ABOUT THIS EPISODE

English
United States

TRANSCRIPT 🔗

SEARCH PAST EPISODES

Search past episodes of Roleplay Rescue.

OTHER EPISODES IN THIS PODCAST

Why do we spend hours prepping and playing our games, only to walk away feeling like we've just consumed another piece of disposable entertainment? What if the modern tabletop obsession with "managing the fiction" is actually the very thing breaking the spell of the Otherworld? And how do we stop t…
This season, I’ve introduced the shift from viewing my mental differences as pathology toward building an Architecture for Play that works with my mind—introducing the Sentinel, the Scout, and the Sojourner as the three stances that make High-Fidelity roleplay possible. In the last episode, I walk…
Why do some campaigns feel like they have a heartbeat, lasting for years, while others fizzle out before the second session? Is it the system? The players? Or is it something deeper we haven't named yet?  We talk endlessly about how to run a game. We debate rules, we share tips on pr…
Exploring the daunting transition from forever-GM to player. Preparing to join Pat's open-world Star Trek campaign, Imminent Destinies, Che discusses how to apply Jamison's Otherworld-immersion and Justin Alexander's clear "action and intent" loop directly from the player's seat. The episode dives…
Disclaimer: The podcast and artwork embedded on this page are from Che Webster, which is the property of its owner and not affiliated with or endorsed by Listen Notes, Inc.