ABOUT THIS EPISODE
Ep 157 - Mastering Your Voiceover Space with George The Tech and Rob Reider
Welcome to the Voiceover Gurus Podcast, hosted by Linda Bruno and featuring special guest George Whittam. In this episode, Linda, despite nursing a knee injury, dives into a fascinating conversation with George about his unique journey from being an engineer to a voiceover studio tech expert, assisted by Rob Reider.
Discover how George's musical family background and interest in gadgets evolved into a passion for audio engineering and voiceover production. Through anecdotes and personal experiences, George shares his path from struggling in college to creating a mobile recording studio in an RV and finally establishing himself in the voiceover industry against numerous challenges.
Join the discussion as Linda, George and Rob delve into the intricacies of setting up a home studio, navigating acoustic challenges, and understanding the nuances of audio technology. Uncover valuable tips on making the most out of your recording space, the essentials of normalizing audio, and the balance between front-end and post-processing in voiceover work.
This episode is a treasure trove of knowledge, packed with insights for aspiring and seasoned voice actors alike, aiming to enhance their understanding and mastery of the techincal aspects of the craft. Don't miss out as the conversation continues in part two next week!
Guests Bios:
About George:
Since 2005 George Whittam has dedicated his life to serving the technical needs of voice actors and recording studio owners. In August 2017 George launched GeorgeTheTech.com to assist anyone who records voiceover with tech support, training, studio design, and audio processing templates.
George is a 1997 graduate of Virginia Tech with a Bachelor's degree in Music and Audio Technology with a Minor in Communications. George went on to acquire considerable expertise in music recording by working with various musicians and artists in the Philadelphia area, and gained broadcast engineering experience working at 94 WYSP (now WIP) as the remote engineer for the NFL Eagles Radio Network.
From a handful of satisfied clients, George has now built his reputation working solely with voice-over studios and clients. He is globally considered a top authority in voice-over recording technology, investing thousands of hours researching studio design, recording equipment, and creating training materials for voice actors. Among his many successful clients are the late Don LaFontaine, Bill Ratner, Melissa Disney, Randy Thomas, Joe Cipriano and Scott Rummell.
George is co-host of the podcast The Pro Audio Suite.
Find George at http://georgethe.tech
About Rob:
As a pilot and Hall of Fame air show announcer, Rob Reider has recently retired from that endeavor and now brings his skills to the world of audiobooks.
His extensive knowledge of aviation and the military has attracted the attention of authors who need that experience to bring their works to life.
Rob’s acting career began in high school, continued in musical theater roles at the University of Cincinnati’s College-Conservatory of Music and won him 5 Regional Emmys for on-air performance and musical compositions during a 13-year Midwest television career.
He’s also an accomplished guitarist and lover of acoustic music.
Rob has worked with several audiobook coaches, including Hillary Huber, P.J. Ochlan, and Jennifer Jill Araya to hone his craft and focus on thrillers, non-fiction, and faith-based titles. He recently was the “voice” of James Patterson in his book, “The Secret Lives of Booksellers and Librarians: True Stories of the Magic of Reading."
Visit his website: http://www.robreidervoice.com/
We are honored to be listed in the top 30 of podcasts about Voiceover. Check out the list! https://podcast.feedspot.com/voice_over_podcasts/
FOR MORE INFO ON THE SHOW AND THE GURUS, PLEASE VISIT:
Coaching Website: https://voiceover.guru/ and https://learnwiththegurus.com/
Linda Bruno Voice Actress https://www.lindabruno.com
Alyssa Jayson Actress and Musician http://www.alyssajayson.com
Kevin Kilpatrick Voice Actor https://kevinkilpatrick.com/
Join our Circle Community: https://the-voiceover-gurus.circle.so/home
IN THIS EPISODE
SHOW NOTES 🔗
TRANSCRIPT 🔗
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Education and real world knowledge about the voiceover industry it's the voiceover gurus podcast.
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The tech he must be a tech guy let's get him and so i could have either said
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i'm not the guy or what the hell i've i've been enjoying this interview process
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i'm getting better at it Let's just try something completely off,
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far out of left field and just see what, let's see what happens.
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So maybe you are the guy.
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We'll see. I mean, I had a good conversation with him. I took the,
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I'm extremely good at taking people off topic and I did exactly that.
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We were like, I'm talking about totally different stuff, but it was great.
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I mean, it was great. Anyway.
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All right. And that starts off. Welcome back to the Voice Over Guru's podcast.
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I'm your host, Linda Bruno. know.
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As you will notice, I am actually recording this podcast from my home because
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I managed to fall off of a three-foot wall stone wall in my backyard and blew out my knee.
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So I did not want to not record the podcast. So I thought I'm just going to do it from home.
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But anyway, I'm icing it and I might have to remove the ice in about 15 minutes.
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But I'm super excited because my good friend Rob Ryder had a wonderful suggestion of a topic.
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As you all know, I'm trying to pick some very creative and fun things for you guys to learn about.
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And then he mentioned that he was very good friends with George Widom and that
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he would be willing to come on the show. So welcome, Rob. Welcome, George.
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Thank you.
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Yes. How are you doing?
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Great to have you guys here. So first off, I know Rob's story.
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Rob's been on the podcast. George, tell me about yours. How did you get started
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Oh it started really more related to music because i my father is a pretty musical
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guy a lot of my family is and so as when i was young my dad always had instruments
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and but also my dad was into electronics a bit so we also had gadgets around
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like tape recorders and things like that,
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so i was always playing with these things and enjoying experimenting with recording
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but never anything serious, just for fun, just always for fun.
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And as I got into my high school years, I was still very much involved in technology and science.
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And that was my, those were my main loves while I still played music in the
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marching band and the concert band and the jazz band.
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When i went to college at virginia tech i went there for
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electrical engineering because i thought that would be the
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area i need to focus on if i want to be involved in
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recording technology i didn't really fully understand that what i really wanted
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to do actually was be an audio engineer not a studio not a equipment designer
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but someone that runs and operates and runs the gear i i was a little misdirected,
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but my grades were good enough.
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I got it into Virginia Tech as an engineer, which is not a small feat.
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And I made it almost two years before I almost failed out of college. I was doing miserably.
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I was not doing well for various reasons.
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I had a medical thing come up that was hugely disruptive. It was just all sorts of things.
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And I ended up by some absolute sheer After fortune, I took a music elective in music history,
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in jazz history, and the class was in a salon, like a music salon on campus,
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this beautiful, small, but really beautifully designed room.
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And the professor was this cool older gentleman who knew his music history.
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And there were Neumann mics hanging all around the room from the ceiling.
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And I was like, whoa, what is going on in here?
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And I asked him, and he said, oh, we have a recording studio here.
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And I said, well, how do I get to use that studio? He's like,
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you got to be a music major.
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I said, all right. I'm going to, I was like, how do you do that?
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He's like, you got to audition. I was like, okay.
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I picked up my horn. I practiced all summer. I managed to get good enough to
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get into the music school.
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I wouldn't have gotten to music school at Berkeley, but I got into the music
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school at Virginia Tech.
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All right.
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Playing trumpet, right? You were a trumpet player?
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Yeah. Playing trumpet. And so I graduated with a music degree in audio technology
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and a minor in communications. Thank you.
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And when it hit the ground running, got an internship right out of college in
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a studio, realized I hated being in a recording studio as an intern treated
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at that low level. I hated the hierarchy of it all.
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And so my dad, being an awesome dude that he is, he and I built a studio in a recording, in a RV.
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We made a mobile recording studio in an RV. Wow.
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And that was a blast. It never made much money, but I did get paid occasionally
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to record bands live on location, even a big gospel performance at a church
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in Wilmington, Delaware.
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I mean, you name it. I did all klezmer band at a Jewish wedding. I did everything.
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Oh, that's fantastic.
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It's great music. It was amazing, right? Wonderful.
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But then when I had opportunities to try new things, and I always did try new things.
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This is one of my strong suits and my weaknesses is squirrel.
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So, yeah, it's probably why I'm not a pilot because to be a pilot,
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you have to focus on learning to be a pilot for a long time.
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So, so the story goes, I met, I went to a radio station. I did remote engineering
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for the Eagles football team broadcast, the Eagles radio network.
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And then through that position, the fellow who referred me, Lane Massey,
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introduced me to a producer at the station.
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The producer went off to become a voice actor on his own right of great regard,
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doing, you know, promos and trailers, you know, the big glamorous voiceover
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gigs. He moved to California.
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Three years later, I moved to California. He said, hey, can you fix my studio?
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I said, yes. Then he referred me to his management company.
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The management company referred me to their talent.
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Oh, wow. That was kind of where that, that was the genesis of it all.
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I call Howard Parker, who was my client at the time, my client zero.
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Wow. So what year was this?
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That would have been 2004 was when I moved to California.
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And and and and while while in california when i moved to la i was doing production
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sound mixing trying to start a whole nother business going on movie sets and
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doing the sound on a movie set which i had no business doing and no background in and.
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That's tough work
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Yeah it was tough work it required a whole other different set of discipline
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terminology gear everything like a completely unique skill set and equipment
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and everything. Totally.
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So rather than lean on what I know, which was music, multi-track recording and
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live music and live sound, I just went a whole different direction.
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I still look back and laugh. Why the hell did I think that would be the right decision?
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But that's what happened. So that was a diversion.
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But when I met and worked with Donna Fontaine, that was where I really knew
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it was time to 100% focus on voiceover actors as my client base.
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And that was it. That was in 2005.
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Wow. And that was...
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Rod, how do you guys know each other?
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Well, I know George through when I started getting involved in voiceover as
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a transition out of the air show announcing business.
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One of the first podcasts I came across was the voiceover body shop.
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And he, George and Dan Leonard, hosted that thing.
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And I learned things and actually used both Dan and George to help tweak my studio.
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The thing behind me or this GIK acoustics baffle here was the last thing that
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I put in the studio when George said, I'm hearing some things.
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And I did not hear those things until he called my attention to this little
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bit of room reverberation.
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And, oh, I put on my trusty Sony's and cranked them up.
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And he was right. So I bought exactly what he told me to buy,
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put it exactly where he told me to put it.
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And so now with the other work that I've done with him, I have just stayed in
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touch with George on a semi-regular basis.
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As a matter of fact, I was out in California a month or so ago,
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a little over a month ago. We had spent two hours together at lunch.
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But George is being very humble. He said he met Don LaFontaine.
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He also designed an incredible studio for the guy who is probably the best known
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promo guy in the business. And you can go ahead and drop the name,
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George Are you talking about Joe Cipriano?
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I am talking about Joe Cipriano
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And when he moved Joe Cipriano asked George to help him put a studio in his new place And George,
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I don't know if people have golden ears But there are people whose ears are
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trained better than most of ours And I'm a former audio guy And I thought I
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heard things pretty well
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But when you get another set of ears on things, another set of eyes on things,
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folks like George and Dan and Jim Edgar and a few other, Tim Tippetts and other
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guys are out there and they really can make a difference.
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But I have stayed in touch with George. He helps me with my mastering of my audio books.
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He set up a system for that that makes it exceptionally constant,
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high quality, and automated.
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Yeah, my thing is it's got to be easy.
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You know i think there's some there's a okay i mean some people are going to
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hate me for this but i think audio engineers can be a little bit snobby and
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gatekeepy as we like to say in that you know this is difficult we spent years
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mastering this getting really good at this,
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we hear things you don't hear you know let trust us don't trust you you know and so,
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my job is is to because the voice and
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the reality of it is is the voice actor does have
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to trust themselves they do have to
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produce audio they don't get to just talk into a mic and forget about the rest
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that's a complete that's a total fallacy it's an old hollywood mentality notion
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of what voiceover is and maybe was you're the talent you walk into the room
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and you read the script and you walk get back that's.
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Usually that one of the first bubbles i have to burst when people come to my
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studio and they just you have to learn tech this is like at least in my opinion
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And 75% of it, the rest is, you know, you hone the craft and that's great.
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But if your room does not sound good, if you do not know how to handle difficulties
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on the fly in the middle of a session, you toast.
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People aren't going to hire you again. So if we go back and we think about beginner,
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beginner, beginner, you know, obviously people get very intimidated by the concept
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of putting together a studio.
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What do you think is the easiest entry way to go for someone just starting out?
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For most folks that have, let's leave out the people living in a tiny New York
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apartment or something,
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but let's say most folks with a reasonable size home or apartment that has some
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closet space and things like this, the first place to look is a closet because
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it's going to, a clothing closet.
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If you have a walk-in clothing closet, you're doing, you're
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ahead of the game because if you've got at least two
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or three of the walls of that closet with clothing and stuff and
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shelving you've basically got a booth because it
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it all that stuff in there will kill off
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all the echoey reflective resonant sounds that
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make a normal room sound
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bad and the thing is you have to you do have to train your ear as to what it's
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supposed to sound like and so you have to listen to things in a different way
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than you're accustomed to the reason i'm so good and i i appear to have a golden
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ear about the sound is it's sheer repetition of,
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you know, like I said, I don't like to practice things forever,
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but this is by mistake is something I've practiced,
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which is listening to thousands and thousands of voiceover people in their closets and their booths.
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And so that means that I can pick up on very subtle things that somebody else wouldn't pick up.
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But once I point out to them those things, then they know to listen for those
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things, Whether they're good at it or not, it's a different animal,
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but at least they're aware of it, right?
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And so that's a big part of it. And you can sound good in the most unusual circumstances,
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and you can sound bad in the most, well, okay, you can sound bad in a $10,000
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booth that you just purchased, and it can sound terrible.
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Why is that? This is a huge confusion.
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Yes.
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Why is that? This is a great conversation. How much time do you have?
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Should I say two words?
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A two-parter i know should i say.
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Stand standing waves standing
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Waves yeah so one of them every space that
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you're in has several problems it has reverb which is what most people think
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of that's the you clap your hands and it goes that's the sound of the reverb
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decaying down right big rooms racquetball chords there because you know like
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that reverb is not really the problem in a small room or closet. It's resonances.
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And so the reason you sound like you're in a box or in a tube or in a tunnel
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or tinny or all the different words people use to describe it is because that
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room wasn't treated correctly. But a walk-in closet full of clothing?
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Man, most of the time sounds amazing. However, a sound booth that was built
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by a company to be an isolation booth first,
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Most of those products were made to keep the guy playing a tenor sax from pissing
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off his family and the neighbors.
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That's all they were made to do. That's it.
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They were not meant to be accurate recording spaces, right?
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So people are still buying these and they're still being marketed as such.
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And then they're being, it's a, it's a misnomer, but it's not entirely the fault
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of the company making them either.
00:14:33.502 --> 00:14:41.802
It's the fault of the acoustics field, not having education or studied the science
00:14:41.802 --> 00:14:44.462
of recording a voiceover in a small booth.
00:14:44.462 --> 00:14:47.342
I have the books on the shelf right back
00:14:47.342 --> 00:14:50.082
here i have read through many of them as much as
00:14:50.082 --> 00:14:52.782
i can stand and i'm like where's the
00:14:52.782 --> 00:14:55.562
part about small rooms and they'll be like small rooms or any
00:14:55.562 --> 00:14:58.422
rooms roughly eight by ten feet or larger or
00:14:58.422 --> 00:15:01.382
you know eight you know they're like a small room starts
00:15:01.382 --> 00:15:04.162
at the size of a bedroom right and so
00:15:04.162 --> 00:15:07.302
there's no science there is no science on
00:15:07.302 --> 00:15:10.482
it there is nobody releasing white papers except me
00:15:10.482 --> 00:15:13.342
i did one for nab in 2016 which by the
00:15:13.342 --> 00:15:16.242
way i can't find any more and nobody knows
00:15:16.242 --> 00:15:19.642
what happened to it but i did a white paper for nab
00:15:19.642 --> 00:15:23.182
about recording good voice over in
00:15:23.182 --> 00:15:26.062
a small booth and not
00:15:26.062 --> 00:15:29.282
that i'm bitter not that i'm bitter or anything that if
00:15:29.282 --> 00:15:32.162
you type my name in on the nab website and you can't find
00:15:32.162 --> 00:15:35.362
my name i'm not bitter it takes
00:15:35.362 --> 00:15:38.342
me off i did write a paper for
00:15:38.342 --> 00:15:41.182
nab they did accept it but small booths they have they
00:15:41.182 --> 00:15:44.462
have unique problems and the acoustic science engineers the
00:15:44.462 --> 00:15:47.822
architects and all those just don't regard them as usable spaces
00:15:47.822 --> 00:15:50.842
so we've had to improvise and figure this.
00:15:50.842 --> 00:15:55.022
Out and that's what i've been doing and sometimes it's a total happy accident
00:15:55.022 --> 00:16:00.002
when it sounds great and sometimes it sounds bad when you spend a ton of money
00:16:00.002 --> 00:16:04.882
because the companies selling the products didn't realize where the deficiencies
00:16:04.882 --> 00:16:10.622
were and they didn't have the 10,000 hours of listening to voiceover actors in a small booth, right?
00:16:11.182 --> 00:16:16.222
So here I am. This has been my axe to grind, one of many.
00:16:16.462 --> 00:16:21.342
But this is one of my axes to grind, which is getting people's little boxes,
00:16:21.602 --> 00:16:23.982
little closets, and everything to sound good.
00:16:24.342 --> 00:16:28.602
So all that to look around is that you can sound really great in a closet.
00:16:28.602 --> 00:16:31.682
You can sound amazing without spending a penny on soundproofing or gear,
00:16:31.862 --> 00:16:36.582
I mean, or on acoustics, if you have the right, its space to begin with.
00:16:37.247 --> 00:16:41.447
What about going the opposite direction though? Because I have had some clients
00:16:41.447 --> 00:16:43.107
that have used me for years and years and years.
00:16:43.267 --> 00:16:47.967
So there's a very consistent thing that they like to hear from me and they know
00:16:47.967 --> 00:16:49.287
what my room sounds like.
00:16:49.447 --> 00:16:52.907
So for a while there, I was in an office building that was a bit loud.
00:16:52.947 --> 00:16:56.467
And so I'm like, oh, somebody's selling a whisper room out of Brooklyn.
00:16:56.727 --> 00:16:59.667
I'm going to get this whisper room and see if it'll help the situation.
00:17:00.047 --> 00:17:02.987
So they got the whisper room we put it together
00:17:02.987 --> 00:17:06.087
within contained within my studio and i
00:17:06.087 --> 00:17:08.947
started recording from there and my clients were not happy they
00:17:08.947 --> 00:17:12.067
were like it sounds you sound too dead they all complained
00:17:12.067 --> 00:17:14.807
so i basically sold the whisper room and went back to my other
00:17:14.807 --> 00:17:22.147
situation i mean is it just because the room i was working in was i don't know
00:17:22.147 --> 00:17:26.107
sufficient enough i don't know because this was not just one client telling
00:17:26.107 --> 00:17:28.767
me that it was sounding too dead
00:17:28.767 --> 00:17:33.167
it was it had lost something yeah well i don't know if that makes sense
00:17:33.167 --> 00:17:38.127
The the too dead thing is something that comes up a lot it'll be mentioned it's
00:17:38.127 --> 00:17:43.467
not that it's too dead it's that the wrong frequencies are too dead so it's
00:17:43.467 --> 00:17:45.567
not when you talk about a room being dead,
00:17:46.789 --> 00:17:51.789
There's only one truly dead room, and that's called an anechoic chamber. Look it up.
00:17:52.849 --> 00:17:58.069
Anechoic chamber. When you see a picture of one, you'll go, what the hell is that?
00:17:59.449 --> 00:18:04.209
It's this huge room with chicken wire that's lining all the walls, including the floor.
00:18:04.389 --> 00:18:10.249
And outside of the chicken wire are these gigantic cones of acoustic material absorbing sound.
00:18:10.409 --> 00:18:13.369
They're the quietest places on Earth. They're designed for scientific measurement.
00:18:13.649 --> 00:18:16.029
They have no echo, and they are truly dead.
00:18:16.789 --> 00:18:20.769
That's a dead room, right? Nobody wants to record or be heard of or stand in
00:18:20.769 --> 00:18:22.529
or even be in one of these rooms.
00:18:23.369 --> 00:18:25.689
It can get painful after a while.
00:18:25.869 --> 00:18:26.549
You get a.
00:18:26.549 --> 00:18:29.789
Sense of really, a lot of discomfort in one of those.
00:18:29.989 --> 00:18:34.269
Yeah, I've never gotten to see one yet. This one, again, as an audio nerd, it's a bucket list.
00:18:34.389 --> 00:18:40.249
I've been in one and it was, and we were literally walking on the chicken wire.
00:18:40.469 --> 00:18:42.829
This, whatever the floor was, a mesh wire.
00:18:43.189 --> 00:18:50.729
There was no floor in it. And it was almost as if you could feel or hear your
00:18:50.729 --> 00:18:57.209
heart beating, not just feel it, but it was a very, very strange and uncomfortable feeling.
00:18:57.589 --> 00:19:01.449
Yeah. Wow. So, okay, we're talking about extremes, but that's an extreme example.
00:19:01.869 --> 00:19:06.309
But what happens in these small boxes is the sound foam and the carpet gets
00:19:06.309 --> 00:19:11.749
rid of all the reverb or the high frequency sound, but leaves behind only the low frequency sound.
00:19:11.869 --> 00:19:14.389
And that's still allowed to continue resonating and bouncing.
00:19:14.689 --> 00:19:18.289
And so what people says, it sounds too dead. They say it sounds too dead.
00:19:18.529 --> 00:19:21.929
But what really is it doesn't sound natural.
00:19:22.269 --> 00:19:26.429
It doesn't sound balanced. It doesn't sound uncolored.
00:19:27.149 --> 00:19:33.169
These rooms color the voice, the sound. A bigger room has far less coloration,
00:19:33.169 --> 00:19:35.509
but it has its own problems.
00:19:35.689 --> 00:19:37.749
More reverb, more noise.
00:19:38.049 --> 00:19:42.729
As the room gets bigger, like I'm in my apartment, my office here,
00:19:42.729 --> 00:19:50.429
I'm leaning on some processing in my mixer so that you don't hear the constant gas-powered noise.
00:19:51.129 --> 00:19:54.389
Well, I don't know what it is. It's a leaf blower or something that's been going
00:19:54.389 --> 00:19:55.529
for two hours this morning.
00:19:56.149 --> 00:19:58.809
You don't hear it. But if you were a voice actor, you couldn't,
00:19:58.889 --> 00:20:01.349
you could not get away with being in this room that I'm in right now.
00:20:01.449 --> 00:20:04.829
And I, and I have a booth and I could be in that booth.
00:20:05.849 --> 00:20:09.989
However, if a, if a Cessna flies over, I will hear the Cessna.
00:20:11.569 --> 00:20:16.609
If it flies and they do, they fly right over my apartment. I'm in the takeoff
00:20:16.609 --> 00:20:20.569
lane where they make the left turn down the coastline.
00:20:21.129 --> 00:20:26.189
Of Santa Monica Airport. So I hear everything, even if I'm in the booth, I can't win.
00:20:27.189 --> 00:20:31.349
So the bottom line is, is the bigger rooms sound better.
00:20:31.889 --> 00:20:38.489
Every good commercial studio you've ever been in is not going to be a small ISO booth.
00:20:38.789 --> 00:20:44.609
It's going to have a 10 to 12 foot ceiling and a lot of space because it just sounds better.
00:20:44.809 --> 00:20:50.989
It just has different problems you have to solve, which is like a reverb time and noise control,
00:20:51.329 --> 00:20:54.829
you know, and if most of the work you do is self-directed, which face it,
00:20:54.929 --> 00:21:00.089
it is, you're auditioning 90, 90% of the time and doing jobs the other 10.
00:21:00.209 --> 00:21:05.029
And if you're really lucky, it's 80, 20, that work is all done time shifted.
00:21:05.169 --> 00:21:08.249
You can do it when you want to. So if it's noisy, you don't record.
00:21:08.809 --> 00:21:12.989
It's, it's the quiet on demand is what I, it's my phrase I've coined.
00:21:13.749 --> 00:21:17.249
That's that kind of work that's critical to have noise control.
00:21:17.969 --> 00:21:21.169
You know, you're on a SourceConnect session at four on Friday,
00:21:21.169 --> 00:21:23.829
and you know that's when the kids get home from school.
00:21:24.389 --> 00:21:27.209
You know that's when the traffic ramps up in your neighborhood.
00:21:27.749 --> 00:21:30.869
Doesn't matter. That's when the session is and you're being recorded remotely.
00:21:31.269 --> 00:21:35.549
That's where those bigger investments and soundproofing and all that are required.
00:21:35.909 --> 00:21:38.889
And so you create a new problem trying to fix the old one.
00:21:39.009 --> 00:21:43.809
You go from a big, beautiful room to a small ISO booth that doesn't sound as
00:21:43.809 --> 00:21:45.029
good as your big, beautiful room.
00:21:45.029 --> 00:21:51.289
Yeah, I was surprised actually. So do you think that the booth or the space
00:21:51.289 --> 00:21:55.909
wherever you're recording is ultimately, well, it's the first stop with everything.
00:21:55.909 --> 00:21:57.369
You have to get that set up first.
00:21:57.829 --> 00:22:00.509
Some people are like, I'm going to get this fancy mic and I'm going to,
00:22:00.609 --> 00:22:04.449
you know, but the fact is the room is the room is the room. We got to figure that out, right?
00:22:04.449 --> 00:22:10.869
The room okay the room for your sound is the lighting for your photo or your video,
00:22:11.709 --> 00:22:14.369
if you don't look evenly lit and you have
00:22:14.369 --> 00:22:18.309
a hard shadow or your head's all shiny or the
00:22:18.309 --> 00:22:21.269
lighting is just totally wrong or it's all coming from your shoulder your
00:22:21.269 --> 00:22:24.189
shoulder and you know you know what it looks like
00:22:24.189 --> 00:22:29.489
it's a lot easier to visualize bad lighting than it is to conceptualize bad
00:22:29.489 --> 00:22:35.689
acoustics but this is the relationship of sound to the room and an image to
00:22:35.689 --> 00:22:41.329
the lighting it's that important interesting you do not get a good image without good lighting full stop,
00:22:42.154 --> 00:22:45.854
I know AI is a different thing. I know everything can be faked nowadays and
00:22:45.854 --> 00:22:49.114
everything can be relit in post. And I know there's a ton of post things.
00:22:49.434 --> 00:22:55.274
But at the end of the day, if you don't, there's still at the top level of our
00:22:55.274 --> 00:22:59.754
industry where there's professionals involved at every level from the audio
00:22:59.754 --> 00:23:02.934
engineering all the way up, they know the difference and they care.
00:23:03.734 --> 00:23:08.634
And so the low paying, low hanging fruit jobs, they don't care as much.
00:23:08.774 --> 00:23:11.874
If you can send them something usable that sounds loud enough and clean enough,
00:23:12.154 --> 00:23:16.654
and you've been able to scrub out all the noise with the latest AI machine learning,
00:23:16.654 --> 00:23:19.254
you know, algorithm, they're going to be fine.
00:23:19.574 --> 00:23:22.774
You know, so when you're starting out, you can get away with murder.
00:23:23.034 --> 00:23:26.954
But when you start getting those critical jobs where there's engineering involved
00:23:26.954 --> 00:23:29.574
and producers involved, you can't.
00:23:29.994 --> 00:23:34.174
So that's my bigger question, my favorite question, because I have a lot of
00:23:34.174 --> 00:23:37.754
students that are like, oh, I put this processing piece on and I do this with
00:23:37.754 --> 00:23:41.414
my file. And I'm very old school because I've been doing this so long.
00:23:41.514 --> 00:23:44.254
And I've worked for very large companies. And the engineers,
00:23:44.414 --> 00:23:46.434
like you're saying, the producers, they hear everything.
00:23:46.774 --> 00:23:51.494
And so they want the cleanest. They want raw. They don't want me to put anything on it.
00:23:51.734 --> 00:23:55.494
So I'm used to creating. They're always like, what's in your mic chain, Linda?
00:23:55.754 --> 00:23:58.534
You know, and I have to give them everything. They want everything off. They want it to just
00:23:58.534 --> 00:23:59.034
Be my mic.
00:23:59.834 --> 00:24:03.634
And so I'm getting some confusion here. People are like, oh, no, no, no.
00:24:03.794 --> 00:24:07.694
This producer is telling me to add this or that. And I never touch that stuff.
00:24:07.694 --> 00:24:09.794
But now, is that the thing?
00:24:10.014 --> 00:24:12.154
I mean, like you're saying, the low-hanging fruit, they don't care.
00:24:12.734 --> 00:24:16.514
But, yeah, when you start to work with the big clients, they do care.
00:24:17.234 --> 00:24:18.234
So, I don't know.
00:24:18.234 --> 00:24:22.054
I want to point my finger to Rob now because you are in the trenches, Rob.
00:24:22.234 --> 00:24:26.634
So, what are you finding? What's the percentage of work you do where they say
00:24:26.634 --> 00:24:29.174
send it raw? What are your thoughts on that?
00:24:29.794 --> 00:24:35.234
Well, it depends on if I'm doing audiobooks, I will ask. And I've talked to P.J.
00:24:35.374 --> 00:24:43.834
Oakland about this, who's helped run the Audiobook Publishing Association Conference. Right.
00:24:44.936 --> 00:24:47.756
Ask the folks whether they want it raw or not.
00:24:47.936 --> 00:24:54.176
The low-hanging fruit or the less experienced producers may want it processed
00:24:54.176 --> 00:24:57.056
somewhat to get the levels up to where they belong.
00:24:57.056 --> 00:25:05.676
It is my contention, though, that if I'm turning in an audition or doing something
00:25:05.676 --> 00:25:10.376
for a corporate video or some other sort of voiceover work,
00:25:10.556 --> 00:25:13.676
I do run a little bit of processing,
00:25:13.916 --> 00:25:18.556
a little bit of gait just to make sure it's going to take away throat noises in between phrases.
00:25:18.556 --> 00:25:23.236
I do a little When I'm finished recording I do a mouth declick You know,
00:25:23.336 --> 00:25:28.636
that's an add-on But people don't hear that And it's so effective The mouth
00:25:28.636 --> 00:25:33.276
declick that I use is so effective That it is not hearable And no engineer I've
00:25:33.276 --> 00:25:35.836
ever worked with Has complained about that Also,
00:25:36.216 --> 00:25:42.176
if I'm doing it for another producer If I run a little bit of compression A
00:25:42.176 --> 00:25:46.156
little bit of normalization A little bit of compression And a little bit more normalization
00:25:46.776 --> 00:25:54.116
i run it so gently that no engineer has ever complained but the fact of the
00:25:54.116 --> 00:25:58.016
matter is if you overdo it here's i'm going to throw that right back to you
00:25:58.016 --> 00:26:01.276
george you can't unbake the cake yeah
00:26:01.276 --> 00:26:06.136
Yeah i mean what that's and that that makes me think about another thing which
00:26:06.136 --> 00:26:12.216
is what we call front-end processing versus post-processing so front-end processing
00:26:12.216 --> 00:26:18.896
is your classic recording studio or radio production studio channel strip with preamp,
00:26:19.256 --> 00:26:22.556
high-pass filter, compressor, expander, EQ,
00:26:23.496 --> 00:26:27.956
blah, blah, blah, and your signal goes all the way through, back out the other end to the console.
00:26:28.596 --> 00:26:32.036
That's the ultimate and impossible to unbake cake problem.
00:26:32.276 --> 00:26:37.496
And once you print that processing, it's in there for good.
00:26:37.616 --> 00:26:41.696
It's forever. so I'm especially for newer act newer voice talent.
00:26:42.640 --> 00:26:48.060
A hugely, hugely against front end processing because they, if they don't know
00:26:48.060 --> 00:26:50.920
what's going wrong and they don't hear that something's done wrong,
00:26:51.140 --> 00:26:54.000
the damage is done and he can't undo it.
00:26:54.320 --> 00:27:00.800
So, but, so the post-processing is a very, yeah, it's a very specific to the genre thing.
00:27:00.920 --> 00:27:03.780
And it's a very specific to the situation thing.
00:27:04.260 --> 00:27:06.980
And I have had a few clients who are working
00:27:06.980 --> 00:27:10.080
with somebody new a few of my talent clients who
00:27:10.080 --> 00:27:13.060
are working with a new client and they don't know
00:27:13.060 --> 00:27:16.340
what they don't know the client of their their client
00:27:16.340 --> 00:27:19.580
doesn't know what they don't know or they didn't ask
00:27:19.580 --> 00:27:26.420
or they just say i don't know and so i have had people say i send it raw and
00:27:26.420 --> 00:27:32.160
i send it with my stack or my processing and let them decide but the higher
00:27:32.160 --> 00:27:36.820
the level the job is there are more people are in the production chain and they
00:27:36.820 --> 00:27:38.460
each have more specialized jobs,
00:27:38.820 --> 00:27:42.060
including a dialogue editor, a remixer,
00:27:42.620 --> 00:27:45.680
you know, an audio engineer or producer, and they're all, they all have these jobs.
00:27:45.800 --> 00:27:50.840
And so when you're told specifically to keep it raw, I say, keep it raw.
00:27:51.080 --> 00:27:55.120
Now, and if you're working with a new client and they tell you to keep it raw
00:27:55.120 --> 00:27:57.820
and you think, well, I'll use this little bit of processing.
00:27:57.940 --> 00:28:01.400
They'll never know if they do know you lost a client.
00:28:01.860 --> 00:28:03.020
Right. Right.
00:28:03.020 --> 00:28:06.540
Then you're just like, oh, you just lied to us? You wanted to pull one over
00:28:06.540 --> 00:28:09.620
on us? We're engineers. Of course we can tell you're using a spander.
00:28:10.440 --> 00:28:17.640
We're not dummies. So it's tricky and it does take some diplomacy and even just asking questions.
00:28:18.340 --> 00:28:24.820
But on the extremely generalized, very general perspective is the lower the
00:28:24.820 --> 00:28:29.400
budget and the more you're working directly with your buyer, the less likely,
00:28:29.580 --> 00:28:33.340
the more likely it is that they want it fully produced.
00:28:33.580 --> 00:28:36.680
Like all cleaned up, levels, nice and loud.
00:28:36.880 --> 00:28:40.260
All they have to do is drop it in the final cut and they, you know,
00:28:40.380 --> 00:28:45.700
they bounce their file out to YouTube and that's what they're going to want.
00:28:46.484 --> 00:28:49.844
So, I hear normalizing is the big thing, and you just brought it up,
00:28:49.924 --> 00:28:52.764
Rob. Can you explain for me.
00:28:52.964 --> 00:28:56.344
Too, because, like I said, I don't do anything to my files. What does it mean
00:28:56.344 --> 00:28:57.744
to normalize an audio file?
00:28:58.724 --> 00:29:07.384
It means that it will bring the top peaks of your level up to a predetermined setting, say,
00:29:07.884 --> 00:29:15.224
a lot of folks say minus three decibels, so that all of your recording,
00:29:15.364 --> 00:29:21.644
if you record it too low and level, you can normalize it and bring it up so it can be heard easily.
00:29:22.084 --> 00:29:28.564
But even that, it's like figuring out the noise floor and things.
00:29:28.724 --> 00:29:31.004
There's a little bit of magic to it, don't you think, George?
00:29:31.564 --> 00:29:36.844
Well, there is a little bit. So the way I look at normalizing is I look at it as a calibration.
00:29:37.564 --> 00:29:40.504
Ah, good word. you as
00:29:40.504 --> 00:29:43.504
an actor unless you've got a huge amount of experience
00:29:43.504 --> 00:29:48.324
and you've been doing the same style of read and using the same gear for year
00:29:48.324 --> 00:29:52.704
after year you're going to be able to look over go this is my script i know
00:29:52.704 --> 00:29:57.584
where the gain knob should be i i can probably predict within a db of what my
00:29:57.584 --> 00:30:01.624
recording level is going to be because i've done a thousand times yeah,
00:30:02.112 --> 00:30:07.932
they probably don't need to normalize. Their levels are so consistent out of sheer experience.
00:30:08.392 --> 00:30:13.932
But for everybody else, setting the gain to be consistent with the same levels
00:30:13.932 --> 00:30:16.092
each time they record is tricky.
00:30:16.472 --> 00:30:20.152
And so normalizing is just another way of making a little correction,
00:30:20.352 --> 00:30:24.252
a little calibration, so that maybe one thing you recorded for that client had
00:30:24.252 --> 00:30:27.532
a peak of minus seven, another one had a peak of minus four.
00:30:28.072 --> 00:30:30.992
And now you can have them each now have a same
00:30:30.992 --> 00:30:34.312
peak level each time you send the files out that's
00:30:34.312 --> 00:30:37.672
just consistency it makes it it does make it easier what
00:30:37.672 --> 00:30:40.632
you shouldn't use it for is for really low recording levels
00:30:40.632 --> 00:30:43.512
because you just don't know any better you hit
00:30:43.512 --> 00:30:46.972
record you hit stop the waveform is a little teeny little tiny
00:30:46.972 --> 00:30:52.452
stripe across the screen and then you normalize to bring it up to proper levels
00:30:52.452 --> 00:30:57.512
almost always when that happens there is a noticeable noise level increase like
00:30:57.512 --> 00:31:03.032
the room tone and other noise in the audio file from the self-noise of the equipment
00:31:03.032 --> 00:31:05.372
and other things, all gets louder.
00:31:05.572 --> 00:31:08.692
You hear more hiss, almost guaranteed. You're going to hear more hiss.
00:31:09.332 --> 00:31:13.932
So you don't want to use it to make up for a dramatically low level,
00:31:13.932 --> 00:31:17.812
but you do want to, it is not a bad idea. And I don't think there's any harm.
00:31:18.172 --> 00:31:21.052
All normalizing is, is a level adjustment.
00:31:21.652 --> 00:31:27.072
That's all it is. It's only a control of level of the entire file.
00:31:27.552 --> 00:31:31.572
No one can possibly know if you've done it or not. they would never look at
00:31:31.572 --> 00:31:34.952
the file and go it looks like it's been normalized the only way they would know
00:31:34.952 --> 00:31:40.452
if it's been normalized if you normalize it to zero db so like the top of the waves touch,
00:31:41.052 --> 00:31:43.712
that's top you know the very top of the
00:31:43.712 --> 00:31:46.632
window then they might go oh you must have normalized
00:31:46.632 --> 00:31:52.312
that because there's no way to get exactly zero db recording level all the time
00:31:52.312 --> 00:31:57.172
it's not possible but yeah that's normalized it's it's often vilified by engineers
00:31:57.172 --> 00:32:01.892
again there's a little bit of a snobbery or a little that's not proper or that's
00:32:01.892 --> 00:32:05.132
not the way we do things or blah blah
00:32:05.332 --> 00:32:11.132
but my whole thing with voice actors is you know your job is not just engineering the file,
00:32:11.752 --> 00:32:16.372
you have a lot more stuff to do and worry about so if I can use a tool like
00:32:16.372 --> 00:32:21.232
normalize to improve the post workflow for you so you have this flow that's
00:32:21.232 --> 00:32:26.512
consistent and easy to recreate and can do over and over, I'm going to recommend it.
00:32:27.412 --> 00:32:31.912
Wow, lots of great information, right? So we spoke for so long that I decided
00:32:31.912 --> 00:32:36.852
to split the podcast into two because there's so much great information that you need to know.
00:32:37.012 --> 00:32:41.892
That wraps up the end of part one of the Voice Over Gurus podcast in this episode.
00:32:42.412 --> 00:32:45.052
Part two will be out there next week. Thanks for listening.
00:32:49.632 --> 00:32:52.192
Thanks for listening to the Voice Over Gurus podcast.
00:32:52.240 --> 00:33:13.417