ABOUT THIS EPISODE

English
United States

TRANSCRIPT 🔗

SEARCH PAST EPISODES

Search past episodes of Mike Mearls Talks TTRPGs.

OTHER EPISODES IN THIS PODCAST

Today I had to clear out a bunch of blackberry vines in my backyard. That prompted me to reflect on subclass design. Perhaps the painstaking, and painful, process of digging up long, ropy vines with jagged thorns reminded me of the untold hours I spent creating subclasses for 5e. In any case, I tri…
I have some thoughts about creativity and the process of game design after Gen Con 2026. Here's a link to the DEATH SAVES live play: https://www.youtube.com/live/UzWEGxV1rpI?si=KezVX80TMH4R9GZ2
Does anyone actually like challenge rating? This week I talk through the core problems with the mechanic, how it influences monster design, and the real culprit behind D&D's tricky math, the encounter day.
In this week's podcast, I talk about why I don't use healing, resistance, or immunity in my D&D 5e design.
Disclaimer: The podcast and artwork embedded on this page are from Mike Mearls, which is the property of its owner and not affiliated with or endorsed by Listen Notes, Inc.