WEBVTT
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People will decide a game really because it's not well.
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These tools are designed well, used there for Garrett to
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help him get in and out, unseen and unheard.
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That's what they're.
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Theft well, but but perhaps not unnoticed because you have
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to you have to realize this game is about immersion.
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When you do you use most arrows as supreme.
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No, No, because they leave traces.
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That's what that was my question. That's why.
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Okay, because you can't you get rid of them with water?
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But yeah, yeah, maybe maybe maybe you can use them.
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Yeah, gets rid of blood, I know that much. I
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think they may even get rid of moss rows not no,
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that's been a long time.
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Yeah, I think it doesn't.
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Doesn't it grow when you put a water error on
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moss ero because the moss is like growing with the water.
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I think there was some mission where it was I
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think it was a fan mission because I was impossible.
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I don't know. I think it was explained maybe in
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a letter or something like, hey, I found out that
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blah blah blah, and then you try this and then
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it worked. I think.
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But either way, I suggest that about this Supreme Ghost
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because because this is this is like an episode on
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itself because there's a big divide between you and you
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and I or Alex and I because we have different styles.
28
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So we can go back to topic, because we were
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now talking about three and four. Like the first missions
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from those games, if you remember.
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Them, I think I remember the mission from the third one.
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Yeah, that was the inn.
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Yeah, I remember that. Quite a good mission.
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Yeah, what was basic? And it did almost it was
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like I think it was like a compromise between like
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a keeper training from the first game and the first
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mission running interference from the second. It was I didn't
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like that.
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If I felt that it was, it was, yeah, it
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I would prefer both of those previous options over this
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one because this one was a forced training and I
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was playing the game for let's say the third time,
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and I'd still have to go through that little thing, and.
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The narrative wasn't given and the mission was totally stream led.
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It was just like like a tunnel. Yeah, right, So
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it doesn't like in the keepers Training, of course there
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was the narrative. Of course, this was this was a
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parkour and part optional. That's great. And in Thief two
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you have like you have like a bigger mission that
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it is like put into the narrative and and Thief
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three made like, yeah, it was just one path.
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I think you can't understand that they were making issue
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for the console audience as well, which quite frankly, I
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don't think it is as good at gaming as the
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PC people.
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And they needed to introduce it to new players again.
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Exactly, so they had to do it in a very easy, simple,
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almost hand fed manner.
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Yeah. Yeah, it was o key. I think it was
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a compromise with what I could live with that.
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Yeah, the review on YouTube about Thief, it was quite
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right that Thief didn't one of the things that made
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Thief great because it didn't hand feed you everything like
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modern day games do. It literally holds your hand through
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the entire mission game as it were, But Thief never
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did that.
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Yeah, I totally agree.
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Yeah, you can't use your brain and you use a
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bit of patience as well to you know, complete it,
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especially when things like Expert Yeah.
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That's right. And the beginning of Thief four, do you
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remember that?
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No, I think I actually deliberately deleted it from my brain.
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I actually thought this was the same one, uh, are
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you know? Because the beginning was pretty stupid. It was
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like with the girl. What was her name? Error, error,
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I don't know, Erin. Erin was her name, And that
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was stupid. But then after like Garrett came back to
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the city and then he had to go home and
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he had to go through the city, and then on
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his way there he found like a jewelry store, and
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of course he erupped it because it was an opportunity
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and that was teaching you the things pretty well. The introduction,
84
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the tutorial like introduction was totally stupid. So they did
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like two tutorials, you know, but of course they had
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to to try to get in the like the newer
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gamers you know that are not like that. They don't
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figure things out on their own. They want to get
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told because they were the games. The newer games tell
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them like how to play, and they are used to that,
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and so they had to do that with the four
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which is said but I could understand.
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When why it shocked.
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Yeah, it's I think it was okay, but totally killed.
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Garrett was not Garrett, because like there is that one
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guy and he, you know, Garrett is like suspicious, but
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just for a minute and then he's like, yeah, okay,
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let's go with it, you know, And this guy framed
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him later, you know, so it's not they didn't get
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it there. There was no hammorh rights mentioned. There were
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no you're nothing of the past seemed to be happened.
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Not even made. It really really panched. I don't even
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remember the pagans either.
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No, nothing, nothing of the what made the original games great.
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Yeah, previous games, and you didn't get anything from it
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those three games, which is sorry, but that's not even
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that to me is lazy.
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Can't be bothered, right, But that's the thing. They did
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amazing in Thief too, Like they didn't change so much
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from the setting, but they were like, okay, Hamorrhrights were
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like the except for the like the monsters. Hamorrhids were
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like the strongest enemies, you know, like from human perspective,
1
00:00:01.000 --> 00:00:04.040
People will decide a game really because it's not well.
2
00:00:04.799 --> 00:00:08.039
These tools are designed well, used there for Garrett to
3
00:00:08.439 --> 00:00:11.400
help him get in and out, unseen and unheard.
4
00:00:11.880 --> 00:00:12.599
That's what they're.
5
00:00:12.439 --> 00:00:17.120
Theft well, but but perhaps not unnoticed because you have
6
00:00:17.199 --> 00:00:20.519
to you have to realize this game is about immersion.
7
00:00:20.640 --> 00:00:24.120
When you do you use most arrows as supreme.
8
00:00:26.519 --> 00:00:29.280
No, No, because they leave traces.
9
00:00:29.039 --> 00:00:30.879
That's what that was my question. That's why.
10
00:00:30.920 --> 00:00:33.799
Okay, because you can't you get rid of them with water?
11
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But yeah, yeah, maybe maybe maybe you can use them.
12
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Yeah, gets rid of blood, I know that much. I
13
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think they may even get rid of moss rows not no,
14
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that's been a long time.
15
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Yeah, I think it doesn't.
16
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Doesn't it grow when you put a water error on
17
00:00:51.560 --> 00:00:55.280
moss ero because the moss is like growing with the water.
18
00:00:55.399 --> 00:00:57.719
I think there was some mission where it was I
19
00:00:57.719 --> 00:01:00.719
think it was a fan mission because I was impossible.
20
00:01:00.840 --> 00:01:03.200
I don't know. I think it was explained maybe in
21
00:01:03.240 --> 00:01:05.159
a letter or something like, hey, I found out that
22
00:01:05.159 --> 00:01:06.760
blah blah blah, and then you try this and then
23
00:01:06.799 --> 00:01:08.159
it worked. I think.
24
00:01:08.200 --> 00:01:13.159
But either way, I suggest that about this Supreme Ghost
25
00:01:13.200 --> 00:01:15.519
because because this is this is like an episode on
26
00:01:15.560 --> 00:01:20.760
itself because there's a big divide between you and you
27
00:01:20.879 --> 00:01:24.000
and I or Alex and I because we have different styles.
28
00:01:24.159 --> 00:01:26.000
So we can go back to topic, because we were
29
00:01:26.040 --> 00:01:30.000
now talking about three and four. Like the first missions
30
00:01:30.200 --> 00:01:33.560
from those games, if you remember.
31
00:01:33.200 --> 00:01:37.480
Them, I think I remember the mission from the third one.
32
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Yeah, that was the inn.
33
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Yeah, I remember that. Quite a good mission.
34
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Yeah, what was basic? And it did almost it was
35
00:01:46.200 --> 00:01:49.040
like I think it was like a compromise between like
36
00:01:49.079 --> 00:01:51.920
a keeper training from the first game and the first
37
00:01:51.959 --> 00:01:54.680
mission running interference from the second. It was I didn't
38
00:01:54.760 --> 00:01:55.040
like that.
39
00:01:55.560 --> 00:01:59.920
If I felt that it was, it was, yeah, it
40
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I would prefer both of those previous options over this
41
00:02:04.799 --> 00:02:08.520
one because this one was a forced training and I
42
00:02:08.599 --> 00:02:10.800
was playing the game for let's say the third time,
43
00:02:11.120 --> 00:02:16.000
and I'd still have to go through that little thing, and.
44
00:02:15.240 --> 00:02:18.840
The narrative wasn't given and the mission was totally stream led.
45
00:02:18.840 --> 00:02:23.080
It was just like like a tunnel. Yeah, right, So
46
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it doesn't like in the keepers Training, of course there
47
00:02:25.319 --> 00:02:27.360
was the narrative. Of course, this was this was a
48
00:02:27.400 --> 00:02:32.800
parkour and part optional. That's great. And in Thief two
49
00:02:32.960 --> 00:02:35.680
you have like you have like a bigger mission that
50
00:02:35.719 --> 00:02:38.800
it is like put into the narrative and and Thief
51
00:02:38.840 --> 00:02:41.319
three made like, yeah, it was just one path.
52
00:02:42.520 --> 00:02:44.879
I think you can't understand that they were making issue
53
00:02:45.319 --> 00:02:48.199
for the console audience as well, which quite frankly, I
54
00:02:48.280 --> 00:02:49.960
don't think it is as good at gaming as the
55
00:02:49.960 --> 00:02:51.120
PC people.
56
00:02:54.120 --> 00:02:57.439
And they needed to introduce it to new players again.
57
00:02:57.400 --> 00:02:59.960
Exactly, so they had to do it in a very easy, simple,
58
00:03:00.000 --> 00:03:02.599
almost hand fed manner.
59
00:03:03.599 --> 00:03:06.520
Yeah. Yeah, it was o key. I think it was
60
00:03:06.560 --> 00:03:09.439
a compromise with what I could live with that.
61
00:03:10.000 --> 00:03:16.479
Yeah, the review on YouTube about Thief, it was quite
62
00:03:16.520 --> 00:03:19.520
right that Thief didn't one of the things that made
63
00:03:19.560 --> 00:03:23.280
Thief great because it didn't hand feed you everything like
64
00:03:23.360 --> 00:03:26.960
modern day games do. It literally holds your hand through
65
00:03:27.000 --> 00:03:29.039
the entire mission game as it were, But Thief never
66
00:03:29.080 --> 00:03:29.479
did that.
67
00:03:30.520 --> 00:03:31.719
Yeah, I totally agree.
68
00:03:32.840 --> 00:03:34.919
Yeah, you can't use your brain and you use a
69
00:03:34.919 --> 00:03:37.199
bit of patience as well to you know, complete it,
70
00:03:37.520 --> 00:03:42.360
especially when things like Expert Yeah.
71
00:03:41.680 --> 00:03:49.000
That's right. And the beginning of Thief four, do you
72
00:03:49.039 --> 00:03:49.639
remember that?
73
00:03:51.520 --> 00:03:54.280
No, I think I actually deliberately deleted it from my brain.
74
00:03:55.080 --> 00:03:59.159
I actually thought this was the same one, uh, are
75
00:03:59.639 --> 00:04:02.120
you know? Because the beginning was pretty stupid. It was
76
00:04:02.199 --> 00:04:07.400
like with the girl. What was her name? Error, error,
77
00:04:07.560 --> 00:04:10.479
I don't know, Erin. Erin was her name, And that
78
00:04:10.680 --> 00:04:14.599
was stupid. But then after like Garrett came back to
79
00:04:14.639 --> 00:04:17.839
the city and then he had to go home and
80
00:04:17.879 --> 00:04:22.199
he had to go through the city, and then on
81
00:04:22.240 --> 00:04:26.800
his way there he found like a jewelry store, and
82
00:04:27.120 --> 00:04:29.480
of course he erupped it because it was an opportunity
83
00:04:29.800 --> 00:04:34.399
and that was teaching you the things pretty well. The introduction,
84
00:04:34.720 --> 00:04:37.680
the tutorial like introduction was totally stupid. So they did
85
00:04:37.759 --> 00:04:40.879
like two tutorials, you know, but of course they had
86
00:04:40.959 --> 00:04:46.040
to to try to get in the like the newer
87
00:04:46.160 --> 00:04:49.360
gamers you know that are not like that. They don't
88
00:04:49.399 --> 00:04:51.600
figure things out on their own. They want to get
89
00:04:51.639 --> 00:04:55.000
told because they were the games. The newer games tell
90
00:04:55.079 --> 00:04:58.040
them like how to play, and they are used to that,
91
00:04:58.079 --> 00:04:59.839
and so they had to do that with the four
92
00:05:00.079 --> 00:05:03.519
which is said but I could understand.
93
00:05:03.079 --> 00:05:04.240
When why it shocked.
94
00:05:06.120 --> 00:05:12.519
Yeah, it's I think it was okay, but totally killed.
95
00:05:12.800 --> 00:05:15.879
Garrett was not Garrett, because like there is that one
96
00:05:15.920 --> 00:05:19.839
guy and he, you know, Garrett is like suspicious, but
97
00:05:20.079 --> 00:05:22.199
just for a minute and then he's like, yeah, okay,
98
00:05:22.279 --> 00:05:24.800
let's go with it, you know, And this guy framed
99
00:05:24.839 --> 00:05:29.399
him later, you know, so it's not they didn't get
100
00:05:29.439 --> 00:05:32.120
it there. There was no hammorh rights mentioned. There were
101
00:05:32.199 --> 00:05:38.519
no you're nothing of the past seemed to be happened.
102
00:05:39.040 --> 00:05:42.920
Not even made. It really really panched. I don't even
103
00:05:42.920 --> 00:05:44.399
remember the pagans either.
104
00:05:45.639 --> 00:05:49.160
No, nothing, nothing of the what made the original games great.
105
00:05:49.759 --> 00:05:53.839
Yeah, previous games, and you didn't get anything from it
106
00:05:54.480 --> 00:05:58.199
those three games, which is sorry, but that's not even
107
00:05:58.439 --> 00:05:59.759
that to me is lazy.
108
00:06:00.040 --> 00:06:02.720
Can't be bothered, right, But that's the thing. They did
109
00:06:02.800 --> 00:06:05.959
amazing in Thief too, Like they didn't change so much
110
00:06:06.040 --> 00:06:08.839
from the setting, but they were like, okay, Hamorrhrights were
111
00:06:08.920 --> 00:06:14.279
like the except for the like the monsters. Hamorrhids were
112
00:06:14.319 --> 00:06:19.639
like the strongest enemies, you know, like from human perspective,