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How to Develop a Scenario  From concept to table-ready session—breaking down the process of writing compelling, playable horror scenarios that captivate and terrify. Guests: J.R. Fryer (he/him), Kim Godwin (she/her), Steve Anderson (he/him), D Lauzon (she/they), moderated by Rachel (she/her) Music…
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Ludonarrative Dissonance  When game mechanics clash with story themes: dissecting how horror games can avoid—or intentionally use—mechanical tension to strengthen narrative immersion. Guests: Paul Baldowski (he/him), Paweł Kicman (he/him), Ferne Milton (she/her), Steph (she/her), moderated by David…
Player-Driven Horror  Discover techniques for giving players meaningful agency in shaping the story’s horror. From collaborative worldbuilding to emotional stakes, make your table the true architect of terror. Guests: Matthew Dawkins (he/him), D Lauzon (she/they), Gabriel (Gabe the Herald) (he/him)…
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