ABOUT THIS EPISODE
This episode, Keepers Bridgett and Evan welcome bestselling creator, Mav Haenze, back onto the show to explore ways that mental health, sanity and madness are used and misused in horror gaming, and ways that Keepers, players and writers can use them in the future to maximize the fun and the horror!
Patreon Plug & Update
Dear listeners! We have a patreon. Our patreon is how we pay our editors, our hosts, our editing software, the podcast hosting service, the podcast recording service, spam filters, and more. I know that we don’t like to discuss money, but it costs money to keep this show alive.
Our Patreons literally keep the lights on and make this show possible. So if you love this content, and you want to keep it alive, we ask that you visit patreon.com/MUP and subscribe to be a backer.
And if financial support isn’t in the cards right now, you can spread the good word of MUP in your communities by sharing a link and heaping glowing praise upon us where others can see. And furthermore, you can hang out with us on Discord!
The Discord Plug
Our MUP Discord and we are all there! We invite all of our listeners to come and enjoy the community of horror gaming and cute pet pics. Link in the show notes: MU Discord server invite link: https://discord.gg/vNjEv9D
And thank you to our editor NATE for editing this episode.
Main Topic
Tonight, we bring you PART TWO of March Madness, which is legally and ontologically distinct from any kind of sporting event you may be aware of. What did we do in Part 1?
In Part 1, we talked about ways that mental health, illness and trauma can be used and misused in horror gaming, with some expert advice from our friend Perry Clark. Now that we’ve set a baseline on the role mental health and sanity in general can play in gaming, it’s time to get into the game mechanics!
And as we mentioned, we are joined today by the extra-fantastic Maverick Haenze, beloved friend of the show. Can you tell folks where they may know you from, and what expertise you’re bringing to the conversation?
So: Let’s dive in to our discussion. Where have mental health and sanity mechanics been, where are they now, and where might they be going in the glorious future? Bridgett, can you kick us off? Do you have a favorite sanity or sanity-adjacent mechanic right now?
{For reference or review, some notable games with sanity/madness/mental health mechanics:
Call of Cthulhu, 1981, seems to have introduced the Sanity mechanic
Experiencing horrors leads to a “bout of madness” and then, potentially, long-term effects such as phobias/manias
More recently - players/Keepers can select long-term effects, and writers like Mav are introducing custom bout of madness tables in line with the story
Unknown Armies - get hardened by violence/horror, at a cost
Stress mechanics
Delta Green’s Sanity; can burn connections to people (“bonds”) to cut down on stress; fight/flee/freeze as temp effects
Trail of Cthulhu/Fall of Delta Green splits up into two tracks, Stability and Sanity - Stability is more like stress/mundane effects
Alien has stress dice/panic rolls
Blades in the Dark - vices which burn off your stress points
Note that these systems all represent a particular narrative worldview about how to deal with your stress and trauma!
Madness (more operatic/literary, less representative of real-world issues)
Trail of Cthulhu’s Sanity - affected mostly by exposure to mythos/unnatural
Vampire’s humanity/hunger
Metafictional effects:
Fear Itself (secret instructions to GM/players)
Keeper tricks at the table (describing mundane humans as horrible monsters)}
Topics:
Favorite current mechanics
What supports realistic play? What is more fantastic/genre-leaning?
Things to be avoided (e.g. some people don’t like the old-school random sanity effects)
Things you recommend - what are effective, fun, supportive for Keepers/players?
Connect with Mav!
Name: Mav Haenze
Pronouns: They/Them
Mav is a prolific writer, Storyteller, and verbal purveyor of horror. Their AP work and scenarios can be found at https://linktr.ee/mavhaenze
Homework
What new mechanics or approaches will you try in your upcoming games? Do you mix and match approaches from different games at your table?
Patreon Plug & Update
Dear listeners! We have a patreon. Our patreon is how we pay our editors, our hosts, our editing software, the podcast hosting service, the podcast recording service, spam filters, and more. I know that we don’t like to discuss money, but it costs money to keep this show alive.
Our Patreons literally keep the lights on and make this show possible. So if you love this content, and you want to keep it alive, we ask that you visit patreon.com/MUP and subscribe to be a backer.
And if financial support isn’t in the cards right now, you can spread the good word of MUP in your communities by sharing a link and heaping glowing praise upon us where others can see. And furthermore, you can hang out with us on Discord!
The Discord Plug
Our MUP Discord and we are all there! We invite all of our listeners to come and enjoy the community of horror gaming and cute pet pics. Link in the show notes: MU Discord server invite link: https://discord.gg/vNjEv9D
And thank you to our editor NATE for editing this episode.
Main Topic
Tonight, we bring you PART TWO of March Madness, which is legally and ontologically distinct from any kind of sporting event you may be aware of. What did we do in Part 1?
In Part 1, we talked about ways that mental health, illness and trauma can be used and misused in horror gaming, with some expert advice from our friend Perry Clark. Now that we’ve set a baseline on the role mental health and sanity in general can play in gaming, it’s time to get into the game mechanics!
And as we mentioned, we are joined today by the extra-fantastic Maverick Haenze, beloved friend of the show. Can you tell folks where they may know you from, and what expertise you’re bringing to the conversation?
So: Let’s dive in to our discussion. Where have mental health and sanity mechanics been, where are they now, and where might they be going in the glorious future? Bridgett, can you kick us off? Do you have a favorite sanity or sanity-adjacent mechanic right now?
{For reference or review, some notable games with sanity/madness/mental health mechanics:
Call of Cthulhu, 1981, seems to have introduced the Sanity mechanic
Experiencing horrors leads to a “bout of madness” and then, potentially, long-term effects such as phobias/manias
More recently - players/Keepers can select long-term effects, and writers like Mav are introducing custom bout of madness tables in line with the story
Unknown Armies - get hardened by violence/horror, at a cost
Stress mechanics
Delta Green’s Sanity; can burn connections to people (“bonds”) to cut down on stress; fight/flee/freeze as temp effects
Trail of Cthulhu/Fall of Delta Green splits up into two tracks, Stability and Sanity - Stability is more like stress/mundane effects
Alien has stress dice/panic rolls
Blades in the Dark - vices which burn off your stress points
Note that these systems all represent a particular narrative worldview about how to deal with your stress and trauma!
Madness (more operatic/literary, less representative of real-world issues)
Trail of Cthulhu’s Sanity - affected mostly by exposure to mythos/unnatural
Vampire’s humanity/hunger
Metafictional effects:
Fear Itself (secret instructions to GM/players)
Keeper tricks at the table (describing mundane humans as horrible monsters)}
Topics:
Favorite current mechanics
What supports realistic play? What is more fantastic/genre-leaning?
Things to be avoided (e.g. some people don’t like the old-school random sanity effects)
Things you recommend - what are effective, fun, supportive for Keepers/players?
Connect with Mav!
Name: Mav Haenze
Pronouns: They/Them
Mav is a prolific writer, Storyteller, and verbal purveyor of horror. Their AP work and scenarios can be found at https://linktr.ee/mavhaenze
Homework
What new mechanics or approaches will you try in your upcoming games? Do you mix and match approaches from different games at your table?
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United States
explicit content
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