 00:20:55.079
of was that, you know, yes, if you have dark Wing,
390
00:20:55.519 --> 00:20:58.200
who you know, at least the original dark Wing had
391
00:20:58.240 --> 00:21:03.960
no you know, super natural abilities, superpowers, he you know,
392
00:21:04.240 --> 00:21:07.559
he could still hold his own against some of these
393
00:21:07.960 --> 00:21:10.920
other characters, and you know, he he had his role
394
00:21:10.960 --> 00:21:13.759
to play in those fights and so balancing between is
395
00:21:13.839 --> 00:21:16.400
always a challenge, But I think at the end of
396
00:21:16.400 --> 00:21:20.319
the day, you want the players that are playing these
397
00:21:20.359 --> 00:21:24.160
heroes to feel like they are impacting the story in
398
00:21:24.200 --> 00:21:26.599
the same way that those characters do in the comics.
399
00:21:27.319 --> 00:21:29.880
So with all that in mind, like we've talked about
400
00:21:29.880 --> 00:21:35.119
all the major established characters, but what does character creation
401
00:21:35.480 --> 00:21:37.839
look like for something like this? Because obviously the Invincient
402
00:21:37.960 --> 00:21:42.359
universe has a wide scope of abilities from like I said,
403
00:21:42.519 --> 00:21:47.720
Autumn with with like Adam eves like energy and matter manipulation, rexplode,
404
00:21:47.799 --> 00:21:52.559
kind of being like Gambit by way of Timu, stuff
405
00:21:52.640 --> 00:21:57.240
like that. Like, I'm like, literally, as you two were talking,
406
00:21:57.319 --> 00:21:59.519
I'm thinking, what is my character going to look like?
407
00:21:59.559 --> 00:21:59.720
Here?
408
00:22:00.039 --> 00:22:03.160
Already have kind of an idea for an an indigenous
409
00:22:03.200 --> 00:22:06.559
them spiritual character with like ghost powers.
410
00:22:07.079 --> 00:22:11.400
So what does character creation and generating your.
411
00:22:11.279 --> 00:22:14.720
Powers look like for something like this to scale with
412
00:22:14.880 --> 00:22:15.680
everybody else?
413
00:22:15.759 --> 00:22:19.480
Yeah, I mean, I think one concept that Adam introduced
414
00:22:19.480 --> 00:22:22.599
early on was we have like hero ranks, so you
415
00:22:22.640 --> 00:22:25.240
can sort of choose what level you want to have
416
00:22:25.319 --> 00:22:29.160
your group on, going from Team Upstarts at the lowest
417
00:22:29.240 --> 00:22:33.839
level to Street Defenders Global Guardians, which is sort of
418
00:22:33.880 --> 00:22:37.400
the effault level and then Cosmic Champions, which is basically
419
00:22:37.440 --> 00:22:42.359
those superpowered mega heroes that go across space and fight
420
00:22:42.720 --> 00:22:45.359
like galactic threats and things. So that was a good,
421
00:22:45.440 --> 00:22:48.240
great starting point to have, so you can sort of
422
00:22:48.359 --> 00:22:51.000
where you want to place your campaign or your game on,
423
00:22:51.119 --> 00:22:53.759
what sort of general power level do you want to
424
00:22:53.759 --> 00:22:56.839
be at, So that won't that's the starting point. But
425
00:22:56.880 --> 00:23:02.119
then we also wanted to of course, yeah, this game,
426
00:23:02.160 --> 00:23:04.799
I think even though it's the Invincible RPG and we
427
00:23:04.839 --> 00:23:08.799
want to explore that universe, we also wanted to be
428
00:23:09.559 --> 00:23:12.039
a vehicle and a tool set for creating your own
429
00:23:12.079 --> 00:23:16.400
superhero stories, you know, in the Invincible universe or in
430
00:23:16.440 --> 00:23:19.839
any universe if you like. So it's a very comprehensive,
431
00:23:19.880 --> 00:23:23.920
i think character creation system where you create your civilian
432
00:23:24.119 --> 00:23:27.000
side of your character, of course the superhero side. And
433
00:23:27.039 --> 00:23:30.119
there's like i think at this point, sixty nine different
434
00:23:30.160 --> 00:23:32.680
powers and then many of those common different levels and
435
00:23:32.720 --> 00:23:36.720
with different like boosts and limits that modify them. So
436
00:23:37.279 --> 00:23:40.200
there's a wide range of our statutes from and then
437
00:23:40.279 --> 00:23:42.640
add to that there are talents which are a bit
438
00:23:42.759 --> 00:23:47.799
less powerful, but that if you like a small edge drawbacks,
439
00:23:47.880 --> 00:23:50.440
there is that and then there are ways to develop
440
00:23:50.599 --> 00:23:55.519
your character's personality in a different way drives them. Of course,
441
00:23:55.880 --> 00:23:59.240
they have key relationships both the other heroes and the team,
442
00:23:59.279 --> 00:24:01.920
but also to civilians like NPCs that you have to
443
00:24:01.960 --> 00:24:05.480
manage your sort of civilian life. So there's I think
444
00:24:05.519 --> 00:24:09.200
a pretty wide range of tools, a pretty wide scope
445
00:24:09.200 --> 00:24:12.440
for character creation, even things like developing your team base,
446
00:24:12.880 --> 00:24:15.519
getting at like a team vehicle, things like that. So
447
00:24:15.559 --> 00:24:18.119
there's a I think you really can go to town with
448
00:24:19.079 --> 00:24:23.160
creating your character and also your hero team. So I
449
00:24:23.160 --> 00:24:24.759
think there's a lot there. Do you want to add
450
00:24:24.759 --> 00:24:25.759
anything to that.
451
00:24:26.519 --> 00:24:29.480
Yeah, I think that, you know. The The other part
452
00:24:29.880 --> 00:24:33.039
there that that we thought early on was going to
453
00:24:33.079 --> 00:24:37.480
be really important is that there are a whole lot
454
00:24:37.519 --> 00:24:41.680
of options that players can pick up here. And sometimes
455
00:24:42.599 --> 00:24:45.799
inspiration in the first place is one of the toughest
456
00:24:45.880 --> 00:24:48.519
challenges for a player to come up with, especially if
457
00:24:48.559 --> 00:24:50.920
they've you know, just come in from work, they're sitting
458
00:24:50.960 --> 00:24:53.000
down at the gaming table and they didn't have time
459
00:24:53.039 --> 00:24:55.319
to give it thought, you know, before in And so
460
00:24:56.400 --> 00:24:59.720
we also have archetypes and that that's a really important
461
00:24:59.720 --> 00:25:03.160
part here, and we almost thought about those in video
462
00:25:03.160 --> 00:25:07.119
game terms as load outs essentially that you know, hey,
463
00:25:07.200 --> 00:25:11.799
you can have one of the archetypes is called the
464
00:25:11.839 --> 00:25:16.359
metamorph and so you know, if you play a metamorph,
465
00:25:16.440 --> 00:25:18.119
if you if you want to play a shape shifter
466
00:25:18.319 --> 00:25:22.160
like Mystique or you know, possibly you know Martian Man
467
00:25:22.240 --> 00:25:25.640
from Invincible, you know that kind of thing, then you
468
00:25:25.799 --> 00:25:31.319
can essentially just go to this archetype, making that character
469
00:25:31.359 --> 00:25:35.880
creation a whole lot easier because it's going to suggest powers,
470
00:25:35.920 --> 00:25:39.799
it's going to you know, suggest allow you to roll
471
00:25:39.960 --> 00:25:43.839
talents that would be appropriate and applicable to that kind
472
00:25:43.920 --> 00:25:47.680
of you know, kind of iconic archetype in the comic space.
473
00:25:47.720 --> 00:25:50.680
And so, you know, I think that archetypes are a
474
00:25:50.720 --> 00:25:53.160
great way, and you know, you can always customize. So
475
00:25:54.079 --> 00:25:56.640
if you don't quite like what you see there with
476
00:25:56.680 --> 00:25:59.519
the archetypes, so even for the character concept that you
477
00:25:59.640 --> 00:26:05.119
brought up, it could potentially be going to an archetype
478
00:26:05.279 --> 00:26:09.200
like the Shaper and making a few tweaks to really
479
00:26:09.240 --> 00:26:10.759
make it fit that concept best.
480
00:26:11.039 --> 00:26:13.559
Yeah, I mean, I think, yeah, good point the archetypes there,
481
00:26:13.559 --> 00:26:16.000
because they really there's like sixteen of them, which is
482
00:26:16.079 --> 00:26:17.920
quite a lot, but they because there are so many
483
00:26:17.960 --> 00:26:20.680
options in character creation, it can really help when you
484
00:26:20.720 --> 00:26:23.119
want to, you know, get to the table quickly and
485
00:26:23.240 --> 00:26:26.759
have or just have something to starting point. So that's
486
00:26:26.799 --> 00:26:27.599
that's a good point.
487
00:26:29.160 --> 00:26:32.759
Yeah, Like, like, the more I hear about this, the
488
00:26:32.799 --> 00:26:36.400
more excited I'm getting, because like I've played a couple
489
00:26:36.440 --> 00:26:40.000
of superhero games, like I've played the TSR one. I
490
00:26:40.079 --> 00:26:43.240
played one game of the Cortex one, which by the way,
491
00:26:43.240 --> 00:26:47.000
doesn't get nearly enough love. I've played the new Marvel
492
00:26:47.079 --> 00:26:49.880
six one six game by Matt far Back, and I
493
00:26:49.960 --> 00:26:52.640
really enjoy that one. But this one, I said, I
494
00:26:52.680 --> 00:26:54.400
like the idea, Like, here's a bunch of art types.
495
00:26:54.400 --> 00:26:57.519
But if you don't, here's like sixty something powers. Figure
496
00:26:57.519 --> 00:26:59.920
it out and not gonna lie while you guys are chatting.
497
00:27:00.039 --> 00:27:02.640
All right, Cool, I've got this idea worked out. Awesome,
498
00:27:02.640 --> 00:27:04.119
I can make my character and I just have to
499
00:27:04.119 --> 00:27:05.599
find an artist to draw this.
500
00:27:06.960 --> 00:27:07.279
Yeah.
501
00:27:07.319 --> 00:27:10.519
This is Yeah, It's rare to get this excited for
502
00:27:10.599 --> 00:27:13.119
an ip that I'm so new to. But then again,
503
00:27:13.640 --> 00:27:16.960
you guys have really picked like the perfect time. We've
504
00:27:16.960 --> 00:27:20.799
got the Invincible Versus Fighting game coming out next year
505
00:27:20.799 --> 00:27:23.480
and I didn't get into the the beta, and damn it,
506
00:27:23.960 --> 00:27:26.559
but the new season of the show is coming out
507
00:27:26.559 --> 00:27:30.440
in March. There's new comics coming out, like literally, like
508
00:27:30.440 --> 00:27:32.200
I said, I'm gonna go get the Companions. But now
509
00:27:32.200 --> 00:27:35.039
that Adam mentioned Battle Beast, I guess I got six
510
00:27:35.079 --> 00:27:37.440
issues of comics to go find later on today. So
511
00:27:38.640 --> 00:27:41.519
this is exciting, guys, Like, I'm really looking forward to
512
00:27:41.559 --> 00:27:43.279
seeing this, and you guys said there might be more
513
00:27:43.319 --> 00:27:46.160
cool stuff in the pipeline you can't talk about yet,
514
00:27:46.799 --> 00:27:49.160
but I will be back. I'm gonna get my own
515
00:27:49.200 --> 00:27:51.359
version of Cecil and Donald and we are gonna talk.
516
00:27:52.160 --> 00:27:55.160
But regardless, I'm excited for this guy. So thank you
517
00:27:55.240 --> 00:27:58.559
for taking time out of your days. I know for Adam,
518
00:27:59.000 --> 00:28:00.920
it's probably Turkey.
519
00:28:00.599 --> 00:28:02.799
Day today, so thank you again.
520
00:28:03.279 --> 00:28:06.640
And not quite but you know, all the preparations go
521
00:28:06.759 --> 00:28:08.440
on for like a week round here, so.
522
00:28:08.519 --> 00:28:13.400
Yeah, you guys take that haliway ridiculously seriously. And then
523
00:28:13.519 --> 00:28:18.839
Thomas is Thursday. But yeah, guys, again, thank you so much.
524
00:28:18.920 --> 00:28:20.839
We are gonna be talking again, like once I get
525
00:28:20.839 --> 00:28:22.960
a once I get my hand on hands on the
526
00:28:23.039 --> 00:28:25.759
rules for this and I can start creating stuff. I
527
00:28:25.799 --> 00:28:28.799
think we're gonna have another conversation, looking forward to seeing
528
00:28:28.799 --> 00:28:33.440
this come out next year. When are when are pre
529
00:28:33.599 --> 00:28:36.480
orders expected to open next year because now that the
530
00:28:36.559 --> 00:28:40.319
Kickstarter is over, I presume late pledges are probably done too.
531
00:28:41.400 --> 00:28:44.920
Late pedges are actually still available, so that's there. Yeah,
532
00:28:44.960 --> 00:28:47.440
you can actually make a late pedge right now, and
533
00:28:47.480 --> 00:28:49.839
then there's going to be more more of a regular
534
00:28:49.880 --> 00:28:52.640
pre order closer to the release, which is going to
535
00:28:52.720 --> 00:28:54.680
be sometime late summer most likely.
536
00:28:56.480 --> 00:28:57.400
Fantastic guys.
537
00:28:57.400 --> 00:28:59.559
Well, once again, thank you so much for joining us
538
00:28:59.559 --> 00:29:02.279
here on this weekend gieg. I wish you guys all
539
00:29:02.440 --> 00:29:04.880
the success in the world, and I too cannot wait
540
00:29:04.920 --> 00:29:08.039
to be well. See if I had a title card,
541
00:29:08.119 --> 00:29:10.000
it would pop up here, but I don't, but you
542
00:29:10.039 --> 00:29:13.119
know what I'm going for. So guys, that was my
543
00:29:13.200 --> 00:29:17.920
interview with Adam and Thomas. This game sounds awesome, Like.
544
00:29:17.880 --> 00:29:20.440
Seriously, the Invincible universe is not.
545
00:29:20.400 --> 00:29:23.519
Something I expected to like this much, but you guys
546
00:29:23.599 --> 00:29:25.920
know how I really don't sleep, and the fact that
547
00:29:25.960 --> 00:29:28.480
I'm able to stay up all night in Marathon Invincible.
548
00:29:29.000 --> 00:29:31.480
I'm gonna be getting the fighting game. I'm going to
549
00:29:31.559 --> 00:29:34.400
my local Compic store to pick this up today. This
550
00:29:34.519 --> 00:29:36.720
is exciting. I haven't been typed about a game like
551
00:29:36.759 --> 00:29:40.000
this in years, and it's kind of refreshing, not since like, well,
552
00:29:40.000 --> 00:29:42.559
I guess the Aliens evolved really had me excited. But
553
00:29:42.680 --> 00:29:44.759
this is cool, Like honestly, I'm looking forward to it.
554
00:29:44.799 --> 00:29:46.440
Freely has been really good to us, so we'll be
555
00:29:46.480 --> 00:29:49.319
talking about this for sure next year. And this is
556
00:29:49.359 --> 00:29:53.440
something I've added into my Holiday Gift Guide as new
557
00:29:53.519 --> 00:29:56.519
and upcoming, so when that comes out, hopefully things are
558
00:29:56.559 --> 00:29:57.240
still available.
559
00:29:57.319 --> 00:29:59.640
Please check this out. There's gonna be lots of information.
560
00:29:59.640 --> 00:30:01.519
There's a lot some people on YouTube talking about this
561
00:30:01.640 --> 00:30:03.640
right now, so go give this a check out. Go
562
00:30:03.680 --> 00:30:06.279
to Freelya's website, just type in Invincible RPG. You'll find
563
00:30:06.319 --> 00:30:08.960
out more and just listen to people. I said, this
564
00:30:09.039 --> 00:30:11.559
is gonna be awesome. So anyway, guys, I'm gonna get
565
00:30:11.599 --> 00:30:13.839
out here. I have a lot of books to read
566
00:30:13.880 --> 00:30:17.079
between now and Holiday Gift Guide, So I'll be back
567
00:30:17.200 --> 00:30:21.319
with Alex doing the final live show of the year,
568
00:30:21.359 --> 00:30:24.559
which will be taking place probably on Monday, if not
569
00:30:24.599 --> 00:30:26.880
Sunday of this week, and then we are in Holiday
570
00:30:26.880 --> 00:30:30.400
Gift Guide prep and we also have the Game Awards
571
00:30:30.400 --> 00:30:34.480
from Los Angeles coming up the week of the tenth,
572
00:30:34.559 --> 00:30:37.200
so we'll be talking about that and then our last
573
00:30:37.240 --> 00:30:40.519
big holiday gift guide you can look for on December twelfth.
574
00:30:40.559 --> 00:30:44.640
Your last minute holiday needs be the video games, movies, television,
575
00:30:44.759 --> 00:30:47.640
or something weird for the cap. That's what we're gonna
576
00:30:47.640 --> 00:30:49.480
be talking about. So anyway, guys, I am going to
577
00:30:49.480 --> 00:30:52.000
get out of here. I've been Mike the Birdman saying,
578
00:30:52.319 --> 00:30:54.880
be excellent to each other and we will be back
579
00:30:55.039 --> 00:30:57.079
right here on This Week in Geek dot Net.
580
00:30:57.519 --> 00:31:02.400
At no point and you're rambling incoherent response, were you
581
00:31:02.519 --> 00:31:06.400
even close to anything that could be considered a rational thought?
582
00:31:07.960 --> 00:31:10.680
Thanks for listening to this episode of This Week in Geek.
583
00:31:11.400 --> 00:31:13.640
Hungry for more, check out our website at this Week
584
00:31:13.680 --> 00:31:16.480
in Geek dot Net. You can subscribe to the podcast,
585
00:31:16.599 --> 00:31:19.039
browse our Twitter and Instagram, and leave your thoughts on
586
00:31:19.079 --> 00:31:21.920
today's topics. If you'd like to give us some feedback,
587
00:31:22.000 --> 00:31:24.079
send us an email at Feedback at this Week in
588
00:31:24.160 --> 00:31:27.279
Geek dot Net. Tune in next time, and remember.
589
00:31:27.119 --> 00:31:29.480
Lower your shields and surrender your listenership.
590
00:31:29.799 --> 00:31:32.559
We would be on a if you would join us.
591
00:31:32.680 --> 00:31:34.039
Thank you for your cooperation.
592
00:31:34.640 --> 00:31:35.000
Good night,
1
00:00:00.600 --> 00:00:04.400
The path of the Warrior blinds down with many roads.
2
00:00:04.440 --> 00:00:07.120
Some use their fists and others their wits.
3
00:00:07.839 --> 00:00:10.919
However, Mike the Berdinant and the rest of Twig use
4
00:00:10.960 --> 00:00:13.279
a power unlike any other I've encountered.
5
00:00:13.519 --> 00:00:15.679
I want them to teach me this new power in
6
00:00:15.800 --> 00:00:19.320
my quest at this weekend geek dot Net, Hold.
7
00:00:19.120 --> 00:00:19.719
A good.
8
00:00:21.839 --> 00:00:24.600
Hello. It's time for another special feature.
9
00:00:28.800 --> 00:00:31.440
Hey guys, what's going on you are listening to this
10
00:00:31.519 --> 00:00:35.439
weekend geek dot Net. I'm your host, Mike the bird Net,
11
00:00:35.640 --> 00:00:38.399
And well, the year is starting to wrap up here
12
00:00:38.439 --> 00:00:41.840
at Twig. We've had some really fun interviews over this
13
00:00:41.920 --> 00:00:45.520
last year. We've talked with people from the tt RPG industry,
14
00:00:45.759 --> 00:00:47.039
We've talked with people from the.
15
00:00:47.000 --> 00:00:48.000
Video game industry.
16
00:00:48.359 --> 00:00:51.079
And while I want to end the year off well,
17
00:00:51.119 --> 00:00:53.439
I probably got one more of these left in me
18
00:00:53.520 --> 00:00:57.039
to talk about a different ttr RPG. But this one
19
00:00:57.159 --> 00:01:01.200
kind of landed at my doorstep at a funny time. So,
20
00:01:01.439 --> 00:01:03.799
as you guys know, I occasionally chat with people over
21
00:01:03.840 --> 00:01:05.560
at Free League. We actually talked with one of those
22
00:01:05.599 --> 00:01:07.920
guys earlier this year, Thomas, and we talked about the
23
00:01:07.959 --> 00:01:12.200
Alien Evolved RPG, which is now currently shipping and It
24
00:01:12.280 --> 00:01:14.120
is pretty awesome. You can look forward to seeing more
25
00:01:14.159 --> 00:01:16.760
about that in our holiday gift guides, which you'll hear
26
00:01:16.879 --> 00:01:20.120
probably next Friday and the following Friday, on the fifth
27
00:01:20.159 --> 00:01:23.319
and on the twelfth. But that's not what we're talking about.
28
00:01:23.319 --> 00:01:25.439
I'm finally not talking about Zeno Morphs.
29
00:01:25.920 --> 00:01:27.000
I'm actually talking.
30
00:01:26.719 --> 00:01:29.120
About a new IP to me and a new tt
31
00:01:29.319 --> 00:01:32.480
RPG which is currently it just ended its Kickstarter It's
32
00:01:32.480 --> 00:01:35.120
gonna be coming out next July or so, and that's
33
00:01:35.159 --> 00:01:41.439
the Invincible RPG. That's the the comic book series by
34
00:01:41.519 --> 00:01:45.400
Robert Kirkman. The Amazon series is currently available, with a
35
00:01:45.439 --> 00:01:48.319
new season coming out in March. The stories of Mark
36
00:01:48.400 --> 00:01:53.040
Grayson and his father Nolan, and well, if you've seen
37
00:01:53.519 --> 00:01:56.640
the memes of Think Mark Think, you know exactly what
38
00:01:56.680 --> 00:02:03.359
I'm talking about. But it's a ridiculously cool superhero are universe,
39
00:02:03.400 --> 00:02:06.640
and to me, it's very very new and preparation for
40
00:02:06.680 --> 00:02:10.000
this interview, I've marathon the first two seasons of the show,
41
00:02:10.080 --> 00:02:11.919
let's just say I didn't expect to be as hooked
42
00:02:11.960 --> 00:02:14.719
as I am. I'm literally going to my local bookstore
43
00:02:14.719 --> 00:02:16.319
after this interview to see if I can find the
44
00:02:16.319 --> 00:02:20.680
compendiums I'm excited. So, without any further ADEO, I want
45
00:02:20.680 --> 00:02:23.759
to welcome two people who are developing this for FREELEA
46
00:02:24.240 --> 00:02:27.719
one is the co founder of Free League and we've
47
00:02:27.719 --> 00:02:30.039
had him on the show before. But a new guy,
48
00:02:30.240 --> 00:02:32.599
a new challenger, if you will, is going to be approaching.
49
00:02:32.719 --> 00:02:34.879
So I'm gonna be talking with Adam Bradford. He is
50
00:02:34.919 --> 00:02:36.759
one of the people who worked on D and D Beyond.
51
00:02:37.520 --> 00:02:41.199
He's done stuff for Cortex Prime and Marvel Thomas. The
52
00:02:41.199 --> 00:02:44.879
guy needs no introduction, Alien Blade Runner, Mutant, Year zero
53
00:02:44.919 --> 00:02:48.199
and Dragonbane. Gentlemen, welcome to the show.
54
00:02:49.639 --> 00:02:50.879
Thank you very much for having us.
55
00:02:51.360 --> 00:02:55.159
Yeah, guys, this is really exciting for me, just the
56
00:02:55.199 --> 00:02:58.240
fact that you had a really successful kickstarter and again
57
00:02:58.840 --> 00:03:01.800
off airs chatting with Adam. I never would have expected
58
00:03:01.840 --> 00:03:05.800
the Invincible IP to work with the year zero system,
59
00:03:05.840 --> 00:03:08.159
but the more I look at it, like this actually
60
00:03:08.319 --> 00:03:11.159
kind of works. So I'm gonna so whoever wants to
61
00:03:11.199 --> 00:03:13.719
pick up the ball and kind of run with it here,
62
00:03:14.159 --> 00:03:18.199
Why the Invincible IP? Why Free League and why the
63
00:03:18.280 --> 00:03:21.599
year zero system? Why does this synergize so well?
64
00:03:22.879 --> 00:03:24.960
You want to pick that up, Adam and I can
65
00:03:25.000 --> 00:03:27.719
talk to the system then you yeah, yeah, absolutely, When
66
00:03:27.800 --> 00:03:28.719
we started the whole thing.
67
00:03:28.759 --> 00:03:29.840
So yeah.
68
00:03:30.000 --> 00:03:33.520
I so Thomas and I were actually having lunch at
69
00:03:33.560 --> 00:03:36.919
gen Con, you know these legendary lunches that people have
70
00:03:37.400 --> 00:03:41.120
at these big conventions, and so I think it would
71
00:03:41.159 --> 00:03:44.960
have been four years ago, maybe maybe five time flies,
72
00:03:45.039 --> 00:03:50.319
but we were just you know, talking in general about games.
73
00:03:50.400 --> 00:03:54.759
I was effusively talking about how much I love Free
74
00:03:54.840 --> 00:03:57.919
League you know games and all of the products and
75
00:03:58.240 --> 00:04:02.280
how great the company does. And I just said, hey,
76
00:04:02.319 --> 00:04:05.759
you know, I love superheroes. Have you ever thought about
77
00:04:05.800 --> 00:04:10.520
doing a superhero game? And Thomas was basically saying that,
78
00:04:10.599 --> 00:04:14.120
you know, definitely would love to do one. And he said,
79
00:04:14.159 --> 00:04:18.079
but we haven't found the right ip yet, and I said, oh,
80
00:04:18.160 --> 00:04:20.839
I've got, you know, just the right ip that I
81
00:04:20.839 --> 00:04:23.480
think would work so well for it. And uh and
82
00:04:23.720 --> 00:04:26.000
you know, basically ask if he had heard of Invincible
83
00:04:26.000 --> 00:04:29.199
and at the time he had not, and uh, but
84
00:04:29.319 --> 00:04:32.839
you know, it was my favorite comic series from the
85
00:04:32.879 --> 00:04:35.959
time it came out twenty years ago at this point,
86
00:04:36.600 --> 00:04:39.519
just you know, followed it all along its original run
87
00:04:39.639 --> 00:04:41.959
and I just just really love it. Thought it would
88
00:04:41.959 --> 00:04:44.360
be a great fit. And so, you know, a few
89
00:04:44.439 --> 00:04:49.199
years later, we were you know, talking about something else again,
90
00:04:49.439 --> 00:04:53.120
and then Thomas said, hey, you know, I watched this
91
00:04:53.279 --> 00:04:56.199
Invincible show. And then pretty much after that he went
92
00:04:56.240 --> 00:04:59.040
and I think, did what you're you're about to do
93
00:04:59.600 --> 00:05:02.920
U and grabbed all the compendiums and read the comic
94
00:05:03.279 --> 00:05:06.560
you know, really quickly. But he was pretty hooked on
95
00:05:06.600 --> 00:05:09.959
it too. So yeah, so then you know, approached approach
96
00:05:10.000 --> 00:05:10.959
Skybound after that.
97
00:05:12.040 --> 00:05:14.720
Yeah, I had sort of the same same reaction that
98
00:05:15.319 --> 00:05:18.879
you did, Mike, just sort of not expecting to be
99
00:05:18.959 --> 00:05:20.920
as hooked as I as I was. So so I
100
00:05:20.959 --> 00:05:24.680
saw everything that was then available on the animated series,
101
00:05:24.720 --> 00:05:26.639
and then I got a hold of all on three
102
00:05:26.879 --> 00:05:30.519
of these huge compendiums and and just went through them
103
00:05:30.519 --> 00:05:34.079
all and and uh. And then we started talking to Skybound,
104
00:05:34.079 --> 00:05:37.680
who who is the publisher of the comic book, And
105
00:05:37.839 --> 00:05:40.759
we had worked with them a little bit before on
106
00:05:41.160 --> 00:05:45.120
some Simo Stalin hag projects, the Electric State RPG. They
107
00:05:45.199 --> 00:05:47.839
earned the publisher of his some of his art books,
108
00:05:48.240 --> 00:05:50.480
so we sort of knew them a little bit and
109
00:05:50.519 --> 00:05:53.959
that made things easy, and we approached them and talked
110
00:05:53.959 --> 00:05:56.360
to him about this and managed to agree on on
111
00:05:56.360 --> 00:06:00.480
on this and for me, it was such a g fit.
112
00:06:00.600 --> 00:06:02.839
I mean, like like Adam mentioned I've been wanting to
113
00:06:02.839 --> 00:06:06.399
do a superhero RPG with the Yuzero engine for forever,
114
00:06:06.480 --> 00:06:08.199
for a very long time. I think one of my
115
00:06:08.199 --> 00:06:12.680
first RPGs was the original Marvel Superheroes by TSR back
116
00:06:12.680 --> 00:06:15.040
in the day, so that sort of always stuck with
117
00:06:15.079 --> 00:06:17.199
me as something that I'd like to do something, you know,
118
00:06:17.279 --> 00:06:19.920
a superhero game with the years of engine. I had
119
00:06:19.920 --> 00:06:22.639
some ideas that've been sort of just bancing around with
120
00:06:22.720 --> 00:06:25.480
my head for years, and this just turned out to
121
00:06:25.519 --> 00:06:29.560
be a great fit and a great opportunity to do that.
122
00:06:29.720 --> 00:06:32.920
And I think now it's not just any superhero game,
123
00:06:32.959 --> 00:06:36.519
it's the Invincible game, which as all of those superhero
124
00:06:36.560 --> 00:06:39.759
tropes and things that you love about superheroes, but it
125
00:06:39.800 --> 00:06:43.040
also has his own special vibe and sort of turns
126
00:06:43.079 --> 00:06:45.839
things a little bit in a different direction, with which
127
00:06:45.839 --> 00:06:48.879
I think makes the game unique. So yeah, it's a
128
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really cool project.
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So what does the collaboration look like for something like this,
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Because like Adam, you obviously have a huge kind of background, Thomas,
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you do too, So when you're adapting a world like
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like Invincible, because it has shades of Marvel, shades of DC,
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shades of image but like you were mentioned, it does
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have its own identity. I was actually saying this to
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Adam off their Year zero seems like a weirdly good
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fit because while a character like Invincible Mark Grayson could
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take an awful lot of damage and then somehow, oh
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look he's broken, you know, like he reaches those that
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D sixty six thing that you don't want to happen,
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and then other characters like say war Woman or Dark Wing,
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they get hit the wrong way, it's not gonna go
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so well for them. So what did the collaboration look
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like just to adapt this very unique comic universe to
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Year zero?
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I mean we worked a lot, We bounced things back
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and forth, I think. I mean, there was a lot
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to do, not only just adapting the rules as such,
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but also just you know, there's so much to describe
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and develop in terms of character powers, the world. And
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I think Adam, did you know most of if not
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all of the you know, heavy lifting that on that end,
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and then it came to mechanics that's sort of what
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I love to do. That there was a lot of
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back and forth on that front, and there it just
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felt that I mean, since the user engine tends to
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work well with sort of harsher environments and a bit
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of a survival type gaming style. I think for the
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Invincible Superhero franchise that works pretty well since it can
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get pretty bloody and it's it's so I think that
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was actually a good match. But even so, the main
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challenge was to adapt our levels. I mean, normally have
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an attribute scale of like one to five in year
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zero for like normal people, and here you have to
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have superheroes with incredible powers, and how do you sort
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of balance that, And that is a challenge for I
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think every superhero game RPG ever made, and that's something
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we really worked a lot with and it's still working
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with and I think we're landing now in a really
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good place. I mean, there was a free quick start
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available that that was I think worked pretty well, but
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we also learned quite a bit since then, so we're
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developing it further. So now I think we're close to
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a place, but I think it really really works. So
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we're excited to share the whole beta PDF for the
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rule book pretty soon in a probably before the holidays
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for the end of the year with backers, So that's
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going to be that's gonna be great to see what
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they think.
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So yeah, and I'll add to that, you know, just
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really quickly. You know, I think one of the things,
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because being such a huge superhero fan and playing games
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like this for gosh, approaching you know, forty years or
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however long it's been, I've played, you know, all of
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them that I'm aware of anyway, you know, I've played
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you know, every superhero game out there. And you know,
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I think one of the most challenging things for a
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superhero game to really nail is uh, you know what
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I'll just say, scope of you know, figuring out how
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much detail you want to go into, how much you
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want to you know, handwave, you know, and and and
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where where is that sweet spot in between? And I
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think for both Thomas and I, uh, you know, I
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think that uh, you know, uh, my favorite superhero game, uh,
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you know, until this one that we're trying to make
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now has been you know, that Marvel Superheroes game, because
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and I think to a large degree it really got
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scope right. That probably was the thing that it had,
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you know, going the best for it. And uh and
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so I think that you know, there's uh, there's definitely
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some heavy inspiration there. Uh and and people that are
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familiar with that game, can can kind of see that,
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you know, we're wearing it on the sleeve there. But uh,
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but I do think that, uh, you know, trying to
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get that scope was really important for Invincible, uh, in
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order for that to be able to work for uh,
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you know, Dark Wing getting completely clobbered, uh and Invincible
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taking that that clobbering. But but you know, keeping coming
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back there. And so I'm u as Thomas said, We've
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we've gone through so many iterations. You know, we started
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this uh project, you know, quite a while back, and
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so we've been working on it for some time. And uh,
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and I really do think that we're we're getting into
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a really good place and and you know, towards that
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sweet spot now and uh and that's really exciting to see.
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So now that you've got this book coming out, I said,
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you've got your beta rules coming out and hopefully just
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a couple of weeks with everything coming out next year.
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You guys had a very successful Kickstarter. When the Kickstarter,
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like like I said, like you started getting more stuff unlocked,
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like a bigger Rogues gallery, more guest characters kind of
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showing up. What are some of the things we can
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expect like, who are some of the characters that are
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going to be shown up?
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I said, I'm only in season.
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Two, so be careful spoiled here for me, be gentle,
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but get me excited. To you, I'd love to hear
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what is coming for this because this is a universe
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that seems like it would lend itself well to additional
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Splat books. But also having the Guardians of the Globe
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already set out and stated, but also knowing it's more
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than just doc Seismic, the Mauler Twins and Angstroam stuff
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like that. What are some of the cool things we
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can expect to see in the book itself?
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I don't think your best today.
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Yeah, yeah, I think you know, I'm trying. I'm trying
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to be really careful because of the spoiler warning there. Yeah,
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but but but yeah, it's uh, you know, because I've
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lived and breathed this stuff for so long now that
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it's it's kind of like, you know, time as a construct,
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and I don't know, you know, which character came in
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which place. But uh, but but what I will say
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is we're really excited. One of the things that you know,
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initially we weren't sure whether we were going to be
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able to do it or not. But but we've been
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able to is to include what is called Invincible Universe characters.
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And so if you're in the second season the show,
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several of those characters probably haven't quite made their appearance yet.
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But but ultimately, you know, the the universe of Invincible
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has been expanded. Outside of the core comic series, which
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ran for one hundred and forty four issues, it tells
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a single, you know, comprehensive story. But then as you're
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referencing the Guardians of the Globe, they kind of end
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up doing an expansion similar to Justice League and Limited
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you know where it's like, you know, it goes. So
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the Guardians get a little bit bigger, and they introduced
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some new characters that we have been able to integrate
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into the game. There were some separate comic series of
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even you know, one of them was called tech Jacket,
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and he became a really popular character in the fan base.
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And so, you know, because of unlocking that stretch goal
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in the Kickstar, we've been able to integrate those characters
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into the game. And so I you know, worked on
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statting out the profiles for that, and you know, it's
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just a complete geeking out moment there of being able
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to think about those things because you know, it reminded
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me of creating characters in the old you know, Marvel
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Superheroes game that you know, you would just dream like, Okay,
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how would you make this image character? Because you know,
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there wasn't an Image game back then, you know, And
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so this was like, you know, kind of treading that
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new ground of being able to you know, capture some
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of those great characters. But but yeah, we're really excited
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to be able to integrate those kind of things. And
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I do think, you know, we we've got so many
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plans for things that we would like to do for
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future supplements, so you know, nothing we can talk about yet,
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but we're really excited about everything that we could potentially
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explore with that.
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Yeah.
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Like when I was like, again, as I'm starting to
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read and as I'm starting to look at the expanded
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universe of Invincible, one of the characters that really caught
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my attention was battle Beast. Like, I'm a freelancer on
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Star Trek and I know Battlebeast's voice by Michael Dorn
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and I was like, yo, that is so awesome. And
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then in the episode where Battlebee shows up and he
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mops the floor with those guys. I'm like, when I
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started prepping for the interview, if Thiss like I could
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base an entire campaign around this, like I want to
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know more about his.
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And Skybound kind of has has started to do that,
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which which is really fascinating. So there is a Battle
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Beast series that just debuted, you know, probably six months
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ago or something, because because we're in issue six of
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it right now, and and ultimately with that that moment
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in the show that you're referencing where you know, he
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mops the floor and then he literally teleports the way
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and just says like, yeah, this was not I was
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not impressed with this. I'm out of here there and
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uh and once he leaves there, there's literally like this, Uh,
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you know in the comics series, uh you you know,
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don't see Battle Beast for a very long time. Well,
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you know, now they're going back and exploring, Okay, once
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he teleported away there what happened with Battle Beasts. And
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so that's been a really cool process to see new
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Invincible content coming out for the first time in several years.
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And I've absolutely loved, you know, what I've seen in
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these first six issues, and we've already incorporated you know,
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they've expanded some of the Battle Beast's lore in these
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six issues already, and we've already incorporated that into the game.
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So so that that process is really, uh, you know,
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fascinating to see that unfold like that too. So one
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of the questions I'd love to ask you both, because
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obviously this would have to be a collaboration. You've Marvel,
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you've referenced the Marvel Heroic role Player. What the game
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about you phase rip?
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Either way, how did you guys get the scale right
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for because like when you're back in the day, you'd
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have that sliding scale of trying to like who has
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like a green power, yellow power, et cetera. And here,
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obviously Monster Girl is quite different from Rexplode or Atam
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or Atamy versus like kind of robot, Like how is
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developing the stats for these guys? Like how did you
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guys manage to find the right balance with that? And
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who are who was the hardest character to get mechanically
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right without being either ope or like they're gonna walk
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into a fight and get frigging pasted.
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Yeah, no, that that is that is a big challenge
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and I think, you know, that's something we discovered pretty
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early on that that is definitely a big challenge and
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but a fun one. And I think what we've been
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doing is that we I think had the idea from
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early on to expand the scale. I mean, like I mentioned,
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your zero typically has back and one to five attribute scales,
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so we wanted to increase that just to signal that
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in this game, you're you go way beyond your normal,
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so the scale is different. But then also you sort
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of introduce the logarithmic aspect to this, that that's some
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where you go up from like a six to a
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seven to an eight. It's not just a you know,
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you're one pretty major level stronger than on the on
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the step below. So one reference that I had when
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I started working with this was actually a very different
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game Twila two thousand that we do, which is a
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fairly semi realistic military type RPG. But I wanted to
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feel like when you face like someone fairly normal, it
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is this like omnimn it should be like facing a
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tank in twel of two thousand, it should feel like that.
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That's sort of what going going into this is what
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we tried to do but then yeah, of course balancing
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a little bit so that even if you're a Rexplode
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or someone perhaps a little bit less powerful, you still
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have to be able to play a meaningful part in
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the game. So that's just balancing all of that, right,
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I think, is what we've been working on, and right
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now I think it's together. I think for the most
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difficult character to adapt, I think one that we struggle
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with quite a bit is Adam Eve right Adam.
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Yeah, so Adam Eve is, you know, and and that
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is among the fan base, that is a you know,
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big topic that constantly comes up because you know, on paper,
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her powers are you know, kind of ridiculous. You know,
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she can do theoretically so many things. And I think
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that that's the important part that we've kept in mind
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is just like Thomas is saying between Rexplode that you know,
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might not again on paper, feel as powerful. I think
367
00:19:41.519 --> 00:19:45.240
the important thing, and this happens in virtually every Superhero universe,
368
00:19:45.799 --> 00:19:48.400
is you know, Captain America on paper is nowhere near
369
00:19:48.480 --> 00:19:51.640
as powerful as the Hulk, but the number of times
370
00:19:51.680 --> 00:19:55.440
that he has defeated the Hulk in actual direct combat
371
00:19:55.759 --> 00:19:58.640
is pretty staggering. When you go back through and look
372
00:19:58.680 --> 00:20:00.799
at this, you know, and so it's like, how does
373
00:20:00.839 --> 00:20:03.279
that happen? And you know, I love it, and uh,
374
00:20:03.440 --> 00:20:05.400
you know, some of the older Marvel games they had
375
00:20:05.440 --> 00:20:09.160
something called Edge that they used and basically Captain America
376
00:20:09.200 --> 00:20:11.720
had this huge edge score, you know, and so that
377
00:20:11.720 --> 00:20:14.720
that was the equalizer. And and I think that you know,
378
00:20:14.880 --> 00:20:17.839
for us, at the end of the day, it comes
379
00:20:17.880 --> 00:20:21.960
down to their their role in the plot and how
380
00:20:22.000 --> 00:20:24.880
the story is told is similar that even though you know,
381
00:20:25.000 --> 00:20:29.559
Rex on paper has a less impressive you know power
382
00:20:29.640 --> 00:20:34.400
maybe than than Adam Eve, in this case, they ultimately
383
00:20:34.680 --> 00:20:38.119
kind of you know, they they are teammates. They are
384
00:20:38.119 --> 00:20:41.920
our colleagues, you know, on you know team teams starting
385
00:20:41.920 --> 00:20:44.440
out and everything. And so I think, I think that
386
00:20:44.440 --> 00:20:46.640
that's the the thing is that they can both hold
387
00:20:46.680 --> 00:20:49.519
their own, uh in the stories that are being told.
388
00:20:49.559 --> 00:20:52.079
And and really that's what we wanted to make sure
389
00:20:52.079 --> 00:20:55.079
of was that, you know, yes, if you have dark Wing,
390
00:20:55.519 --> 00:20:58.200
who you know, at least the original dark Wing had
391
00:20:58.240 --> 00:21:03.960
no you know, super natural abilities, superpowers, he you know,
392
00:21:04.240 --> 00:21:07.559
he could still hold his own against some of these
393
00:21:07.960 --> 00:21:10.920
other characters, and you know, he he had his role
394
00:21:10.960 --> 00:21:13.759
to play in those fights and so balancing between is
395
00:21:13.839 --> 00:21:16.400
always a challenge, But I think at the end of
396
00:21:16.400 --> 00:21:20.319
the day, you want the players that are playing these
397
00:21:20.359 --> 00:21:24.160
heroes to feel like they are impacting the story in
398
00:21:24.200 --> 00:21:26.599
the same way that those characters do in the comics.
399
00:21:27.319 --> 00:21:29.880
So with all that in mind, like we've talked about
400
00:21:29.880 --> 00:21:35.119
all the major established characters, but what does character creation
401
00:21:35.480 --> 00:21:37.839
look like for something like this? Because obviously the Invincient
402
00:21:37.960 --> 00:21:42.359
universe has a wide scope of abilities from like I said,
403
00:21:42.519 --> 00:21:47.720
Autumn with with like Adam eves like energy and matter manipulation, rexplode,
404
00:21:47.799 --> 00:21:52.559
kind of being like Gambit by way of Timu, stuff
405
00:21:52.640 --> 00:21:57.240
like that. Like, I'm like, literally, as you two were talking,
406
00:21:57.319 --> 00:21:59.519
I'm thinking, what is my character going to look like?
407
00:21:59.559 --> 00:21:59.720
Here?
408
00:22:00.039 --> 00:22:03.160
Already have kind of an idea for an an indigenous
409
00:22:03.200 --> 00:22:06.559
them spiritual character with like ghost powers.
410
00:22:07.079 --> 00:22:11.400
So what does character creation and generating your.
411
00:22:11.279 --> 00:22:14.720
Powers look like for something like this to scale with
412
00:22:14.880 --> 00:22:15.680
everybody else?
413
00:22:15.759 --> 00:22:19.480
Yeah, I mean, I think one concept that Adam introduced
414
00:22:19.480 --> 00:22:22.599
early on was we have like hero ranks, so you
415
00:22:22.640 --> 00:22:25.240
can sort of choose what level you want to have
416
00:22:25.319 --> 00:22:29.160
your group on, going from Team Upstarts at the lowest
417
00:22:29.240 --> 00:22:33.839
level to Street Defenders Global Guardians, which is sort of
418
00:22:33.880 --> 00:22:37.400
the effault level and then Cosmic Champions, which is basically
419
00:22:37.440 --> 00:22:42.359
those superpowered mega heroes that go across space and fight
420
00:22:42.720 --> 00:22:45.359
like galactic threats and things. So that was a good,
421
00:22:45.440 --> 00:22:48.240
great starting point to have, so you can sort of
422
00:22:48.359 --> 00:22:51.000
where you want to place your campaign or your game on,
423
00:22:51.119 --> 00:22:53.759
what sort of general power level do you want to
424
00:22:53.759 --> 00:22:56.839
be at, So that won't that's the starting point. But
425
00:22:56.880 --> 00:23:02.119
then we also wanted to of course, yeah, this game,
426
00:23:02.160 --> 00:23:04.799
I think even though it's the Invincible RPG and we
427
00:23:04.839 --> 00:23:08.799
want to explore that universe, we also wanted to be
428
00:23:09.559 --> 00:23:12.039
a vehicle and a tool set for creating your own
429
00:23:12.079 --> 00:23:16.400
superhero stories, you know, in the Invincible universe or in
430
00:23:16.440 --> 00:23:19.839
any universe if you like. So it's a very comprehensive,
431
00:23:19.880 --> 00:23:23.920
i think character creation system where you create your civilian
432
00:23:24.119 --> 00:23:27.000
side of your character, of course the superhero side. And
433
00:23:27.039 --> 00:23:30.119
there's like i think at this point, sixty nine different
434
00:23:30.160 --> 00:23:32.680
powers and then many of those common different levels and
435
00:23:32.720 --> 00:23:36.720
with different like boosts and limits that modify them. So
436
00:23:37.279 --> 00:23:40.200
there's a wide range of our statutes from and then
437
00:23:40.279 --> 00:23:42.640
add to that there are talents which are a bit
438
00:23:42.759 --> 00:23:47.799
less powerful, but that if you like a small edge drawbacks,
439
00:23:47.880 --> 00:23:50.440
there is that and then there are ways to develop
440
00:23:50.599 --> 00:23:55.519
your character's personality in a different way drives them. Of course,
441
00:23:55.880 --> 00:23:59.240
they have key relationships both the other heroes and the team,
442
00:23:59.279 --> 00:24:01.920
but also to civilians like NPCs that you have to
443
00:24:01.960 --> 00:24:05.480
manage your sort of civilian life. So there's I think
444
00:24:05.519 --> 00:24:09.200
a pretty wide range of tools, a pretty wide scope
445
00:24:09.200 --> 00:24:12.440
for character creation, even things like developing your team base,
446
00:24:12.880 --> 00:24:15.519
getting at like a team vehicle, things like that. So
447
00:24:15.559 --> 00:24:18.119
there's a I think you really can go to town with
448
00:24:19.079 --> 00:24:23.160
creating your character and also your hero team. So I
449
00:24:23.160 --> 00:24:24.759
think there's a lot there. Do you want to add
450
00:24:24.759 --> 00:24:25.759
anything to that.
451
00:24:26.519 --> 00:24:29.480
Yeah, I think that, you know. The The other part
452
00:24:29.880 --> 00:24:33.039
there that that we thought early on was going to
453
00:24:33.079 --> 00:24:37.480
be really important is that there are a whole lot
454
00:24:37.519 --> 00:24:41.680
of options that players can pick up here. And sometimes
455
00:24:42.599 --> 00:24:45.799
inspiration in the first place is one of the toughest
456
00:24:45.880 --> 00:24:48.519
challenges for a player to come up with, especially if
457
00:24:48.559 --> 00:24:50.920
they've you know, just come in from work, they're sitting
458
00:24:50.960 --> 00:24:53.000
down at the gaming table and they didn't have time
459
00:24:53.039 --> 00:24:55.319
to give it thought, you know, before in And so
460
00:24:56.400 --> 00:24:59.720
we also have archetypes and that that's a really important
461
00:24:59.720 --> 00:25:03.160
part here, and we almost thought about those in video
462
00:25:03.160 --> 00:25:07.119
game terms as load outs essentially that you know, hey,
463
00:25:07.200 --> 00:25:11.799
you can have one of the archetypes is called the
464
00:25:11.839 --> 00:25:16.359
metamorph and so you know, if you play a metamorph,
465
00:25:16.440 --> 00:25:18.119
if you if you want to play a shape shifter
466
00:25:18.319 --> 00:25:22.160
like Mystique or you know, possibly you know Martian Man
467
00:25:22.240 --> 00:25:25.640
from Invincible, you know that kind of thing, then you
468
00:25:25.799 --> 00:25:31.319
can essentially just go to this archetype, making that character
469
00:25:31.359 --> 00:25:35.880
creation a whole lot easier because it's going to suggest powers,
470
00:25:35.920 --> 00:25:39.799
it's going to you know, suggest allow you to roll
471
00:25:39.960 --> 00:25:43.839
talents that would be appropriate and applicable to that kind
472
00:25:43.920 --> 00:25:47.680
of you know, kind of iconic archetype in the comic space.
473
00:25:47.720 --> 00:25:50.680
And so, you know, I think that archetypes are a
474
00:25:50.720 --> 00:25:53.160
great way, and you know, you can always customize. So
475
00:25:54.079 --> 00:25:56.640
if you don't quite like what you see there with
476
00:25:56.680 --> 00:25:59.519
the archetypes, so even for the character concept that you
477
00:25:59.640 --> 00:26:05.119
brought up, it could potentially be going to an archetype
478
00:26:05.279 --> 00:26:09.200
like the Shaper and making a few tweaks to really
479
00:26:09.240 --> 00:26:10.759
make it fit that concept best.
480
00:26:11.039 --> 00:26:13.559
Yeah, I mean, I think, yeah, good point the archetypes there,
481
00:26:13.559 --> 00:26:16.000
because they really there's like sixteen of them, which is
482
00:26:16.079 --> 00:26:17.920
quite a lot, but they because there are so many
483
00:26:17.960 --> 00:26:20.680
options in character creation, it can really help when you
484
00:26:20.720 --> 00:26:23.119
want to, you know, get to the table quickly and
485
00:26:23.240 --> 00:26:26.759
have or just have something to starting point. So that's
486
00:26:26.799 --> 00:26:27.599
that's a good point.
487
00:26:29.160 --> 00:26:32.759
Yeah, Like, like, the more I hear about this, the
488
00:26:32.799 --> 00:26:36.400
more excited I'm getting, because like I've played a couple
489
00:26:36.440 --> 00:26:40.000
of superhero games, like I've played the TSR one. I
490
00:26:40.079 --> 00:26:43.240
played one game of the Cortex one, which by the way,
491
00:26:43.240 --> 00:26:47.000
doesn't get nearly enough love. I've played the new Marvel
492
00:26:47.079 --> 00:26:49.880
six one six game by Matt far Back, and I
493
00:26:49.960 --> 00:26:52.640
really enjoy that one. But this one, I said, I
494
00:26:52.680 --> 00:26:54.400
like the idea, Like, here's a bunch of art types.
495
00:26:54.400 --> 00:26:57.519
But if you don't, here's like sixty something powers. Figure
496
00:26:57.519 --> 00:26:59.920
it out and not gonna lie while you guys are chatting.
497
00:27:00.039 --> 00:27:02.640
All right, Cool, I've got this idea worked out. Awesome,
498
00:27:02.640 --> 00:27:04.119
I can make my character and I just have to
499
00:27:04.119 --> 00:27:05.599
find an artist to draw this.
500
00:27:06.960 --> 00:27:07.279
Yeah.
501
00:27:07.319 --> 00:27:10.519
This is Yeah, It's rare to get this excited for
502
00:27:10.599 --> 00:27:13.119
an ip that I'm so new to. But then again,
503
00:27:13.640 --> 00:27:16.960
you guys have really picked like the perfect time. We've
504
00:27:16.960 --> 00:27:20.799
got the Invincible Versus Fighting game coming out next year
505
00:27:20.799 --> 00:27:23.480
and I didn't get into the the beta, and damn it,
506
00:27:23.960 --> 00:27:26.559
but the new season of the show is coming out
507
00:27:26.559 --> 00:27:30.440
in March. There's new comics coming out, like literally, like
508
00:27:30.440 --> 00:27:32.200
I said, I'm gonna go get the Companions. But now
509
00:27:32.200 --> 00:27:35.039
that Adam mentioned Battle Beast, I guess I got six
510
00:27:35.079 --> 00:27:37.440
issues of comics to go find later on today. So
511
00:27:38.640 --> 00:27:41.519
this is exciting, guys, Like, I'm really looking forward to
512
00:27:41.559 --> 00:27:43.279
seeing this, and you guys said there might be more
513
00:27:43.319 --> 00:27:46.160
cool stuff in the pipeline you can't talk about yet,
514
00:27:46.799 --> 00:27:49.160
but I will be back. I'm gonna get my own
515
00:27:49.200 --> 00:27:51.359
version of Cecil and Donald and we are gonna talk.
516
00:27:52.160 --> 00:27:55.160
But regardless, I'm excited for this guy. So thank you
517
00:27:55.240 --> 00:27:58.559
for taking time out of your days. I know for Adam,
518
00:27:59.000 --> 00:28:00.920
it's probably Turkey.
519
00:28:00.599 --> 00:28:02.799
Day today, so thank you again.
520
00:28:03.279 --> 00:28:06.640
And not quite but you know, all the preparations go
521
00:28:06.759 --> 00:28:08.440
on for like a week round here, so.
522
00:28:08.519 --> 00:28:13.400
Yeah, you guys take that haliway ridiculously seriously. And then
523
00:28:13.519 --> 00:28:18.839
Thomas is Thursday. But yeah, guys, again, thank you so much.
524
00:28:18.920 --> 00:28:20.839
We are gonna be talking again, like once I get
525
00:28:20.839 --> 00:28:22.960
a once I get my hand on hands on the
526
00:28:23.039 --> 00:28:25.759
rules for this and I can start creating stuff. I
527
00:28:25.799 --> 00:28:28.799
think we're gonna have another conversation, looking forward to seeing
528
00:28:28.799 --> 00:28:33.440
this come out next year. When are when are pre
529
00:28:33.599 --> 00:28:36.480
orders expected to open next year because now that the
530
00:28:36.559 --> 00:28:40.319
Kickstarter is over, I presume late pledges are probably done too.
531
00:28:41.400 --> 00:28:44.920
Late pedges are actually still available, so that's there. Yeah,
532
00:28:44.960 --> 00:28:47.440
you can actually make a late pedge right now, and
533
00:28:47.480 --> 00:28:49.839
then there's going to be more more of a regular
534
00:28:49.880 --> 00:28:52.640
pre order closer to the release, which is going to
535
00:28:52.720 --> 00:28:54.680
be sometime late summer most likely.
536
00:28:56.480 --> 00:28:57.400
Fantastic guys.
537
00:28:57.400 --> 00:28:59.559
Well, once again, thank you so much for joining us
538
00:28:59.559 --> 00:29:02.279
here on this weekend gieg. I wish you guys all
539
00:29:02.440 --> 00:29:04.880
the success in the world, and I too cannot wait
540
00:29:04.920 --> 00:29:08.039
to be well. See if I had a title card,
541
00:29:08.119 --> 00:29:10.000
it would pop up here, but I don't, but you
542
00:29:10.039 --> 00:29:13.119
know what I'm going for. So guys, that was my
543
00:29:13.200 --> 00:29:17.920
interview with Adam and Thomas. This game sounds awesome, Like.
544
00:29:17.880 --> 00:29:20.440
Seriously, the Invincible universe is not.
545
00:29:20.400 --> 00:29:23.519
Something I expected to like this much, but you guys
546
00:29:23.599 --> 00:29:25.920
know how I really don't sleep, and the fact that
547
00:29:25.960 --> 00:29:28.480
I'm able to stay up all night in Marathon Invincible.
548
00:29:29.000 --> 00:29:31.480
I'm gonna be getting the fighting game. I'm going to
549
00:29:31.559 --> 00:29:34.400
my local Compic store to pick this up today. This
550
00:29:34.519 --> 00:29:36.720
is exciting. I haven't been typed about a game like
551
00:29:36.759 --> 00:29:40.000
this in years, and it's kind of refreshing, not since like, well,
552
00:29:40.000 --> 00:29:42.559
I guess the Aliens evolved really had me excited. But
553
00:29:42.680 --> 00:29:44.759
this is cool, Like honestly, I'm looking forward to it.
554
00:29:44.799 --> 00:29:46.440
Freely has been really good to us, so we'll be
555
00:29:46.480 --> 00:29:49.319
talking about this for sure next year. And this is
556
00:29:49.359 --> 00:29:53.440
something I've added into my Holiday Gift Guide as new
557
00:29:53.519 --> 00:29:56.519
and upcoming, so when that comes out, hopefully things are
558
00:29:56.559 --> 00:29:57.240
still available.
559
00:29:57.319 --> 00:29:59.640
Please check this out. There's gonna be lots of information.
560
00:29:59.640 --> 00:30:01.519
There's a lot some people on YouTube talking about this
561
00:30:01.640 --> 00:30:03.640
right now, so go give this a check out. Go
562
00:30:03.680 --> 00:30:06.279
to Freelya's website, just type in Invincible RPG. You'll find
563
00:30:06.319 --> 00:30:08.960
out more and just listen to people. I said, this
564
00:30:09.039 --> 00:30:11.559
is gonna be awesome. So anyway, guys, I'm gonna get
565
00:30:11.599 --> 00:30:13.839
out here. I have a lot of books to read
566
00:30:13.880 --> 00:30:17.079
between now and Holiday Gift Guide, So I'll be back
567
00:30:17.200 --> 00:30:21.319
with Alex doing the final live show of the year,
568
00:30:21.359 --> 00:30:24.559
which will be taking place probably on Monday, if not
569
00:30:24.599 --> 00:30:26.880
Sunday of this week, and then we are in Holiday
570
00:30:26.880 --> 00:30:30.400
Gift Guide prep and we also have the Game Awards
571
00:30:30.400 --> 00:30:34.480
from Los Angeles coming up the week of the tenth,
572
00:30:34.559 --> 00:30:37.200
so we'll be talking about that and then our last
573
00:30:37.240 --> 00:30:40.519
big holiday gift guide you can look for on December twelfth.
574
00:30:40.559 --> 00:30:44.640
Your last minute holiday needs be the video games, movies, television,
575
00:30:44.759 --> 00:30:47.640
or something weird for the cap. That's what we're gonna
576
00:30:47.640 --> 00:30:49.480
be talking about. So anyway, guys, I am going to
577
00:30:49.480 --> 00:30:52.000
get out of here. I've been Mike the Birdman saying,
578
00:30:52.319 --> 00:30:54.880
be excellent to each other and we will be back
579
00:30:55.039 --> 00:30:57.079
right here on This Week in Geek dot Net.
580
00:30:57.519 --> 00:31:02.400
At no point and you're rambling incoherent response, were you
581
00:31:02.519 --> 00:31:06.400
even close to anything that could be considered a rational thought?
582
00:31:07.960 --> 00:31:10.680
Thanks for listening to this episode of This Week in Geek.
583
00:31:11.400 --> 00:31:13.640
Hungry for more, check out our website at this Week
584
00:31:13.680 --> 00:31:16.480
in Geek dot Net. You can subscribe to the podcast,
585
00:31:16.599 --> 00:31:19.039
browse our Twitter and Instagram, and leave your thoughts on
586
00:31:19.079 --> 00:31:21.920
today's topics. If you'd like to give us some feedback,
587
00:31:22.000 --> 00:31:24.079
send us an email at Feedback at this Week in
588
00:31:24.160 --> 00:31:27.279
Geek dot Net. Tune in next time, and remember.
589
00:31:27.119 --> 00:31:29.480
Lower your shields and surrender your listenership.
590
00:31:29.799 --> 00:31:32.559
We would be on a if you would join us.
591
00:31:32.680 --> 00:31:34.039
Thank you for your cooperation.
592
00:31:34.640 --> 00:31:35.000
Good night,