ABOUT THIS EPISODE
In the final episode of season one Val and Cennydd discuss common design flows or situations that animation can be particularly helpful solution for and why. Full transcript and links: http://motionandmeaning.io/episode10.html
English
United States
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OTHER EPISODES IN THIS PODCAST
We’re back for season two! Rebecca Ussai, UX Design Director at RG/A Chicago, joins Val to chat about the realities of designing and prototyping animation for client work. We talk about how to make sense of the overwhelming number of prototyping tools out there and what comes after UX Choreography.…
The super friendly Dan Mall joins me to talk about how animation fits into his design process. He shares his proven approach to finding inspiration and customizing animation to the project’s brand. We also discuss how and when to present animation ideas to clients and teammates along the way.
Ful…
Finding a prototyping tool that’s right for you can be a huge challenge. Which one of the seemingly endless options out there is the best one for you? In this episode Cennydd and Val discuss their favourite prototyping tools and why, plus how to find the best prototyping tools for you. Transcripts …
In this episode Cennydd and Val address the topic of workflow and the process of actually getting good motion design shipped into an end product. They cover how to convince your team and clients that motion is important and how to document your animation decisions in styleguides.
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